Quiz Section 2

Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 1. In Alice, when two objects are synchronized and move

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Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 1. In Alice, when two objects are synchronized and move together, this means that one object is:

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An instance of another An object of another A class of another A vehicle of another 2. Which of the following actions would require a control statement to control animation timing?

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(Choose all correct answers) A rock object turning. A fish swimming. A bird flying. A biped object walking. 3. What does a visual storyboard help the reader understand?

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(Choose all correct answers) How the initial scene will be set up. The code that is debugged. The components of the scene. The actions that will take place. 4. An animation gives the scenario a purpose. True or false?

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True False 5. In Alice, objects inherit the characteristics of their:

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Program Project Code Class

6. All objects in Alice have three dimensional coordinates on which axes?

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(Choose all correct answers) x y z w All of the above 7. From your Alice lessons, where on an object do an object's axes intersect?

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At the object's bottom At the object's chest At the object's center point At the object's head 8. Which of the following would not be an argument in an Alice programming instruction that commands a person object to move forward 2 meters? Distance to move forward Direction to move

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Number of seconds to execute the programming instruction Person's height 9. In Alice the Functions tab will display the pre-defined functions for the selected instance. True or false?

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True False 10. The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel. True or false?

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True False

Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 11. Creating multiple versions of your Alice project saves time. True or false?

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True False 12. In Alice, what function would you use to get a wholenumber from the user?

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getIntegerFromUser getStringFromUser getBooleanFromUser getDoubleFromUser 13. From your Alice lessons, which programming instruction represents the following movement: A cat moves forward double (or twice) the distance to the tree.

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this.Cat move Forward this.Cat getDistanceTo this.tree * 2.0 this.Cat move Forward this.Cat getDistanceTo this.tree - 2.0 this.Cat move Forward this.Cat getDistanceTo this.tree / 2.0 this.Cat move forward this.Cat getDistanceTo this.tree + 2.0 14. A complete Alice instruction includes which of the following components?

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(Choose all correct answers) Procedure Direction Class Amount Image 15. From your Alice lessons, the Do In Order control statement is also referred to by what other name?

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Sequential control Order control Sequence control Control order

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Section 2 - Quiz 1 L1-L7 (Answer all questions in this section) 1. In Alice, when two objects are synchronized and move together, this means that one object is:

Mark for Review (1) Points

An instance of another An object of another A class of another A vehicle of another (*) Incorrect. Refer to Section 2 Lesson 6.

2. Which of the following actions would require a control statement to control animation timing?

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(Choose all correct answers) A rock object turning. A fish swimming. (*) A bird flying. (*) A biped object walking. (*) Incorrect. Refer to Section 2 Lesson 6. 3. What does a visual storyboard help the reader understand?

Mark for Review (1) Points

(Choose all correct answers) How the initial scene will be set up. (*) The code that is debugged. The components of the scene. (*) The actions that will take place. (*) Incorrect. Refer to Section 2 Lesson 5. 4. An animation gives the scenario a purpose. True or false?

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True False (*) Correct 5. In Alice, objects inherit the characteristics of their:

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Program Project Code Class (*)

Correct

6. All objects in Alice have three dimensional coordinates on which axes?

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(Choose all correct answers) x (*) y (*) z (*) w All of the above Correct 7. From your Alice lessons, where on an object do an object's axes intersect?

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At the object's bottom At the object's chest At the object's center point (*) At the object's head Correct 8. Which of the following would not be an argument in an Alice programming instruction that commands a person object to move forward 2 meters?

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Distance to move forward Direction to move Number of seconds to execute the programmin g instruction Person's height (*) Incorrect. Refer to Section 2 Lesson 3. 9. In Alice the Functions tab will display the predefined functions for the selected instance. True or false?

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True (*) False Correct 10. The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel. True or false? True (*) False Correct

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