Citation preview

C0NTENTS 6

QUICKS TART

214 SIDE QUESTS zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQP

Towers Dueling Peaks 8 PRIMER Hate no 10 Game Structure zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA Lanayru Commands II 12 Faron On-screen Display Lake Navigation 13 1; Wasteland Landmarks & Points of Interest 16 Tabantha Maps & Markers Hebra Horses 17 Woodland 18 Combat Central & Ridgeland Resources 22 Eldin 24 Cooking Akkala Character Progression 25 26 Weather & Elements INVENTORY Runes 28 Added Effects Puzzles 30 Armor Weapons WALKTHROUGH 32 Shields Introduction 34 Bows Map Legend 34 Arrows Crash Course 34 Materials Prologue: The Great Plateau 36 Roasted and Frozen Food 44 Seek Out Impa Cooked Food Locked Mementos & Captured Memories 48 Elixirs Zora Quest 52 ;6 Important Items Divine Beast Vah Ruta 62 Gerudo Quest BESTIARY Divine Beast Vah Naboris 68 Introduction Rito Quest 76 Chu ch us Divine Beast Vah Medoh 80 Keese Goron Quest 86 Octoroks Divine Beast Vah Rudania 92 Wizzrobes Intermission 97 Bokoblins Captured Memories 98 Moblins The Hero's Sword 100 Lizalfos 104 Destroy Ganon Yiga Clan Cursed Monsters 112 SHRINES Guardian Vehicles 114 Introduction Guardian Scouts 115 Shrine Directory Talus Shrine Map 116 Hinox 116 The Great Plateau Molduga 118 Dueling Peaks Lynels 124 Hate no Stal Monsters Lanayru 130 Bosses 138 Faron 146 Lake EXTRAS Wasteland 150 Completion Rate 162 Gerudo Great Fairy Fountains 168 Central Sub-Bosses 174 Ridgeland Korok Seeds 180 Tabantha Mini-Games 186 Hebra Kilton Woodland 194 Dragons Eldin 200 Akkala Hyrule Compendium 209 Secrets and Easter Eggs ...............

216 218 224 234 242 246 248 2;4 258 260 266 270 274

278 280 280 285 290 291 292 293 29;

296 299 299

300 300 302 303 304 305 306 307 308 309 310 311 312 314 316 318 320 322 322 324 326 326 328 330 332 342 343 344 348

. ...........................

~ QUICKS TART: You will find a brief rQuickstart" section on page 6. This explains how you can use the guide in an optimal way. ~ UPDATE NOTICE: We have taken every step to ensure that the contents of this guide are correct at the time of going to press.

However, subsequent updates to zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA Breath of the Wild may contain adjustments, gameplay balancing, and even feature additions that cannot be anticipated at time of writing.

3

F

EW0RD

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zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA FREE ROAMING: Even if you are not working on a quest there is still a lot that you can do in Breath zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJ of the Wild, such as exploring the spectacular zyxwvutsrq environments, gathering resources or improved equipment, discovering

secret areas, participating in mini-games, and facing ambient enemies. The world is alive with opportunities and rewards. Irrespective of the advantages that you'll gain by accumulating items, exploration is hugely rewarding in its own right: charting the vast expanses and discovering mesmerizingvistas can lead to many quietly profound moments.

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-

-

-SAVING-

DIFFICULTY -

fly modern gaming standards, Breath of tbe Wild is a relatively hard game. There are few tutorials or prompts to introduce even basic concepts and systems, waypoints deliberately offer limited visual guidance, battles can seem brutal ii' you are unprepared, the map you explore is gigantic, and rhe potential pitfalls numerous. It is. however, never unfair or cruel - quire the contrary, in fact. Every moment of failure reaches you something about how you could better approach a challenge or improve your preparations.

SKIPPING CUTSCENES -

While most players will want to see every last story development, there are instances (particularly when triggering an event multiple times, or while replaying the game) where you may wish to avoid revisiting a cinematic sequence. 'lb skip curscenes, press f) for important scenes, you will sometimes need to press O when the corresponding prompt appears. fou can also speed up conversations with characters by pressing€) everv time they begin a new line of dialogue.

Breath of the '«lid employs an aurosave system that automatically records your progress at regular intervals. This happens seamlessly (look for the !;! icon in the bottom-left comer of your screen) and means that you are taken back to a position mere minutes - or even seconds - prior to the moment that you hit the Game Over screen. There are five such autosave slots, offering plenty of flexibility if you would like ro backtrack to an earlier point in time.

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You Gill also create a manual save tile via the System menu. Make a habit of using this feature to record your progress, especially before you attempt something dangerous. It is quick and painless. and will help you ro avoid situations where you lose progress after a mistake or unanticipated difficulty spike in the rare instances when an aurosave hasn't triggered for a while. You should note. though, that manual save functionality will occasionally be suspended when you visit particular locations.

l~\TYf'ORY

llESTl~RY

l:\'tR\S

Breath of tbe Wild offers frequent opportunities to venture off the beaten track, with your exploration and accomplishments all being of direct benefit to I.ink and your overall completion rate. Roaming the map is something that we strongly encourage - bur until you have explored an area, you cannot be sure what lies in store. By saving regularly, you will insure yourself against sudden and decidedly unfavorable developments.

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GAME STRUCTL'RE

COMMANDS

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CaMMANDS

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The following table offers a handy recap of the main commands you will use throughout the adventure.

DEFAULT CONTROLS

SUMMARY (0\1JlAl

+

Used to control the game camera and to navigate pages in menus.

t:OOKl\0

Used to select your current weapon/bow/shield/arrow/rune (hold a direction and navigate available items with~). Whistle to call your horse ( 't). Also used to navigate menus.

UtAli\C'IFH J'R(l(,RF\SIO:,i

®

Used to interact with the environment and to confirm selection in menus. During combat, press the button while holding a shield to perfect-guard. Used to mount a horse; while mounted, spur the horse to make it increase speed. With a shield drawn and Link airborne, tap this button to shield-surf

®

Press to sheathe your current weapon or to put away the paraglider. Hold to sprint while running. Also used to cancel selection in menus, and to cancel charged attacks or bow shots.

fj)

Press to attack with a weapon in hand. Hold to perform a charged attack.

®

Press to jump while on a solid surface. While airborne, press to use the paraglider. While swimming, press to dash.

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WL\TIIFR & EIE,\tf'~TS

Press to draw your currently selected melee weapon. Hold to aim and release to throw that weapon. Also used to throw objects that you are carrying, such as jars or rocks. Tap to draw your currently selected bow. Hold to aim and charge, and release to shoot. Press to activate your currently selected rune. Press again to deactivate it Tap to instantly align the camera in the direction that Link is facing. Hold to focus (fixing Link in that direction), lock on to a nearby target, and draw your shield out. Press multiple times to change targets when applicable. Used to crouch. Press to use your scope, an item that you receive early in the main storyline.

0



Display the pause menu, where you can change tabs with

e

II

Display the Sheikah Slate, where you can change tabs with

II

and and

Iii. Iii. 11

0N-SCREEN DISPLAY

1}

~

HEARTS

Hearts represent Link's health. The gauge is depleted every time he sustains damage, and you will hit the Grune Over screen if it becomes fully empty. There are multiple methods to regain empty hearts, though the most common is to consume food. Starting with three hearts at the beginningof the game, you can increaseyour total permanently by completingdungeons and (albeit more gradually) shrines, or temporarilyby eating appropriatecooked dishes. Temporaryhearts are displayed in yellow and disappearwhen you lose them.

STAMINA WHEEL A green, circularbar will appear wheneveryou consume

staminawhile performingeffortful actions such as sprintingor climbing. Once you curtail the activity, the gauge will refill automatically.If you fail to stop before the entire bar is exhausted, however, it will tum red and leave you unable to rely on stamina-fueledmoves for several seconds until the gauge is fully restored. Worse still, if you run out of stamina while climbing or swimming, Link will lose his grip or drown.

