Primal Strike Warder

1. Introduction 2. Basic end-game builds 3. High-tier geared end-game builds 4. Skills 5. Devotions 6. Items for basic e

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1. Introduction 2. Basic end-game builds 3. High-tier geared end-game builds 4. Skills 5. Devotions 6. Items for basic end-game char 7. Leveling tips 8. Stats to aim for 9. Damage conversions 10. Gameplay tips 11. Videos of gameplay 12. Future patches/updates

1. Introduction Warder ​(Shaman + Soldier) ​is a often suggested as a good beginner build since it combines decent damage with tankyness. In addition, is pretty easy to level up since it has both single target damage and AoE (area of effect) thanks to our main skill ​Primal strike​. Furthermore, you can make a decent starter farmer with a Warder for Ultimate difficulty gameplay without having top-tier items like the full Mythical Ultos Set. The build in this guide is a two-handed melee fighter style that relies on high armor and life-steal to sustain in battle. There will also be a rough presentation of a more single-target focused version of the build, where Savagery is the main-skill. The goal of this guide is to show the novice player how to make such mid-tier end-game farmer Warder. The vast majority of the items we will use for the level 100 end-game build are ​Faction items/blueprints, common blueprints, and farmable Monster Infrequent (MI) items that you don’t need fancy “double” rare affixes on. The target audience ​for this guide is first of all players that ​have started​ ​a Warder​ with some basic/generic advices from someone (like on the Forum, on Youtube or Reddit etc), but still feel kinda lost on how to progress, what gear to look for and how a decent level 100 build should look like and perform without hundreds hours worth of farming. Furthermore, this guide will be suitable for players that have some experience with the game but still need some advice on how to level up and how to make a decent end-game character from scratch​ without having any items to transfer over. What this guide will NOT do​ is to hold your hand in every aspect of the journey, how to do quests, the importance of resistances and armor, resistance reduction, and other generic mechanics and strategies. ​In other words,​ I will assume that you already know this or are willing to find this information elsewhere so that we can focus on how to make the actual build in mind here. Advantages with this build ​you will deal Lightning and Electrocute damage for the most part. This damage type is good since there are not that many important monsters and bosses that have high resistances to it. There are many usable faction items, farmable and craftable items that supports the build. The classes of choice combines excellent health, and overall tankyness. When it comes to gearing, we have one less item-slot to care about since we are going with a big two-hander here. Problems with this build​ and common for basically all two-handed melee builds, is that it is hard to stack high physical resistances​ (which is perhaps the most important resistance type) we do not go with shield on this build which in general are excellent sources of physical resistance. Thus, one of the first upgrades you might want to do is to get gear with physical resists - even 3-4% here and there can add up to respectable numbers. Two-handed weapons also suffers from ​low base attack-speed. ​For a build that relies on stealing life with attacks, this can be quite harmful, especially when debuffed with slow and fumble.

2. Basic end-game builds As mentioned in the introduction, the goal of this guide is to show you how to make a decent end-game char so that you can start farming for higher-tier items more efficient. Due to the RNG nature of this game, it is hard to say what you will / will not be able to get in a general play-through. In my experience, it is always helpful to see a, more or less, duplicatable build. Such build will serve as both an inspiration and as a benchmark. Basically, you should not have to complain about “I had bad luck with RNG”.

Level 100 char - basic geared ​Primal Strike​ Warder https://www.grimtools.com/calc/p25re1EV Level 100 char - basic geared ​Savagery ​Warder https://www.grimtools.com/calc/DV9kl1WN My personal favorite of these two basic builds is the first one, but is slightly more wonky to play with. Note:​ do ​not​ take the gear etc in the Grim Tool links above as some kind of recipe to follow. It is just example of what you can do if you follow this guide. You can see it as some kind of "minimal version build". Below, you can read more about how to get gear, alternative gear, leveling tips and much more. The builds were made in Forgotten Gods ​Patch 1.1.2.5

The helm transmog is crucial for a cool Shaman look - ​Wildcaller’s Cowl Weapon transmog - ​Stormreaver

