Section 2 Quiz 1

Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indica tes a co

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Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indica tes a correct answer. Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 1. In Alice, where are objects added and positioned in the scene? Mark for Review (1) Points The Code editor The template The Scene editor (*) The gallery

Incorrect

Incorrect. Refer to Section 2 Lesson 1. 2.

In Alice, what are the forms of a scenario?

Mark fo

r Review (1) Points (Choose all correct answers) A task to perform. (*) A problem to solve. (*) A system to start. A person to help. A section of code to write.

Correct

Correct

3. In Alice, which of the following situations could benefi t from declaring a new procedure? Mark for Review (1) Points (Choose all correct answers)

An object needs to say three statements. Multiple objects need to use a motion, such as bunnies hopping. (*) A single motion, such as walking, takes up a lot of room in myFirstMetho d. (*) An object needs to move forward, then move up 10 meters. An object does not have a default procedure for a motion, such as swimmi ng. (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 5.

4. A scenario gives the Alice animation a purpose. True or false? Mark for Review (1) Points True (*) False

Correct

Correct

5. Which handle style would be used to rotate an object's s ub-part about the x, y, and z axes? Mark for Review (1) Points Resize Rotation (*) Default Translation

Incorrect Page 1 of 3

Incorrect. Refer to Section 2 Lesson 2. Next

Summary

Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indica tes a correct answer. Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 6. Manually manipulating an Alice object with your cursor i s a way to precisely position an object. True or false? Mark for Review (1) Points True False (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 2.

7. In Alice, functions are dragged into the control stateme nt, not the procedure. True or false? Mark for Review (1) Points True False (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 7.

8. In Alice, you can use a function to get the current colo r of the object. True or false? Mark for Review (1) Points True (*) False

Correct

Correct

9. Which of the following instructions turns the clown fish left 5 meters? Mark for Review (1) Points this.clownFish turn Left 5.0 (*)

this.Fish turn Left 5 this.clownFish turn Left 5 this.clownFish turn Left 0.5

Correct

Correct

10. Mark for Review (1) Points

The Alice move procedure contains which arguments?

(Choose all correct answers) Text Amount (*) Direction (*) Object

Incorrect Previous

Incorrect. Refer to Section 2 Lesson 3. Page 2 of 3

Next

Summary

Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indica tes a correct answer. Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 11. The delay procedure in Alice halts an object's motion be fore the next motion begins. True or false? Mark for Review (1) Points True (*) False

Correct

Correct

12. From your Alice lessons, the Do In Order control stateme nt is also referred to by what other name? Mark for Review (1) Points Control order Sequence control Order control Sequential control (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 4.

13. wing components? (1) Points

A complete Alice instruction includes which of the follo Mark for Review (Choose all correct answers)

Image Procedure (*) Class Direction (*) Amount (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 4.

14. In Alice, a walking motion for a bipedal object can be a chieved without the Do Together control statement. True or false? Mark fo r Review (1) Points True

False (*)

Incorrect

Incorrect. Refer to Section 2 Lesson 6.

15. In Alice, which procedure is used to assign one object a s the vehicle of another? Mark for Review (1) Points setObjectVehicle Vehicle setClassVehicle setVehicle (*)

Incorrect Previous

Incorrect. Refer to Section 2 Lesson 6. Page 3 of 3

Summary