41 INTERACTIONS

Objects or individuals that you can interact with in the game world using O are highlightedby prompts such as "Talk" or 'Acnvate" when you move within range.

~

MINI-MAP

· This illustrates Link's immediatesurroundings, including essential details such as waypoints, shrines, and assorted points of interactivity. See page 16 for details.

12

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SENSOR

· At the beginningof the adventure, you will receive a Sheikah Slate, which gives you access to the in-game map. A little later in the adventure, a new function will be added: the Sheikah Sensor, which enables you to detect shrines nearby. This feature is represented by an antenna icon. Whenevera shrine is available in the current radius of the Sheikah Slate, the sensor will start glowing. The concentriccircles light up when Link faces in the directionof the shrine; the better his alignment, the more circles glow. This enables you to locate shrines with a fairly high degree of precision, though you should note that the signal is three-dimensional,taking into account not just left and right, but also elevation.

LOADOUT

This display reflects your current loadout. Press + in the corresponding direction to access a shortcut: left to equip your shield, right to draw your melee weapon, up to ready your rune, and down to whistle for your horse. To change your current selection of shortcuts, either hold + in the corresponding direction and choose a new one with ~. or visit the Inventory menu. ~

® SHEIKAH

'1)

NOISE INDICATOR

- WheneverLink performs an action, this gauge reflects the amount of noise he makes. The louder he is, the greater the amplitude of the soundwaves on this display. This tool can prove helpful during stealth sequences. Wheneverenemies or hunt targets are nearby, make sure you remain unseen and try to keep noise to a minimum. Crouchwalking is a great way to move while remaining quiet, especially if you tilt~ very gently. In addition, certain foods and pieces of armor can increase your ability to remain silent. ~0

TIME OF DAY

The current time of day plays an important role in the game. For example: I•

One second in real life translates into one minute in the game world - so a full day/nightcycle in Hymie corresponds to 24 actual minutes.

® WEATHER The glowing icon represents the current weather, while the icons to the right offer the forecast for the coming hours. All icons slowly scroll to the left as time passes by. The weather can have various practical gameplay consequences. For example, Link will slip and slide if you attempt to climb when it rains, and he can be struck by lightning during thunderstorms.

1t® TEMPERATURE The thermometer display represents the current temperature. If the meter enters the blue or red zones, you must consume appropriate food or elixirs, or to kit Link out with specific equipment that offers protection from cold or heat.

-RUPEES-

Rupees are the primary currency in the zyxwvutsrqponm Legend of Zelda universe. Your current total funds will appear briefly in the top-right corner of the screen whenever you collect rupees. though you can also view a permanent tally of your wealth at the inventory menu. rou need rupees to buy anything from a merchant. A rupee's color determines its value:

Various enemy types can only be encountered at night.

le Guards in outposts often sleep at some point

after dusk, enabling you to either avoid conflict or plan sneak attacks if you visit in the evening. i;,

i;,

20

50

Certain flora and fauna specimens can only be found during specific time windows.

100

Some optional quests and events are only available at night.

300

·--~--

----4)

NAVIGATI0N

QI '!CKS LIRJ



Navigation is one of the primary challenges in Breath zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA of the Wild. Though basic commands and movements are easy to execute, navigating complex environments and planning efficient trips can prove a little more demanding. With practice, though, these skills will soon become second nature. The key consideration here is that you should feel comfortable with every command. If any of them seem unclear or unnatural to you, practice them regularly and carefully read the corresponding explanations on these pages. Any traversaloriented feature of importance that you choose to disregard will, at one point or another, hinder your progress during your travels.

PRIMER

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BASIC MOVEMENT: Traveling from one destination ro another on foor is extremely simple. You move Link around with. and control the camera with 9. While running, hold€) to sprinr and reduce rhe overall duration of )'Oltr journeys. Sprinting will gradually deplete your stamina bar. Srop sprinting and rhe gauge will refill gradually. lf you deplete the enrire bar. Link will be left. our of breath and remporari!y unable to reach top speed until ir has been fully replenished.

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ON-SCREEN

DISPLAY •

NAVJG,HION L\Nllll.lHKS

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JUMPING:You Gm jurnp by pressing 0. This enables you to vault over obstacles or gaps. To leap over greater distances, prepare a suitable run-up and sprint in advance. Falling from grear heights wUI cause damage, so be careful when you move close to noteworthy drops. Once you obtain rhe paragjider in rhe opening section of the game, however, you can «void the etlccrs of rapid descents by Hoaring re kill your momentum just before you hit the ground.

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SWIMMING: Link swims automatically when you tilr · - Every movement he makes in deep water depletes a fracrion of the stamina bar. If you cannot reach solid ground by the rime the gauge is fully empty, he drowns and you return ro your previous position on dry land with one heart fewer than before. You can dash over a short distance by pressing 0, though this removes a more substanrlal chunk from rhe stamina bar. Dashing has multiple applicarious, such as reaching rbe shore more quickly, catching fish, or putting distance between Link and an enemy.

COOKIM; UlAli\Cll'R PROCJ{J:)SlO~\ 1\L\JllER & Fl.r\Hc'ffS lll'\FS PL7Zi.E,

CLIMBING BASICS: Link can scale virtually every single wall, cliff and mounrain available in rhe game, with the (common-sense) exception ofperfectly smooth wails, typically found in shrines and ancient structures. To begin a climb, direct Link cowards a solid. vertical surface. Use i!) to ascend. traverse to rhe lefr or right, or descend. Every movement you make while climbing will cake a roll on your stamina bar, so you must choose your route carefully. Employing (ll to adjust the camera and plan ahead is a viral skill, as you will ofren need to find Har areas where you can take a break ro refill your stamina during long asceurs. Link will lose his grip and fall once the stamina wheel is fully depleted. You can jump wirh reach a higher position quickly whlle climbing, bur this will burn up a large portion of your stamina instantly>- making i r a move best. lefr for low-risk situations.

DESCENT MOVES: To begin a descent from a standing position, bead to the edge and pressfl when the com:sponding burron prompt appears on your screen. \X-'hile lunging, you can drop wich ©, or back eject by holding (ft down and pressing 0, causing Link ro spring away from a surface. 10 grab a climbing position while in midair, simply move in its direction; you can do this easily once you have secured the paraglider.

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13

ROUTE PLA..'I\JNING: Before heading out on a long journey, make a habu of planning your route in advance. .Following roads often preseors a fast and direct path, but this is also where you will encounter the most enemies. Venturing through more re-moteareas will generally involve climbing and assorted demurs, bur will ofrcn lead to unexpected discoveries such as shrines. \'v11enever you espy elevated vantage points, it may be worth your while to climb up: standing on high ground gives you a better view of the region. and therefore enables you to adapt your journey based on what you observe. In the early hours of the adventure, though, your stamina will be very Iimired, so you can only climb for a short period of time. This means chat more strenuous ascents are only possible if they feature flat areas for much-needed rest srops. Link's capacity for exploration (especially climbing) improves as he acquires better equipment and attributes throughout the adventure.

OPTIMAL APPROACH: When you decide to arrack an enemy outpost. use your navigational skills r.o an edge. Smdy your surroundings to a clear sense of what dangers lie Eliminating a sentry on a lookout an arrow headshot. for example, will prevent them from warning allies. Combat can be ruthlessly hard in Breath of the Wild, so advance preparation and creative thinking are viral skills. \X/acch out for siruarions rhar will enable you ro avoid combat, or that will rip the odds in your favor. For example:

~> Boulders on vanrage poiurs can be rolled down slopes to crush opponenrs below.