3. High-tier geared end-game builds These builds will give you an idea on what kind of items you might wanna keep an extra eye on if RNG happens to bless you. They will also serve as long-time end-game goal of this kinda build and other types of Warders. https://www.grimtools.com/calc/Q2zAM54N (based on a build made by ​Veretranga ​on the Grim Dawn official forums, Primal strike focus) https://www.grimtools.com/calc/lV7Bjwy2 (by ​Nandi ​on the Grim Dawn official forums, focus on Savagery and Storm Totems a Melee/Caster hybrid so to say) https://www.grimtools.com/calc/eZPAWBXN (by ​AdamNavel​ on the Grim Dawn official forums. Focus on tankyness and lightning retaliation damage: link to his YouTube channel - please sub to him! https://www.youtube.com/channel/UCOBph_AwF-MC9YzHWMB6HWA​ ) https://www.grimtools.com/calc/wV1bpdPZ My own “creation”. Physical damage Savagery with Deadly momentum stacks. One can switch around and spend more points to Cadance and use Savagery its charges. There are similar builds like this, but I could not find one that was “up to date”.

4. Skills Primal Strike ​(Shaman) our main attack-skill. Get main-skill and modifiers as high as possible. ​NOTE​: can only be used with two-handed weapons. The first modifier “Torrent” deals weapon damage and can therefore also heal you even more. If you are shy on skill-points, look for its breakpoints where it gets extra target (rank 6 - 4 targets, 12 - 5 targets, 14 - 6 targets, 16 - 7 targets). The transmuter “Thunderous strike” makes us spam the skill, so grab this. If you go with the Savagery version of this build, remove transmuter and use Primal strike as a “nuke” skill. Primal strike uses plenty of weapon damage, this means that we need weapon with high damage and plenty of sources of flat damage. NOTE​: attack skills that activates from “default weapon attacks” can ​not​ ​be triggered with Primal strike - such as “Feral Hunger”, “Upheval”, “Markovian advantage”, “Zohan technique”.

Savagery ​(Shaman) we will use this skill to get the ​passive boosts it grants as long as you have at least one “charge” up​. This is only needed against bosses basically. These stats are global and will apply to all your attacks as long as you have charges up: - OA, DA and Slow res (from “Tenacity of the Boar”) - Attack speed from “Storm touched” - Physical resists from “Might of the bear” All the other things (like the “total damage modified”) on “Might of the bear” is not applied globally. Spend one point in Savagery main-skill, max first modifier, one point in last modifier and max the transmuter. If you think you can’t manage this playstyle, simply skip Savagery, or skip Primal Strike and use Savagery as main attack. Make sure to invest some points into Feral Hunger and Upheval if you do go with Savagery as main skill. Attack skills that activates from “default weapon attacks” ​can​ ​be triggered with Savagery such as Feral Hunger, Upheval, Markovian advantage, Zohan technique. ​BUT​ since we only attack with Savagery like once 10/seconds, these skills are not worth the investment right now. ​But​, if you go with the Savagery-focused version of this build, feel free to invest a few points into at least the Shaman skills Feral Hunger and Upheval. Brute force ​(Shaman) will add more lightning damage to our weapon attacks and provide flat health. Max this skill. Wind Devil ​(Shaman) one point in main-skill and second modifier “Maelstrom”. The first modifier “Raging tempest” is what we want, resistance reductions. At first, 12/12 is good to aim for. Later when you have more skill points, get this as high as possible.

Mogdrogen’s pact ​(Shaman) passive toggle skill that provides some defensive boosts. The Soldier defensive skills are better, so we will just spend one point in main-skill and in each modifier for so long here. The second modifier “Oak skin” is a nice way to get some Aether and Pierce resistances, keep that in mind when you face aetherials and are more or less undergeared.

Wendigo Totem ​(Shaman) when you and monster(s) are within its radius, you gain some decent healing. Try to get 9/12, should be good enough. One point into modifier for some extra life-steal.

Stormcaller’s Pact ​(Shaman) exclusive toggle skill. Provides decent damage and +% crit damage. Also, it provides global damage conversion: physical to lightning (and internal trauma to electrocute). Try to have at least 10/12 in this one, and max it when you have more +skills in general.

Field Command ​(Soldier) One of the best, toggle skills in the game which is not an exclusive skill. Aim to get this as high as possible. If low on skill points, keep it at even numbers. Its modifier “Squad tactics” you should keep at 12/12 since we mostly want it for attack speed which scales poor after this point.

