Tsr02615 - Planes of Conflict

Planescape book. Regards the planes that are "neutral' with respect to good an evilDescripción completa

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Designer: Dale Donovan Developer and Editor: Fhcncrc L ~ C I Creative D M o r : Andria Hayday Cover Artists: DiTerliUi and Robh Ruppel+ C o w Photography: Michael DcHOog Interior Artist: DiTerlizzi + Poster Cartography: Rob Lsyprrttl (Ronts),David C. Suthdand Ill (backs) Art D M o n : Bruce Zamjahn Electronic Prcpress Coordinator: Dave Conant + Typograpfiy: Angclika bbtz Border Art: Robert Rcpp Graphic Design: Dawn Murh Proohading: Ray Vpllese

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Author’s Special Thanks: To Michele “M’iko” Carter. As an editor on all thrce of the Planw ofboxed sets, M’iko’s influence on the shape of the linc cannot be ovnrstimshd.

These products all would be the poorer were it not for M’iko’s care. intclligcncc, and determination. Thanks for making me look good, my Men$

TSR,Inc.

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TSR Ltd

120 Church End cheny Hinton Cmbrldge CBI 3LB Unlted Kingdom

201 Sheridan S p r i n ~

Lake Qnrm WI 53147 USA

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I N ~ ~ C O N F L I .................................................................. CT Magical Effects Nonplayer Character Abbreviations TheRiver Oceanus Yggdrasil

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ThcPraxies The Petitioners ThcFartions OtherEncountm

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Theminparadises Dothion.LandofPastoralIndustry TheBaku'sGraveyard The GoldenHiUs TheGemstoneBurrow TheMithralForge Whisperleaf Yeoman ShurrocL,theStorm-Wracked CenterSpire Lair of the Adamantite Dragon The Ridiculous Tower Windwrath

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......... ..... ......................... ..... . .-." Magical Conditions ......................... ..... .48 SpellKeys .................................................. .49 PowerKeys ................................................. . .49 Magic ............................................................... 49 InhabitantsofElysium ...................................................... 49 ThePowers ............................................................ Theproxies ........................................................... 50 Thepetitioners ........................................................ 50 TheGuardinals ........................................................ 51 TheTranscendent Order ................................................. 51

THE U ~ & ~ N I S H EGOOD D OF ELYSIUM Physical Condftfons

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TheGuardians OtherEncounters TheRestfulPlane Amoria the Untroubled TheAsuras' Bridge Cityofthestar Principality Nest ofthePhoenix Quietude Release From Care Eronia. the Land of Rugged Peace The Great Mother's Garden Mominglory Precipice Belierin. the Forgotten Layer Quesar's Birthplace Rubicon Thalasia. the Sea of Oceanus Selkies' Grotto TheThalastrom

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"So, ye're making yer way 'round the Great Road, and ye be wanting to know the dark of the planes of coflict, also called by clueless leatherheads the planes of neutrality, Getting a picture of the overall balance 0' the Great Wheel, I see. Well, I can tell ye what I know, for the right measure ofjink. Hmph. LMg a little deeper, berk, my memory's not what it used to be. There, now I think I can recall what ye want to know. "The lower three planes that just about define conflict are Gehenna, Carcni, and the Gray Waste.Believe when I tell ye, berk. ye don't want to a0 there unless ye want to oet entmd into &e dead-book reai quick. Hmph. Besides, it's a q u i c k and much nicerjaunt to the upper three planes. The Beastlands, Bytopia, and Hysium're the names of these places. "Now, don't ye be thinking that 'cause these are 'the gbod planes' that they're all boring, sofi, andfl@jt There'rc plenty A

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domain of law and justice on a prime world is always fending off incursions of evil andfighting the goodpgnr, so too are these planes. But the cutters who live thm have more to worry about than orcs or ogres; the berks who'd love to carve their initials on the top of Great Wheel are the tanar'ri and baatezu (those that're takI ing a breakfrom the Blood War, that is), slaadi, gehreleths, and those peeryyugoloths, among others. Of course, holding these bashers offare the local vowm' proxies, the guardinals of Elysium, the aasimon, and iil the unnumbkd ped titioners of the planes. Hmph. It's all part of the balance in the multiverse, ye mus+ +RIUiTlPH see. Good balances evil, and law balances chaos. e V E R EVIL ' X peery basher also knows that goodfolks don't always see eye to eye about what's good - one sod's YusMed action' in the name of goodness an' light is anA N D VILLAINY. other's heinous crime. Just 'cause they're all good don't mean they alI S + H E WILL ways agree, and that's the source of some ptwy intense conJicts right + H E mUL+IVfRSE. there. "So don't ye be thinking that these three Upperplanes B€NH$RVlsN, ain't thefocus of some great adventures - hang aboutfor a AII U R S I N A L S A O B while, then come back and tell me a tale or two. " Ciermides, retired planewalker

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+ I I I A G I C A L EIPPEICLES +

Several rules apply to spellcasting on the Outer Planes that're worth r e p c a w here. (These rules apply to all Outer Planes, of course, notjuct the thm featured in this book.) First, abjurations don't affect a creature on its home plane; that means protectionfrom evil won't help a sod at all against a tamfrl on the A h (If the spellcaster and the tanar'ri a i o n any other plane, though, the spell w& as usual.] Second, summonings on the Outer Planes can only call up creatures m t h ~ to that plane or its neighboring planes. A summoner on the Gray Waste could call up something from Carcerl, Gehenna, the Outlands, or the Astral (not that it'd be likely to help him at all). It's worth keeping in mind, however, that as a result of special conditions on some of the planes, summoned creatures are not necessarily compelled to serve their summoner. Just a word of warning, bnt

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