~ A bomb thrown inro the center of a dose-formation pack of weak, early-game enemies might eliminate them ali siruulraneously, ~ Raiding outposts ar plunder certain

all local forces are sleeping mighr. enable you to drawing a weapon.

without once

~ Stealing weapons rhar enemies have stowed in rack, or lefr lying around may limit their offensive capabilities if :1 fight breaks our.

FAST TRAVEL: Every rime you activate a tower or a shrine, it will instantly become a new fast travel position. Simply open the Map menu, move the cursor to one of these posirions, and press Q to initiate the truncated journey. Given the gigamic size of Hyrule, this is an essential feature that you will come to use on a regular basis. Nore that ancient tech labs, encountered a little later in the adventure, can also act as fasr travel

of the game on the Grear Plateau, you will receive

objectives during the opening section paruglider. This amazing tool

zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA enables you to glide over long distances when you jump from elevated positions such as

destinations.

ALTITlJDE MANAGEMENT: Wl1ile using rhe paraglider, you can put it av,:ay to dcltberarely fall, then draw· ir our again once you have reached the desired altitude. 'This trick is particularly handy if you are still high in the air with insufficient stamina to safely reach the ground: let yourself fall, then activate the paraglidcr just before you land to avoid raking any damage.

14

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FISH: You can catch fish, though I hey are elusive l'argers. Either dash re outpace diem in rhe water, or hir them if they are within range. A bomb can be a crude bur effective way ro prepare rhern for easy collection. As with mear obraiued from animals, fish is used ro rcg1.·ncrate Link's hearts.

MONSTER PARTS: These arc rhc most common materials dropped by monsters when you defcu rhern. Of lirrle value by themselves, they can be combined wirh lizards and insects in cooking recipes r.o create elixirs wirh porem effects.

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RUPEES: Rupees are the primary currency in rhe Legend of Zelda universe. You need rupees in order w buy wares from a merchant. The color ofa rupee collectible dctenniucs irs value: green is worth one rupee, blue is worth five, red is worth 20, purple is worvh 50. silver is worth 100, nnd gold is word! 300. Rupees can occasionally be obtained as collectibles, either when dropped by certain enemies or found inside treasure chests. The primary method of accumulating

significant

fonds, though,

is ro sell irerus

that. you do nor need ro shopkeepers.

PAUUES: Fairies are rare and precious creatures. They can be encountered in select locations. rncsr commonly around Grear Fairy Fountains. You will occasionally trigger the appear,um.:'of a fairy by cuning ral! grass; a charged one-handed sword attack works well for rhis purpose. · 1() catch one. proceed exactly as wirh insects: crouch-walk until you are within range to collect them. or sprint to outpace them. Once in your inventory, a fairy will automatically restore five of your beans should your hcalrh be completely depleted. Their ability ro bring Link back from rhc brink of death makes them extraordinarily valuable during rhe more challenging chapters of the adventure. bur they can also be U':>Cd as a cooking ingredient.

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Rl'SOIRCES ( JI h \(,

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K'OHOK SHEDS: Korok seeds are special items rhar you obtain every time you find a Korok. These creatures are hidden everywhere in Hvrule. rvpicallj- in positions ehar will attract your arrenrion - for example, under ;1 rock with a distinct placement thur catches the eye ur rhe wp of a mountain peak. Essentially. whenever you nortce something unusual in rhc envtronmenr,

such as rocks aligned

in a specific

purtern, or water lilies forming

J

circle, you. can b,: almost certain that a Korolc awaits. In rhe rwo prior examples. you rnight solve rhc puzzles by adding a rock missing in rhe parrem, or by from a nearby diffto land Inside the water ii!y circle. IJyou intuit and perform correct action, the seed will be yours. There are many dlfferenr configururions, and iris up w you to make sense of each of these puzzles. -.Iii king rhc rime ro do so will pay off: a few hours into rhe adventure, you wil! eucounrcr a cliaracrcr who will exchange your Korck seeds for additional equiprueru slots in your invenrorv.

GBM.Sl'(}NES:

The items with the best resale value tend robe gemstones such as amber

and ropaz. These cm he farmed hy destroying

rhe ore deposits that jut out from diffs and mountains. This can be achieved easily with heavy '"'eapom such as sledgcbamrocrs. or with bombs. lf you diligently collect all rhe gems that you find you'll never be short of a rupee or rwo when you need w make important purchases.

C00KING Cooking is an essential feature of the adventure. Not only can cooked dishes offer powerful healing properties, they also provide additional effects with all sorts of applications.

~

COOKING POTS: The firsr componenr you'll need for cooking is a pot. These are found in many locations acrossHyrule, but particularly in villages, outposts. and camps discovered in the wilderness. They cannot be moved or collected. so you must make use of them wherever you find rhem. Whenever you pass them, take rhe time to double-check your inventory to ensure thar you have sufficient meals and elixirs to see you rhrough to rbe end of your next objective; if nor, a brief stop will enable you to resupply - assuming thar you have rhe required materials in your inventory, of course (see p~lge 296 for more derails).

MAKING FIRE: A cooking pot can only be used If the fire beneath it is lie. Jf not, there are a number of ways ro make fire: hining a flint with a metallic \Veapon inches away from rhe wood; shooring a fire arrow; rransferring fire from another source (such as a nearby lantern} with a wooden object; or dropping and striking red Chuchu jelly (an item obtained from enemies called fire Chudrns) to cause a small explosion,

zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA COMBL"IATIONS :There are many possible combinations of materials that will

~

24

THE COOKING PROCESS: Assuming you have a cooking pot at the ready. select a material from your inventory, chen choose the Hold option to rransfer it to Link's hands. You can then add more of rhe same (Q}, or throw other materials into che mix. Once you are ready to proceed, press© to return to the game, then 6) to drop rhe ingredienrs in r.he pot. Afrer a brief animation (whicb you can skip wirh (t), you can collect your new creation.

produce dozens of dishes and elixirs, each wich unique properties. Many of rhese have healing powers, bur. they can also provide all sorts of special eflecrs such as temporarily

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zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA increasing stamina, improving your defense rating, or providing a brief resistance ro extreme temperatures. For a complete presentation of this system, turn ro our Inventory chapter on page 296. You should note, though, that you do nor need an actual "redpc": items can be combined freely. Haphazard combinations can lead ro unfort.unare results, bur the in-game descriptions of materials usually offer helpful suggestions and hims.

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CHARACTER PR0GRESSI0N

f i

KHR

PRI\IER

you advance through the main storyline, link will become stronger and more resilient in many ways. Understanding and optimizing his progression is critical if you wish to stay ahead of the game's difficulty curve.

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EQUIPMENT: The most obvious way to improve Link's performance is by acquiring or upgradingequipment. As you advance in the storyline and explore the four corners of Hyrule you will gradually obtain more valuable g,:,u, including powerful weapons, elemental arrows, and resilient armor. These acquisitions should he a priority whenever you have a chance to collecr them.

ARi.'10R UPGRADES: Grear Fairy Fountains are hidden in specific locations over Hyrule. Every rime you find one. the grca[ fairy ir hosts wil! offer (after you pay an initial fee) to upgrade- your existing armor, increasing irs stars in exchange for materials. These improvements will subsranrially enhance Link's defense raring.

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CHARACTER PROGRESSJO~ \ 'I_

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ENEMY PROGRESSIO N:Just like Link, enemies will become progressively stronger and more dangerous as you venture inro the deeper and more hazardous areas ofHyrule. You can, however, slow down the general advancement of rank-and-file opponems by trying ro avoid unnecessary confrontations. As higher-level variations of each species (distinguished by their dffferenr colors) only appear if you eliminate many of their peers, keeping optional confrontations to a minimum will delay rhe point in rime when your foes "level up".