War Cry ​(Soldier) base skill at 12/12 since it scales poor thereafter. One point into modifier “Break Morale” for skill disruption (can be good now and then). Blitz ​(Soldier) optional skill. Decent movement skill that require a target. Worth one point if you feel you need it and can play with more buttons. Soldier passive skills: - “Menhir’s Will” : a few points worth, get it to 4 or 6 - “Military Conditioning” : good skill, get it to 10 or 11. Rank 12 is not worth it. - “Decorated Soldier” and “Scars of Battle” : one-point wonders. +skills will take care of them - “Fighting Spirit” : worth a few points, get it 3, 4 or 5 but not more.

5. Devotions 5.1 General outline We are doing a 2-handed melee build with lightning and electrocute damage. In order to survive we need good defenses and life steal. Since Soldier do not give us resistance reductions (rr) for the damage type we are dealing, it is crucial to maximize rr from devotions. Some way to get energy regen is also needed. Kraken ​= mandatory for 2-handed builds. Widow ​= mandatory for lightning builds for rr. Rhowan’s crown​ = good for flat rr, we need exactly one source of this since flat rr do no stack. Ghoul ​= good for life steal, especially when you are low on health. Bard’s harp​ = good for energy regen, OA/DA and general good nodes for elemental damages.

Ultos, shepherd of storms​ = One of two options for tier-3 lightning damage devotions. The other choice is ​Spear of heavens.​ I do like the nodes of Ultos better (flat OA) and it seems to fit the general devotion scheme better. Nevertheless, Spear of heavens is a killer devotion.

5.2 Devotion map order This is how you get the devotions for the basic gear builds. Next section will deal with how to bind the devotions. When leveling up, make sure to bind devotions to something that is as similar as possible as the final build. Purple Xroad Toad, Quill, Rhowan’s Crown Remove Purple Xroad Chariot of dead Blue Xroad Sailor’s guide Remove Blue Xroad Kraken, Widow Ghoul (up to proc) Yellow Xroad Lion, Bard’s harp Remove Lion Viper Remove Sailors guide Ultos, shepherd of storms (up to proc, get last node with chaos res if you need it) First node in Empty Throne two first nodes in Jackal (for attack speed) If you do not take the node with chaos res in Ultos, you can spend the point here instead: First node in Dryad (poison res and energy) Last node in Jackal for physical res First node in Typhos for armor First node in Hyrian/Phoenix for +40% elemental damage

5.3 Devotion bindings Inspiration, Wayward soul, Ghoulish hunger ​= all to permanent passive toggle skills. Hand of Ultos​ = Wind Devil. Arcane bomb​ = Primal Strike for the Primal Strike build & Savagery for the Savagery build. Elemental Storm​ = Wendigo Totem for the Primal Strike build & Primal strike for the Savagery build.

5.4 Alternative devotion map Here you can see a devotion map for an alternative map where we get Spear of Heavens instead of Ultos ​https://www.grimtools.com/calc/4ZDzxBQ2​ (just look at devotions)

6. Items for basic end-game char Although some of you will find better gear than what the basic char in section 2 have in a general playthrough,​ all items must fit together and provide the basic stats (Armor, Defensive and Offensive ability (DA & OA), resistances).​ In particular, green items often provides more stats and resistances than blue and purple items (but often lacks physical resist and +skills). My general advice is to play with as much green items as possible, until you can craft higher tier components which will give you plenty of stats and resistances.

6.1 Weapon For this build, the weapon is one of the most important pieces of gear. That is why we will spend quite some time learning about what you are looking for and how to get it.

Korvan Storm Halberd​ ​(and lower tiers, use at least a level 84 version)

A ​monster infrequent​ that is pretty rare, but with some dedication you will find a decent one in shorter time compared to other weapons. apart from a faction weapon that will be covered further down. Earliest place that it drops is Temple of Osyr and the North part of Cairan Docks (see below for farming tips). It has lightning as base damage and have nice mods for Primal Strike. Stats/Affixes you want: Things that gives flat lightning/electrocute damage , +% lightning/electrocute damage, extra conversion physical to lightning, attack speed. A somewhat comprehensive list (​yellow​ = magic tier, high chance; ​green ​= rare tier, low chance) Prefixes Charged Magestorm Skyfallen Stormcharged Thunderstruck Bloodthirsty Frenzied Relentless

Suffixes Of Spellweaving (always have some mix of two damage types) Of Thunder Of Alacrity Of Fallen Skies Of the Flamecaller Of Torrents Of Ferocity Of Fervor Of Fury Of Onslaught Of Ruthlessness Of Scorched Runes Of the Elements Of Voracity

Farming tips​ for ​Storm Halberd​: do entire Temple of osyr and the north part of Cairan docks. beware of arcane heroes, do not rush into battle but try to isolate mobs when crowded the high priest: fight him at the altar. Push bloodthirster and charge up some savagery, then primal strike him. Do some savagery attacks now and then. ​Durgs den​, south of Cairan docks (beetle nest) is worth doing for a purple boss - do not drop this weapon but its nice to kill that boss anyway. If Ultimate is too hard for you, ​farm them in Elite​. If monster level is 90 or higher, they can drop the level 94 version. You still have chance to get good loot in Elite in general, if your level is 90 or higher.