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25

WEATHER

& ELEMEN S

Weather conditions play a significant role in Breath of the Wild's sandbox, sometimes having a direct impact on what you might hope to accomplish at any given moment. It is therefore vital that you learn to identify what you can and cannot do under different meteorological circumstances. Elements and forces such as fire, wind, and electricity have a vital part to play in everything from combat to puzzles. In this section, we highlight the key principles that will help you make sense of the fundamental physical "laws" of the game world.

RAIN: Precipirarion is probably rhe weather condition that you will enccunrer firstand certainly most often. Other than the fact rhar it somewhat !imirs general visibility, rain has one very annoying cften: ir makes diffS and walls slippery, preventing you from climbing efficiently If you nnly have a short distance to scale, you can sometimes make it by raking a few steps up, rhen leaping vertically. ln many cases, however. the fact rhat Link is prone re sliding makes climbing irupractica! during wer weather. In such circumstances.

J,

look for anorher

way up. or simply wait for the shower

m pass.

THUNDERSTORMS: During rhundersrorms. vhc rain-induced impediments to climbing apply More pressingly, though, ligluning bolts can strike anywhere around you, or even di reedy mi Link. Look for (he cues rhar foreshadow rhis. particularly sparks rhar :1ppear on his body ar an incrementally faster rate. To reduce rhe probability rhar you will be struck by !igbming. remove all equipment' made of meral frorn your current loadour. If you fear that Link is ar risk of an immiuenr strike. look for some sorr of covered shelter, such as a cave or cliff overhang. Once the bolt has srruck nearby. you wi!l be free ro proceed - until rhe nexr one!

LOW TF.MPURATURES:Various locales in Hy rule have low temperatures, as indicated by rhc rherrncrneter display on your scree». This applies to most snowy areas, the tallest mountain peaks, and regions at high altitudes, but also the Gcrudo desert at night. Hy defaulr, cold will cause Link to tremble. If you do not rake any measures, he will begin to lose hearts gradually, To counter rhis, you have [WO options: either equip armor pieces with cold resistance (:ilt+), or consume special cooked food or an elixir thor will temporarily convey the sarnc effect. Cold resistance effects are cumulative, so two appropriate armor pieces equipped stmulraneously will gr,un ,i Level 2 resistance (~), which is sometimes required ro resist btrrer cold.

HIGH TEMJ>ERAl'URES: Hyru!e also hosts regions where temperatures are so hot that they can prove harmful rn Link. Just as wirh cold, you can negau: rhe rhrear by equipping appropriate armor and consuming specific cooked dishes or elixirs. There are two disrincr effccrs to he w.uy of rhough. depending on the nature of the danger (sun-induced or lava-induced). You need lj;~t resistance (:+;.) during the day in che desert. whereas it\ the flame guard effort (V) vh.u will proren you near the volcano. rhe effects of hen gradually reduces your beans, bur bt:ing exposed re rhe ix much more dangerous "" and will cause Un k's hcalrh ro melt away

FIRE: Fire is rhe element rhar you will likely encounter firsr - olrcn found in camps,

FROZEN IN(jlU!O[l!NTS: zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJI If you drop certain ingredients, such as pieces cfrneat, in

under cooking pots, or i.11 lanterns,

the snow, they will freeze after a few seconds, Frozen food has one interesting application: it provides Link with hear resistance, which can make your life easier in the Ccrudo Desert until you acquire armor that offers p('nnanr:nt protection against high rcruperarures.

You ran set wooden

weapons

ablaze,

including arrows.

This can be useful to cause additional damage ro enemies. ro solve puzzles, or ro interact with the environment- though the itcru in question will eventually he consumed by the Hames, ArnonG many other possible applications, fire can burn dry grass, leaves, ivy, and bramble; create updrafts; cause explosive barrels to detonate: ruelt ice blocks: burn our-of-reach wooden plartorms where a treasure chest rests; and so forth.

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Link. If you are hit by any form of elecrriciry-conducring

attack, or couch an

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but will

also drop his currenrly held weapon and shield.

Wlt'lD GUSTS & UPDRAFTS: You will often visit areas where the wind blows heavily .. As a rule. if you can see thin white screams representing t,'1.!St effects on your screen, ir means char rhe wind is strong enough to send round items (such as bombs) rolling. You can actually use this to your advanrage in specific situations, particularly to solve related puzzles. The wind will also aflecr Link while he ls gliding. enabling him to cover surprisingly long distances when he has the wind behind him. Note that vertical, upward wind streams are called updrafts. lfyou open

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your paraglider while above an updraft, Link will fly high inro che air. On a related note, if you ever find a Kcrok leaf hang on to it. Every time you "arrack" with this weapon, you will create a small bur powerful burst of wind in che direction

rhar Link is facing. This can be employed

to

propel a rafr with a sail in the direction of your choice.

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The pages that follow each map offer a traditional walkthrough for the main storyline events that occur in the corresponding map portion. This provides step-by-step guidance, with screenshots and captions detailing the actions you must take. For ease of reference, each entry is identified by a clear number icon that links to the area map.

If you would like to complete the adventure with minimal assistance, the map-

oriented pages offer an essential directory of available activities. Expert gamers can use these to plan their path through the adventure, and therefore claim all major rewards, without fear of encountering spoilers or puzzle solutions.

MAP LEGEND The following legend details annotations and icons that you will encounter throughout the Walkthrough chapter. Our maps are oriented in accordance with the classic convention where "up" is always north, as with the main in-game map. Note that most collectibles in the game vary in accordance with your current progression. In other words, a single, specific treasure chest can contain different items based on your accomplishments prior to opening it.

LEGEND

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CRASH Couase Breath of the Wild offers little in the way of tutorials, waypoints, or any other form of in-game hand-holding. This is actually one of its most enjoyable features: as you learn from your experiences, you will obtain a powerful and genuine sense of accomplishment. The llipside of this is that there are many genuine challenges to overcome, particularly tough opponents, complex puzzles, and navigational conundrums. This is not an easy game.

We strongly suggest that you take the time to read our Primer chapter, starting on page 8, to learn about key concepts and acquire good habits that will serve you well throughout the adventure. That said, we completely understand that many readers will be eager to just dive in and begin playing. In recognition of this fact, the following concise summaries offer critical advice that will benefit anyone who would rather begin with minimal assistance or forewarning. When you're ready to learn more, you can refer back to the Primer at your leisure.

34

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You can ueuer have coo many arrows.

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Bows: There are two main types of bow.

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INVENTORY MANAGEMENT (SEE PAGE 22)

• Standard bows fire a single arrow at a time; they generally boast high damage values.

i. Dnrability:Durability is a hidden attribute that determines how

many times you can use a piece of equipment. Every weapon, bow, and shield has such a value. Each use reduces their durability until the value reaches O - at which point, the item will break. This makes durability one of the key factors to take into account when managing equipment. If you have been using a sword for a while, for example, it is likely to break soon. Replacing it with a new one that you find can therefore make sense, even if the new blade has slightly lower stats. When an item is about to break, a message will appear on your screen as you wield it; it will also flash red in your inventory.

( RASH ( >l RSI

• Multiple-shot bows have a lower base damage stat, but they shoot multiple arrows simultaneously (x2 means two arrows, x3 means three arrows - each inflicting the stated damage total), while consuming only one arrow. There are many situations where this can prove useful. You can, for example, employ these bows to cause an elemental effect multiple times, or to improve your chances of hitting a target.

!'Rill

1\1" •

MEMENTOS& MEMORlES t

Arrows: Arrows are a key part of your arsenal throughout the adventure. You should ideally keep a large stock of them (at least 20) i. Special bonuses: As you make progress in the adventure you will begin to receive equipment with special boons, such as bonuses to at all times. They are required for the completion of many puzzles durability, damage, critical rates, and so forth. This will happen only in both shrines and dungeons, enabling you to cute ropes or to occasionally at first, but becomes commonplace later on. These perks, hit crystals, among other applications. Basic arrows can be farmed in large quantities on the path that runs alongside the Zora River, which are represented by a small symbol in the top-left corner of an leading to Zora's Domain. Elemental arrows can be purchased in object's window, can be quite significant. A5 zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA a general rule, items with certain stores, found in treasure chests, and are dropped by specific a bonus are almost always preferable to those without. enemy types. ll> Weapons: There are many types of weapons, each with its own ll> Shields: Shields are an integral part of your combat loadout. Their applications. You should ideally have a varied range at your disposal durability is such that they rarely break when you block melee attacks. at all times. This is what makes collecting Korok seeds so important, On the other hand, charged laser beams fired by Guardians can expanding your tactical possibilities. destroy a shield instantly. W11enever you attempt to perfect-guard one of these attacks, you run the risk of losing your current shield if you • One-handed weapons tend to have limited power, but they enable you to hold your shield simultaneously; it's easily the most fail, so consider equipping your weakest one in such instances. flexible option. Against enemy types that you are not familiar or ll> Armor: Link's armor determines how well he resists damage. The comfortable with, these are always a safe bet. defense value of each piece of apparel he wears is cumulative, and the total corresponds to his overall defense. The higher Link's armor• 'Iwo-handed weapons, by contrast, can deal impressive induced defense stat is, the less damage he takes from enemy attacks. amounts of damage, but are incompatible with shield usage. You Armor is primarily available in armor shops found throughout Hyrule, must sheathe them before you can draw your shield. They are also Certain valuable pieces can also be secured in treasure chests hidden slower, and therefore require more expertise to wield with the in specific shrines. Many outfits provide bonus effects in addition to composed precision that is necessary to make best use of them. their defense attribute, such as resistance to an element or increased climbing speed. making them even more precious. • Spears generally have low attack stats, but they compensate for this with their long reach and high attack rate. You can use them ll> Restorative Items: Though many fruits and vegetables can to hit enemies from greater distances, impeding their ability to be consumed raw, the best restorative items are those produced by retaliate. They are also helpful against tall or airborne adversaries. Like two-handed weapons, they must be sheathed before you can cooking. Before you undertake any significant challenge, such as draw a shield. exploring a dungeon, you should ensure that you have a wealth of powerful dishes at your disposal, capable of replenishing most, if not all, of your health bar. Food or elixirs that grant special effects such • Elemental weapons are imbued with fire, ice, or electricity as extra yellow hearts, enhanced movement speed, and increased Even if their raw stats are unimpressive, these are often worth defense can also prove very useful against bosses.

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51

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~·~ (0)

Activate the Lanayru Tower. Trek along the Zora River until you reach Zora's Domain. Speak with King Dorephan and Musu.

~---'

t

(i)+(Q)

Retrieve 20 shock arrows on Ploymus Mountain, then glide to Sidon's on the of East Reservoir Lake and

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Neutralize the Divine Beast.

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Clear the Divine Beast Vah Ruta dungeon.

OPTIONAL CHALLENGES

~

+

•+ l• •+ • 52

SHRINES & SHRINE QUESTS SIDE QUEST: SPECIAi. DELIVERY (see page 236)

After clearing the Divine Beast Vah Ruta dungeon, speak to Finley on the Bank of Wishes, in the valley leading to Zora's Domain. When she throws a letter down the river, follow it until it ends up in a small inlet at Mercay Island. Speak to the man making camp there, Sasan, then return to Zora's Domain where Sasan await.

SIDE QUEST: DIVING IS BEAUTY! (see page 237)

After initiating the Divine Beast Vah Ruta main quest, speak to Gruve near the stairs leading to the throne room in Zora's Domain. Dive from the edge of the platform next to him, then swim back up the waterfall with the aid of the Zora Armor.

After initiating the Divine Beast Vah Ruta main quest, speak to Laflat, a few steps to the east of the stairs leading to the throne room in Zora's SIDE QUEST: Domain. She needs a picture of the Lyne! that roams on Ploymus LYNEL SAFARI Mountain. The main quest in this region takes you there, so just take the (see page 237) zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA photo in question on your way to Divine Beast Vah Ruta; you can return to Laflat later. SIDE QUEST: FROG CATCHING (see page 237) SIDE QUEST: THE GIANT OF RAUS POND SIDE QUEST: LUMINOUS STONE GATHERING (see page 238)

Speak to Turnbo during the day at Zora's Domain - he's a child that runs around the statue opposite the shrine. He asks you to find five hot-footed frogs for him. During rainy weather, these frogs are usually plentiful near bodies of water such as Ralis Pond or the small pond to the south of Luto's After clearing the Divine Beast Vah Ruta dungeon, speak to Torfeau at the plaza underneath the throne room in Zora's Domain. Head to Ralis Pond, to the southwest, and eliminate the Hinox there. After clearing the Divine Beast Vah Ruta dungeon, speak to Ledo, who needs 10 luminous stones. You can find multiple ore deposits with these minerals on the plateaus overlooking the northwest bridge of Zora's Domain. After clearing the Divine Beast Vah Ruta dungeon, speak to Fronk. He can be found during the day on a round platform a short way east of the general store in Zora's Domain. You can find his wife at Lake Hylia, in the Lake the small islet east Island.

SIDE QUEST: ZORA STONE MONUMENTS (see page 240)

After clearing the Divine Beast Vah Ruta dungeon, speak to Jiahto, at the far end of the plaza underneath the throne room in Zora's Domain. He will ask you to search for 10 stone monuments in the surrounding area. You can find a 240.

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I EIGHTH TREASURE CHEST: Throw a bomb at the opening on the right (when facing the Divine Beast's head). You can then sprint and jump through it ro reach a new treasure chesr. Return ro the previous walkway once you have opened it.

Now detonate a bomb on the other destructible opening. Glide through it and eliminate the Guardian Scour.

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Take a metallic cube with you and keep following rhe path up towards the volcano. \Xihen you run into another cannon, proceed exactly as you did before to hurl Yunobo into the Divine Beast after hitting rhe lever to realign the cannon to rhe left.

Dl\l\E BEAS't Get rid of the next two Sentries with the metallic object you've been Hl"'L\ carrying with you since the previous encoumer. Cubes or slabs work equally well as blunt instruments, bur cubes tend ro be more stable CE Rt DO QLf:Sl when you zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONM put them down on the ground.

i •

ll!I -

MAP TERMINAL: Lighr up your torch via the previous lantern,

rhen head to the for corner of the room. to find an unlit lantern: set it arlame wirh your torch. This raises rhe adjacent barred gate .. Activate the terminal in the room beyond to unlock the dungeon's map and to flood the Divine Beast with lighc. As with all previous Divine (0) that you need ro activate.. and Beasts, the map features terminals zyxwvutsrqponmlkjihgfedcbaZYXWVU purple icons (t) that represent two positions rhar enable you to tilt the whole dungeon by 90 degrees. To adjust the Divine Beast. visit the map screen, press to initiate a command, and€) ro execute it.

e

FIRST TERMINAL: Set an arrow on fire with a blue flame (or use a fire arrow) and shoot at the ivy on the metal door close to the dungeon's entrance.

EIGHTH TREASURE CHEST: zyxwvutsrqponmlkjihgfedcbaZYXWV Burn the ivy just above rhe first to fall from the ceiling.

terminal. TI1is will cause a treasure chest

Once the gates are free, open them with

Magnesis and activate the terminal behind chem.

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If you look toward the entrance, you will notice a closed gate to the right of the blue flame lanterns. You can see an unlit lantern through a hole in that gate. Light an arrow with a blue flame, then fire through the opening ro set it ablaze. This will open rhe gare.