Faction end-game weapon Malmouth Greatsword at Malmouth faction, honored faction status. Reset faction vendor inventory until it sells something that have more than 50% damage conversion and more than +350% lightning damage. DPS ​with Malmouth greatsword is around 75-80k, with Storm Halberd 95-105k. At least ​30% higher DPS with Storm Halberd (depends on roll of course)​, but it is definitely something you wanna farm. You also get decent ​faction reputation​ with the FG factions by farming for it. I’d say ​farm Storm Halberds until you have five ​level 84 and/or 94 versions. Use the best one, keep potentially good ones and sell the bad ones.

Other end-game weapons​ (random drops) Mythical Champion of the Light Mythical Blessed Cleaver of Mogdrogen (part of a set. you can try to transmute other part of set to get this)

Fist of Ultos Mythical Alvarick's Rebuke Mythical Stormreaver​ ​(require blueprint for crafting) Mythical Ultos' Stormseeker (part of a set. you can try to transmute other part of set to get this)

Leveling weapon: Basically any 2-hander with attack speed and flat/% lightning damage is fine. This is a good weapon that you can use ​Hevill's Greatsword​ click on “map” for its location (crack that Urn). There is one version per difficulty: Elite: H ​ evill's Greatsword Ultimate: H ​ evill's Greatsword The normal one is at least good for level 1-20ish, elite one level 50-60 and ultimate one level 70-80. Location ​of ​Hevill's Greatsword

6.2 Helm Fettan Mask​ (Boba Fett from Star Wars you know). Again not a meme-item, very good for its ”cost” and perfect for beginner/budget builds. Here is how you get it https://www.youtube.com/watch?v=rltY_sXpeo8 You get one version per difficulty, so go to FG as soon as you can on each difficulty just to pick up this helm! (level req for Normal/Veteran is 50, Elite 75). These MI's are also pretty good ​Fleshwarped Casque (exists in different tiers and can get one prefix, and one suffix). Good for having almost 100% uptime on War Cry (reduction of physical resistance). Drops from the Fleshwarped monsters around Homestead. Worth farming a few of these and see if you can make them fit onto your char. Faction helms ​of interest:

Elite Coven Flameweaver Casque​ (and lower tier) Elite Bysmiel Stormshroud Headguard​ (and lower tier)

Great for the Savagery focused build, due to +3 to that skill. It is very hard to beat a “free” helm that gives +1 all skills though…

6.3 Chest We first of all want heavy armor, no caster stuff. Faction chests ​of interest:

Elite Bysmiel Stormshroud Cuirass​ good base armor rating and flat electrocute dmg Elite Coven Warder Chestguard​ flat OA and also +3 storm surge

6.4 Gloves Yellow or Green ones with good defensive stats. It is very important to get ​extra attack speed​ ​on them (i.e. “of alacrity” and other affixes) You can try to craft some of these if/when you get the blueprints:

Emberguard Gauntlets Plagueguard Grips You can buy these blueprints from the secret vendor in Blood grove. He do not sell them 100% of the time so you have to visit him a few times to get it. Cheap to make so make many and keep some with many good defensive stats.

6.5 Boots Yellow or Green ones with good defensive stats. Craftable: ​Stoneplate Greaves You can buy the blueprint from the secret vendor in Blood grove. He do not sell it 100% of the time so you have to visit him a few times to get them. Cheap to make so make many and keep some with many good defensive stats. Good faction boots that can be good to begin with ​Elite Harvest Footpads

6.6 Belt Craftable: ​Stoneplate Waistguard​ you can buy this blueprint from the secret vendor in Blood grove. He do not sell it 100% of the time so you have to visit him a few times to get it. Cheap to make so make many and keep some with many good defensive stats.