Use the lantern you just lit to ignite an arrow, then shoot at the ivy on the ceiling, on the other side of the ramp. TI1is will cause a large metal cube to foll.

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Jog aJ I the way to the top of the ramp ( do not sprint, as th is will extinguish the torch's flame). Once outside. turn left.

Drop down to the unlit, open-air lantern just below. Once you are next ro it, tilt the dungeon again, back to its original position, then light up the lantern with your torch.

93

DIVINE BEAST VAH RUDANIA (CONTINUED)

Lighting the torch will release an orb that rolls down the nearby caged r.rack. Follow the orb until ir stops, then tilt rhe dungeon once again.

94

THIRD TERMINAL: After the dungeon's rotation, the orb rolls down to the bottom of a ramp. For now, do not follow it: look down from the top of the ramp and you will see a terminal far below your position. Drop down and glide ro it. Once you have activated it) return to the base of the long ramp, where the orb awaits.

FOURTH TERMINAL: Once you're at the base of the ramp, lift the metallic cube with Magnesis. This will cause the orb to fall into the concave slot - which raises the nearby gate. Activate the terminal behind it.

NINTH TREASURE CHEST: Open your map and tilt the dungeon back to its horizontal position to return to rhe entrance, then tilt ir again while standing beneath the long beam zyxwvutsrqponmlkjih to end up at the base of rhc ramp. Run to the top of the ramp and drop down to the open-air lanternthat you lie up a few minutes ago. From your position next ro the blue Harne, shoot rhe nearby glowing eyeball to remove all the Malice goo. Take a few steps forward on your current ledge and you will notice a second glowing eyeball underneath the next ledge. Shoot it with an arrow as well. You can now use the walkway to your left to reach the treasure chest further along.

FIFTH TERMINAL: From your position by the ninth chest, stand against the small wall rhat separates the ledge from the walkway. Tilt the dungeon back to its default position and you will end up almost in from of the terminal.

TENTH TREASURE CHEST zyxwvutsrqponmlkjihgfedcbaZYXW & MAIN CONTROL UNIT: \'virh all terminals activated) you are now free ro approach the main zyxwvutsrqpo control unit, jusr below your current position. Before you do so, though, consider dropping through one of the holes in the floor around the main control unit; you can glide to the long beam co open a final treasure chest. Now head back up to the main control unit, either using Revali's Gale (hold zyxwvutsrqponmlkjihgfedcbaZYXW O then release) or by returning to the dungeon's warp point and walking directly to the unit from there. Brace yourself for a boss battle when you examine the device.

QI 'ICl\,T\Kf

BOSS: FIREBLIGHT GANON

l'J(IMEH

FIRST PHASE



W41.KTHROUGH

A,, long as Firebliglu Canon has over 50% of its health remaining it will focus mostly on melee attacks.

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This boss alien performs a swift sweeping arrack. This bas a very short wind-up, so be on your guard: perfect dodge or perfect guard as soon as the creature's elbow is level with its back, then follow up with a strong counter, Backfiips are a safe option here as they will put you out of range of [he blow even if you miss rhe perfect dodge/ Hurry rush timing

Fireblighr Canon's vertical sword slash has a longer preparation time. Sidehop or perfect guard precisely as its left hand moves above irs eye when its palm is folly exposed. You can then retaliate with your best weapon.

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The third melee technique is a swirling attack rhar completes three full rotations. Only one hit can be blocked with a shield, so you really need to perform a perfect dodge or perfect guard. 'foe window of opportunity for this is approximately rhree seconds after rhe monster starts charging the arrack. It rakes practice ro master the riming as there is no visual cue telling you when to execute your defensive move. As a rule, though, backflips tend to be preferable as they put you out of the sword's range if your input is too hasty.

Your enemy has a final crick up its sleeve in this initial phase: it throws lllV!riE%bl \.\II \\!lOlilS

a volley of fireballs at you. You can dodge these by sprinting away or by executing a sidehop.

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101

STEP-BY-STEP WALKTHROUGH

If you have not yet reached \X'oodland Tower by yourself this can easily be accomplished from Lanayru Tower. Follow the road leading to the northwest. After you pass through the Woodland Stable, the rower irself a short distance asvay. It is surround ed by a large enemy outpost builr on a bog, but rhis should pose no particular threat at rhis stage. Don't forget rhat ice-elemental weapons can freeze most creatures, enabling you to follow up with a strike inflicting triple

Once you have activated rhe tower, glide to the northeast and land on the path leading to che entrance of rhe Lost Woods. You cannot glide directly to Korok Forest.

damage.

resources for heart upgrades. Refer to our dedicated chapter on page 112 for guidance.

Important note: if you do nor yet have 13 hearts, you cannot complete ch.is quest. If this is rhe case for you, \VC suggest that you embark on a whirlwind tour of new shrines to gather rhe necessary

zyxwvutsrqponmlkjihgfedcbaZYXWVUTS

To cross the bog, summon as many ice blocks as you need

wirh Cryonis.

Navigdring the Losr Woods can prove quite challenging. \X'henever you step away from rhe only valid (but invisible) path, mist will surround you and return you to a previous position. In the first section, finding your way is actually easy: follow the trail of torches. 11,e flames can be identified from a distance if you rota re the camera and carefully observe zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA the environment.

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From the lone flame, make a 90-degree turn ro your right and head coward rhe two torches in the distance.

102

I'



WAJ.KTHRO\'GH

\Vhen you reach two torches side by side, the real challenge begins.

From the two torches, take a left and head straight ro the large tree find you.r way through the fog to reach the Korok shown here, barely visible through the fog. \Xlhen you reach it, make Forest's entrance. If you zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA stray from the correct invisible path, you a 90-degree turn to your right (west) and run straight forward. will be taken back to the torches. The correct directions from the

You now need

torches,

if you

to

just want a quick summary.

are as follows: looking

toward the nearby tree, rake a left; halfway before you reach the shore, turn by 90 degrees to your right; when you reach a rock cliff, rum again by 90 degrees to your right; then tum by 90 degrees to your left to pass between the two rock clifl::S. This is illustrated on the above map. The following three steps illusrrare exactly when you are supposed ro change direction.

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When you reach a small hillock on your left, walk past it, then make a 90-degree turn to your right (north) and keep moving alongside the bottom of the cliff

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parh ro Korok Forest is entirely safe and linear. l !\ \j

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Your main objective in the Korok Forest is to pull the Master Sword from the stone. \X1hen you first interact with ir, a curscene will begin and rhe "The Hero's Sword" main mission is triggered. To obtain the '"-capon, you must li.,Jfil a single condition: Link must have at least 13 full hearts. ff you do. examine the Master Sword and ir will be vours, If not, you must return here once your rally ofheart containers reaches the required milestone. The Master Sword has a default attack value of 30, which is respectable but not spectacular for a one-handed blade. However, this value is doubled against enemies possessed by Calamity Ga non, which is the case of all those found in Hymie Castle ··- including Ganon himself. Furthermore, the Master Sword cannot be broken: when it loses its charge. you just need to wait until a cooldown ends to begin using ii again. Finally, the Master Sword can lire a projectile beam: hold then release Iii whenever Link is at foll health.

!·Ill\

THE IIEl!ll"S Sll"ORfl

In addition to the Master Sword. the Korok Forest is home to various inreresring features: a shrine. three shrine quests, multiple side quests, and Hesru ~ the creature who will expand your inventory in exchange for your Korok seeds. Hesru can be found a short walk ease of the Master Sword.

105

DESTR0Y GAN0N OPTIONAL CHALLENGES NOTES



SHRINES & SHRINE QUESTS

You can find step-by-step solutions for all shrines and shrine quests in the Central and Ridgeland Tower regions on pages 168 and 174.

SIDE QUEST: A GIFT FOR THE GREAT FAIRY (see page 268)

Speak to Toren at the Tabantha Bridge Stable, at the west edge of the Ridgeland region. He asks you to find a Great Fairy Fountain for him by climbing Tabantha Towerand locating the fountain by using the tower's afternoon shadow. The fountain is located to the south ofTabantha Tower, at the base of Piper Ridge. It is in the small pond that is visible on your map.

SIDE QUEST: THE ROYAL GUARD'S GEAR (see page 268)

Speak to Parcy at the Riverside Stable. She asks you to find a piece of the "royal guard" series. You can find the royal guard's sword behind a doorway blocked by destructible rocks, in the corridor to the left when you reach the top of the stairs after the armory (see step @overleaf) .. ...........

SIDE QUEST: A ROYAL RECIPE (see page 269)

Speak to Goner at the Riverside Stable. You can find two recipes for him in Hyrule Castle's Library: a first on a large wooden table on the ground floor, and another on a small bookstand on one of the upper walkways. If you struggle to find these by yourself; we reveal their ingredients on page 269.

SIDE QUEST: THE ROYAL WHITE STAI.LION (see page 269)

Speak to Toffaat the Outskirt Stable, in the far southwest of the Central Tower region. He asks you to find a specific white horse. Head to Safula Hill, across the river to the northwest. You can capture the horse in question like any other horse, though this one is warier and will require you to crouch-walk at the slowest possible speed over the final yards of your approach. Once the horse is under control, take it back to the stable to register it, then speak to Toffa again.

,

+

• •+

SIDE QUEST: A RARE FIND (see page 268)

I •

Speak to Trott at the Outskirt Stable. He needs raw gourmet meat, which you can obtain from various large mammals, including wolves, bears, buffalos, and rhinos.

SIDE QUEST: MY HERO (see page 268)

Speak to Aliza at the Outskirt Stable. All you need to complete this quest is to show her the Master Sword (see page 100).

SUB-BOSS: STONE TALUS (RARE) (see page 314)

A rare version of the Stone Talus awaits in Hyrule Castle's East Passage, which you can access from the northeast shore. It is fast and aggressive. The best way to defeat it is to constantly remain close to its crystal weak point and attack it with a speartype_weapon from the ground. _

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-

· 1!.

j

CENTRAL TOWER & HYRULE CASTLE -

If you haven't done so already, start by activating Central Tower to unfog the

map in this region. This should pose no particularproblemsat this stage. There are a Jew Guardians in the area, including a Guardian Stalker, but you can either avoid them or eliminate them by perfect-guardingtheir laser beams. From the top of the tower, you are in a good position to observe Hyrule Castle. There are many points of entry and optional rooms with valuable rewards inside. \\\e offer a "grand tour" of the castle overleaf, but you should feel absolutely free to explore on your own and choose whichever approach works best for you. The only mandatorystep of this final mission is to reach the Sanctum in the center of the castle, where Ganon awaits the inevitable showdownwith Link.

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HYRULE CASTLE THE STRAIGHTPATH

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If you want to reach Ganon quickly and painlessly, there is a supremely easy way to do this. Equip the Zora Armor and use it to swim back up the river and to swim upward every time you reach a waterfall. This will lead you straight to the castle's Sanctum with practically no enemy encounters; you can just run past the few Guardians you cross paths with. The current in the river surrounding the castle is strong, so you should ideally jump to the first waterfall from the nearby walkway.



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DESTROY GA'lON

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APPROACH:

We suggest that you go on a grand tour ofHyrule Castle as it fearures many secrets and optional collectibles that are well worth the effort - including powerful weapons, shields, and bows that can prove immensely useful during the battle against Canon. [f you are already suitably equipped and do not wish to explore, feel free to cake rhe straight path via the waterfalls as described on rhe previous double-page spread. Otherwise, approach the castle from the north. Standing on the cliff facing the back of the castle, you will sec two cave entrances: first, go throughthe one on the right, leading to the Lockup (9):then head through the one of the left leading to the Docks (0).

LOCKUP & HYLIAN SHIELD: The Lockup (which you can enter by lifting the entrance gate with Magnesis) features multiple cells behind which enemies are crapped. You can access them by opening the doors via levers or by blowing up destructible walls - they all lead to minor treasure. The grand prize, ,hough, is found in the final room to the right. After eliminating a Sralnox sub-boss, you earn rhe right to collect the best shield in the entire game: Link's Hylian shield. This features unequaled stats, making it a fantastic asset for the showdown against Ga.non. Defeating the Stalnox should pose no particular problem at this stage: just don't forget to hir irs eye when it falls on the floor with only a fraction of its health left. Once the Hylian shield is yours, backtrack to the entrance and this time head through the main runnel leading to the Docks.

DOCKS: Ar the Docks, follow rhe ledge on the left-hand wall then go up the stairs. \v11en you reach the upper floor, you can make the Saas Ko'sah Shrine appear by setting the brazier ablaze, though this is of course optional (see page 173). When you're ready to proceed, run up the long stairway that follows.

LIBRARY & KING'S STUDY: At the top of the stairs, grab the bookcase that blocks the path with Magnesis. This gives you access to the Library. You can use the bookcase or the nearby metallic cube as a cudgel to eliminate rhe few creatures in this room. You will find two recipes from open books: one on a large wooden table on rhe ground floor, one on a small bookstand on one of the upper walkways. These are involved in a specific side quest (see page 269). There are two other metallic bookcases chat can be moved. with Magnesis to reveal secret passages: one leads to a treasure chest and ore deposits, while the other leads to the King's Study. The King's Study is home to a note from King Rhoam and also contains rhe very sturdy royal guard's shield. Once you are satisfied with the current progress ofyour light pillaging, make your way to the exit on the opposite side via the upper walkway.

to the .umory. ARMORY: Follow the linear corridors until you make it zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA Afrer defeating the few enemies in this room, pick up as many ·weapons as you can. There are very valuable and powerful pieces here. Climb ro the floor above once you're done. Leaving the armory, you enter a DINING HALL: The zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLK next room you will come across is the Dining corridor and come to a T-inrersection: rhe door ro rhe right leads ro the Hall. This features a few monsters and, more importantly, large Dining Hall (see next step). TI1e dead end to the left features a doorway quantities of ingredients chat you can collect. A cooking pot in that is blocked by destructible rocks. Blow these t1p with bombs to one corner of the room means that you can use this opporruniry to obtain a royal guard's sword, which is required for the completion ofa prepare dishes with powerful restorative properties or other special side guest. effects if your supplies are low.

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+ I OBSERVATION ROOM: Your nexr desrlnarion is down rhe stairs close ro the Dining Halls wooden doors, at the end of the corridor in the opposite direction of the dead end with rhe royal guard's sword. On the Observation Room's upper landing you will find a treasure chest and collectible arrows. When you're ready to proceed, glide to your right from die balcony then reenter the castlevia the door just before the waterfall. You will find a dosed gar:e after a Iew steps: raise it with Cryonis to open the way. In the next corridor. you will soon reach a crossroads: the passageto rhe left leads to the Guards' Chamber (C,), while the one to the right leads to a long corridor (Cl)).

GUARDS' CHAMBER: From the corridor, rake a left and pay a visit to the Guards' Chamber. In addition to a few opponents, chis room is home to multiple advanced weapons, as well as hidden treasure chests with valuable contents: you will find one underneath both sets of stairs; you can climb to two additional ones on the upper deck. After you've plundered the weapon racks, backtrack to the previous corridor.

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CORRIDOR: This time, rake a right and head into the long corridor infested with Malice goo. When you reach the point where the goo completely blocks the way forward, peer through the opening in the toxic substance. Shoot an arrow at the glo\ving eyeball co clear the path, then exit rhe castle at the other end.