White Lotus​ Faction blueprint. Extremely good belt but require you to be revered with one of the FG factions. Remember that learned faction blueprints are not soulbound. If you get a good rolled belt of this MI ​Ugdenbog Girdle

(and lower tiers) it might also be a decent choice for a basic end-game build. Can drop from the “creeper” monsters in the Ugdenbog areas.

6.7 Legs Get whatever good ones you can come by (many defensive stats). A good choice is ​Solael-Sect Legguards you can farm them from ​Guardian of Solael​ in the "Hidden Path" quest. They always roll with Aether & Bleed resists and life steal. Drop chance is 40% and it is pretty fast to run that boss so give it a try if you lack pants. Another good leg-armor is ​Bysmiel-Sect Legguards from the third boss in the Hidden Path quest. Always rolls with acid res and life. Craftable pants that might be worth to consider:

Rimeguard Chausses Stormguard Leggings You can buy the blueprints from the secret vendor in Blood grove. He do not sell them 100% of the time so you have to visit him a few times to get them. Cheap to make so make many and keep some with many good defensive stats.

6.8 Shoulders Faction shoulders

Elite Coven Warder Spaulders​ (and lower tier) my choice Elite Bysmiel Stormshroud Mantle​ (and lower tier) Elite Dreeg Dread Spaulders​ (and lower tier)

6.9 Rings Coven Storm Seal​ (good damage, DA and acid res) best in slot for this budget build!

6.10 Amulet Empowered Essence of Beronath​ Craftable. You can buy this blueprint from the secret vendor in Blood grove. He do not sell it 100% of the time so you have to visit him a few times to get it. You can also farm this by killing mobs, and it’s easiest to do that on Elite (Rogue-like boss chests). Faction amulets of interest:

Solael Stormfire Pendant​ the conversion of physical damage into fire damage is not problem until you have in total over 100% damage conversion. Wendigo Sky Pendant​ provides nice stun resistance.

6.11 Medal Faction medals

Bysmiel Mark of Storms​ good allround Mark of the Farseer​ this can be worth crafting later for more +skills to Storm surge etc. If you find a good rolled ​Kymon's Badge​ or shop one from the secret vendor in Blood grove, you also have a nice medal.“Thunderstruck Kymon’s Badge of readiness” could be dope!

6.12 Relic Ancestor​ blueprint that is sold by Hyram in steelclap district. Switch to this when you do not longer need the mana skill from the Talisman relic (see leveling tips below). The best completion bonus is +1 to Storm Surge, +1 Torrent or +1 Raging tempest. +1 to Oak Skin or +1 Tenacity of the boar is not bad either. The “goal” relic to get is ​Eye of the Storm​ and that blueprint can be tricky to get since its a level 60 blueprint. Thus you have best chance of dropping this in Elite (like Nemesis troves and Roguelike boss chests).

6.13 Components Weapon

Haunted Steel​ for more life steal, the skill it grants can be a good lifesaver. Amber​ some extra damage, do not bother with the skill. I think Haunted steel is the best to use later on, but requires some crafting. Amulet, Medal, Rings​ (note, some can only be used in Amulet/Medal): Mark of Illusions​ great for energy regen and DA.

Ectoplasm​ great for energy Aether Soul​ great for aether res Black Tallow​ great for chaos res Arcane Spark​ great for OA and energy Frozen Heart​ great for Freeze reduction Dread Skull​ ​good for speed Soul Shard​ good for Vitality res & Energy absorption Wardstone​ elemental and bleed res, speed

Armor ​(note, some are slot-specific): Sanctified Bone​ great for resistances and extra damage to undead/chthonics. Very good for SoT & BoC runs. Restless Remains​ Energy, casting speed and life steal. Consecrated Wrappings​ Attack speed

Scaled Hide​ great for armor absorption Leathery Hide​ great for stun resistance Runestone​ elemental & aether resistance Silk Swatch​ pierce & bleed res Antivenom Salve​ poison/acid res Unholy Inscription​ ​OA and some resistances

Molten Skin​ fire res

Dense Fur​ cold res Rigid Shell​ lightning res Chains of Oleron​ OA Mark of Mogdrogen​ ​health and speed Mark of the Traveler​ speed & slow res

6.14 Augments some suggestions Weapon

Potent Malmouth's Heart Potent Malmouth's Will Rings/Amulet

Skyshard Powder Survivor's Ingenuity Osyr's Temper Osyr's Wisdom Medal

Emblem of the Riftstalker Teleport skill, pretty high cooldown though. It requires clear line of sight

Emblem of the Charging Bull Rush skill, need no target. Short range & cooldown.