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PRINCESS ZELDA'S ROOM & STUDY: Back in the open air, tun up the nearby stairs. There are multiple flights and a small cliff to climb to reach Princess Zelda's Room. Inside you will find a powerful royal guard's bow above the fireplace, as well as Zelda's diary on a desk. Now climb up to the level above and cross the small bridge to reach Princess Zelda's Study in the small tower outside. This contains both Zelda's research journal and a silent princess Rower.

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SANCTUM: From Zelda's Study, glide to the pool and use the Zora Armor 10 swim up the waterfalls until you reach the castle's main entrance. Once you enter the Sanctum beyond this doorway, you will hit a point of no return: the game's grand finale against Ga non will begin.

note that you can visit the two round tower buildings on the main road, both within walking distance from Princess Zelda's Study. Each pits you against a high-level Lynd. These are extremely difficult battles, potentially harder than your imminent: duel against Ganon BOSSES: If you zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA haven't freed all four Divine Beasts, note that you himself. We suggest you confront these enemies only if you feel must face each undefeated boss inside the Sanctum before Calamity very confident in yom perfect-guarding skills. 111e one in the First Ganon himself. If you haven't cleared rhe Yah Naboris dungeon, for Gatehouse is a Blue-Maned Lyne!, while the ocher one in the Second example, you will tind Thunderblight Canori on your way, taking Gatehouse is an even more dangerous White-Maned Lynel. Feel a toll on your resources before you even begin the battleagainst free to use Rcvali's Gale to glide over the Malice goo separating rhe the main boss. In addition. you will enjoy neither the gift of the two buildings, though swimming also works. You can find more corresponding Champions (in this case, Urbosa's Fury) nor the derails concerning these creatures in our Bestiary chapter (see page health reduction applied to Calamity Ganon. This is why it is so 320) [f you manage to defeat them, they will drop their rernar kable important to complete all four dungeons prior to Finishing the game, weapons, shields, and bows, there will also be a treasure chest that as described in this Walkthrough. offers an additional reward. I..

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Alier eliminating the three light glyphs on one side of Dark Beast Ganon, gallop to the other side and repeat the process: fire an arrow at each of rhe three glyphs that appear.

When the first six glyphs have been hit, a seventh one will appear on the creature's belly. Gallop beneath it and look up: this is an easy shot at such dose range.

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INTR0DUCTI0N '-

Shrines are landmarks that you will encounter very regularly as you travel the vast expanses of Hyrule. Most of them are miniature versions of dungeons, challenging you to solve all sorts of physical or logical puzzles.

STRUCTURE .. Every shrine in the game has the following features: ll> An entrance: you can interact with this to leave a shrine prematurely if you

wish, though fast travelling from any position in the shrine works just as well. ll> At least one treasure chest: these can be directly in your path and easy to

reach, or, instead, very hard to reach, offering a small puzzle of their own. Treasure chests are generally entirely optional: whether you open them or not has no influence on your ability to clear a shrine. The only exceptions to this rule are the few cases where a chest contains a small key required to open a locked door. I• An altar, easy to identify, thanks to the blue energy field that surrounds it: examining the altar completes the shrine and rewards you with a spirit orb.

PUZZLES For most shrines, the path from the entrance to the altar features puzzles that rely on all sorts of mechanics, such as runes, your ability to carefully observe your environment and think creatively, your understanding of elements, to name but a few. Throughout the chapter, we use sequences of annotated screenshots, with white arrows representing the path taken by Link, and blue arrows representing the movements of objects. These will guide you as you clear each dungeon, illustrating every key step of the way and enabling you to identify solutions in the blink of an eye.

ll> One of the keys to solving puzzles is methodical observation: whenever you

enter a new room, look around, heading to a vantage point if possible. Can you see any interactive objects such as floor switches, pedestals and orbs, launchers, crystals, or torches? These devices are always involved to some degree in the solution. Refer to our Primer on page 30 for a visual depiction of the most important of these puzzle components. ll> If you can't spot anything of interest at first glance, scan the environment

with your runes active. Potential targets appear in bright magenta for Magnesis and yellow for Stasis. If you spot one of these, the chances are that you can do something productive with it. An overwhelming majority of puzzles involve at least one rune, which makes this scanning process so pivotal. Likewise, if you notice a pool, or even a small puddle, keep in mind that you can create blocks of ice on top of water with Cryonis.

Before you rum to our solutions, however, we strongly suggest that you attempt to solve puzzles by yourself. Every single one of them has been carefully designed and balanced by its creators. Many even offer multiple solutions, rewarding ll> Consider the possibility of using multiple runes at a time. For instance, you creative thinking. Puzzles in Breath zyxwvutsrqponmlkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA of the Wild are both fun and fair, and clearing may need to stop a moving platform with Stasis, then drop a bomb on it them can be one of the most enjoyable activities in the game. while it's frozen in time. For a presentation of all runes, turn to page 28 in To help you get started, here are a few recommendations that will enable you our Primer. to develop the right habits: ll> Think logically in terms of the natural laws of physics. Dozens of puzzles are ll> The most important point is that you should always try to think rationally. based on the game's physics engine, particularly gravity. This can mean, for There is no magic trick to use, you don't need any specific knowledge instance, dropping a barrel on a seesaw to be propelled in the air, placing objects of various weights on balance scale devices, or activating floor or a degree in quantum physics to clear shrines: all you need is common sense and patience. More often than not, after solving a puzzle that initially panels with heavy items. seemed frustrating or insurmountable, you will realize that you had simply overlooked something obvious. If you approach puzzles methodically, following the above points, you will very regularly experience "eureka" moments, significantly enhancing your enjoyment of the game.

AVAILABILITY In the wild, most of the shrines are available by default. Standing at the top of a tower, you will frequently spot a couple of these: feel free to pin them with your scope, making the process to reach them far easier. The fact that towers are very tall enables you to safely glide toward the shrines that you have located in this manner, and thus reach them quickly. Once you have cleared one, you can warp back instantly to the tower and repeat. This is one of the most effective ways to scout new regions. In addition to shrines that are blatantly visible in the open, many others are also available by default, but hidden: at the bottom of a pit, inside a small cave, or at the top of a mountain peak. This is why it makes so much sense to venture off the beaten path in this game. Your curiosity and perseverance will almost always pay off. Your Sheikah Sensor will help you

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track down these shrines. The sensor is represented by an antenna icon on your screen ( ~ ) . Whenever a shrine is available in the current perimeter, the sensor starts glowing. The concentric circles light up when Link moves in the direction of the shrine: the better his alignment, the more circles glow. The hardest shrines to reach are those buried in the ground, as these are usually not detected by your sensor. To reveal them, you must carry out specific tasks, such as setting nearby lanterns ablaze or interacting with a pedestal in a specific way. You will generally find clues in the area to put you on the right track (a stone tablet with a riddle, for instance), and many of these challenges are actually part of shrine quests, which are listed in your adventure log once triggered.

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REWARDS Much like towers, shrines are high-priority targets in terms of exploration, as they offer valuable rewards on completion: le A spirit orb - an item that you can trade in bundles of four for additional

heart containers or stamina vessels. This is achieved by interacting with any of the goddess statues scattered in Hyrule.

I• At least one treasure

chest (and often more) with contents that tend to be worthwhile - gemstones, weapons, even special pieces of armor occasionally.



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crates), the soldier's claymore (found in a chest thar you can lift from the mud pond with Magnesis), and another sword (from a treasure chest close to the southeast pedestal}. Make sure you keep your most powerful weapons for the battle against the Hinox, \X'hen facing weak creatures, such as Chuchus and Bokoblins, keep in mind that your bombs are free and very effecrive. This will save your precious

To reach the norrh pedestal, throw an orb in the water and summon an ice block beneath it with Cryonis. You can then climb on top of the block, and rhrow the orb to the concave slot from there.

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