6.15 Crafting Try to craft as many items as possible with ​Angrim ​for Armor and/or Physique.

7. Leveling tips Leveling this build is straightforward since we do not need to use temporary skills - it is a pretty linear process. For the GT-links below, just look at skills First, make sure to pick up ​Hevill's Greatsword​ (remember to upgrade weapon asap and that you have one of these swords per difficulty) Level 10: ​https://www.grimtools.com/calc/RZRoKOON Level 20 ​https://www.grimtools.com/calc/M2gl89gV Around here you will be able to pick up the ​Talisman relic​ from the ”​Lost elder quest​”. When you hand in the quest, select ”No, I did not find a talisman” and you will get a pretty good relic from free that have a skill that will regen your energy. I suggest you use this until you have Bard’s harp devotion proc at decent rank. Remember, you can get a new more powerful ​Talisman relic​ in each difficulty. Level 40 ​https://www.grimtools.com/calc/p25rzJ0V Level 60 ​https://www.grimtools.com/calc/aZqlQ4vV Now its basically just leveling up soldier mastery bar, get Field command and modifier, the soldier passives and War Cry. When you are done with that, you can add Savagery and modifier + transmuter for stacks. It will take some time to get used to playing, but with some practice you’ll figure it out. See ​Gameplay-tips section​ below for more tips. General tips for leveling​: - Make sure you have pretty high attack speed and life steal. - Make sure your resistances are high and if you take too much damage here and there, see if you can overcap some resistance - Make sure to upgrade gear, especially chest and leg armor for having has high armor rating as possible. - If you are close in getting honored/revered with a faction, try to push it to the next step. You get assigned more quests when you reach honored and can start to buy ring/amulet augments. At revered, you can buy armor augments (check their level req first).

8. Stats to aim for At least +1500% lightning & electrocute damage, 150% attack speed, 15% life steal. Max resistances, and elemental, vitality, aether and acid overcapped. Min 16k life. 2600 OA and DA without Savagery buffs. 2000 armor. In order to ​improve ​the build more, you need more physical res and armor for tankyness and OA to make use of all our nice +%crit dmg. Attribute points As much as possible into Physique. Some spirit might be needed to wear Rings and Amulet. Cunning is good for some more OA. But do not go overboard with Spirit and Cunning. 10-20 spirit and 20-30 cunning should be enough for starters. You can only respec attributes with a special potion (quest rewards, nemesis troves, crucible and SR reward chests).

9. Damage conversions We need “​physical damage converted to lightning​”. With the usage of Storm Halberd - that has plain lightning base-damage, we still need this conversion for the flat physical damage on Primal strike. Note, you might find items that have other kinds of conversions from physical damage. This is in general not an issue, as long as your total conversion from physical damage is less than 100%.​ If you get above 100% total conversion from a damage type​, the actual ratios of each individual source will get scaled down. I.e. if you have in total 80% phys to light and 30% phys to vit (in total 110% conversion from physical damage), your new phys to light is 80/110 = 73% and your new phys to vit is 30/110. In the builds for this guide, we have Haunted steel for life steal. It also give phys to vit conversion. And that is no big deal, since we will not get above 100% total conversion from physical anyway. Stay away from “lightning damage converted to” and “elemental damage converted to”.

10. Gameplay tips Against tougher mobs, you place totem and cast wind devil. Then you place yourself inside the totem and start hitting with primal strike. Now and then, push your rmb to attack with savagery to gain buff charges. You can still hold down lmb, your attacks with rmb will overwrite attacks from lmb. So what I do is that I simply push rmb now and then to keep the savagery charges up. I do this while holding down lmb. It will take some practice. Remember that savagery deals less damage, so you will also heal less when charging up savagery buffs. For the build where we use Savagery as main skill, you do the opposite. You have charges up all the time, but now and then push rmb to cast primal strike. Use the mobility skill when in big danger and the haunted steel skill for more heal (like when ghoulish hunger and menhir will is on cooldown).

11. Videos of gameplay Basic demonstration video of some bosses and Rogue-like dungeons in Ultimate

https://www.youtube.com/watch?v=qYgK8Nweb3o

12. Future patches / updates I will not have time to update this build guide with every new patch. Patch changes seldom “kill” beginner builds but can sometimes “hurt” decked end-game builds. At the official Grim Dawn forum you can read the patch notes and see what changes have been done to this guide.