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PRIMA OFFICIAL GAME GUIDE ® ™ ™ PRIMA Official Game Guide Michael Knight Prima Games A Division of Random House, I

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PRIMA OFFICIAL GAME GUIDE ®





PRIMA Official Game Guide

Michael Knight

Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Ste. 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com



The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

ASSASSINATION 101 TOOLS OF THE TRADE

© 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Todd Manning Editor: Rebecca Chastain Design: José de Jesus Ramírez Layout: Keating Design

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© 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos and the Eidos logo are trademarks of SCi Entertainment Group. IO and the IO logo are trademarks of IO Interactive A/S. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association.

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All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5327-4 Library of Congress Catalog Card Number: 2006900314

MICHAEL KNIGHT has worked in the computer/video game industry since 1994 and has been an author with Prima Games for 10 years, writing over 60 guides during this time. Michael has used both his degree in Military History and experience as a high school teacher to formulate and devise effective strategies and tactics for hit titles such as the Tom Clancy's Rainbow Six and Hitman series. He has also authored several titles in the Star Wars universe including Star Wars Republic Commando, Star Wars Episode III: Revenge of the Sith, Star Wars Battlefront II, and Star Wars: Empire at War. Michael has also developed scenarios/missions and written game manuals for SSI, Red Storm Entertainment, and Novalogic. When he is not busy at work on an upcoming strategy guide, Michael likes to spend time with his wife and four children at their home in Northern California. It was with their help that Michael used his abilities and experience to write three travel/strategy guides on Disneyland and Southern California, in which he developed tips and hints to help vacationing families save time and money while maximizing their fun. We want to hear from you! E-mail comments and feedback to [email protected].

Acknowledgements The author would like to thank Rebecca Chastain and Todd Manning for helping make this book a reality.

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Contents Introduction _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4 My Memoirs _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4

Assassination 101 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5 Required Skills and Abilities_ _ _ _ _ _ _ _ _ _ 6 Completing the Assignment _ _ _ _ _ _ _ _ _ 10 Reflections After the Mission _ _ _ _ _ _ _ _ 12

Mission 07: You Better Watch Out . . . _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 69 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 70 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 72 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 76

ASSASSINATION 101

Mission 08: Death on the Mississippi _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 77

TOOLS OF THE TRADE

Custom Weapons _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 14 Standard Equipment_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 16 Standard Weapons _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 17

Missing Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 78 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 79 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 84

MISSION 01

Mission 01: Death of a Showman_ _ 22

Mission 09: . . .Till Death Do Us Part _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 86

Tools of the Trade _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 13

The Training Mission_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 23 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 23

Mission 02: A Vintage Year_ _ _ _ _ _ _ _ 26 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 27 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 28 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 32

Mission 03: Curtains Down _ _ _ _ _ _ _ 34 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 35 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 37 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 41

Mission 04: Flatline _ _ _ _ _ _ _ _ _ _ _ _ _ 43 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 44 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 46 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 51

Mission 05: A New Life _ _ _ _ _ _ _ _ _ _ _ 52 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 53 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 54 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 58

Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 87 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 88 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 91

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Mission 10: A House of Cards _ _ _ _ _ 94

MISSION 06

Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 95 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 97 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 101

MISSION 07

Mission 11: A Dance with the Devil _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 103 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 104 Making the Hit_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 106 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 111

Mission 12: XXV Amendment_ _ _ _ _ 113 Mission Briefing _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 114 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 116 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 120

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Mission 13: Requiem (Spoiler) _ _ _ 123

Mission 06: The Murder of Crows_ _ 60 Mission Briefing_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 61 Making the Hit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 63 Alternatives _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 67 PRIMAGAMES.COM

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INTRODUCTION

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My name is not important. I am often referred to by my codename—47. Over the years, I have gained a reputation as the world’s deadliest assassin. Some people consider me the best, but I don't really care. I am not after glory or recognition. In fact, I would rather have neither. The best assassin, in my opinion, is the one who doesn't appear to exist—or at least one considered only an urban legend. I was created to be an assassin. I was trained to be an assassin. That is why I do it. I also like a challenge. The money is a nice bonus. However, spending money attracts attention I can't afford. An assassin is the ultimate hunter. He hunts the ultimate game—other humans. As a result, the hunter often becomes the hunted.

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MY MEMOIRS

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I have organized these writings into sections so they are more easily referenced by those desiring to understand assassins or follow in my footsteps. The first section, "Assassination 101," covers the basic skills and tactics I used during my career. They worked well for me and will for others as well. The "Tools of the Trade" section provides information on the weapons and items I used for my assignments.

The following section contains the stories of 13 of my favorite or most-challenging assignments. Each contains information on the targets, a list of my objectives, maps of the area, and a narrative of how I completed the hit. In addition, I have included some alternate ways I might have completed each mission to illustrate that there is rarely a single way to assassinate a person.

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ASSASSINATION 101 TOOLS OF THE TRADE MISSION 01 MISSION 02 MISSION 03 MISSION 04 MISSION 05 MISSION 06 MISSION 07 MISSION 08 MISSION 09 MISSION 10 MISSION 11 MISSION 12 13 a MISSION SPOILER

ASSASSINATION 101 ™

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ASSASSINATION 101

ASSASSINATION 101 TOOLS OF THE TRADE

People often think of an assassin as a person with a gun who kills people. To me, that is just a thug. An assassin is much more. An assassin is like an artist, with each hit a work of art. Just as a master painting is made up of individual brush strokes or a classic concerto comes to life as single notes are placed together in sequence, a masterful assassination is a result of many individual skills and abilities working in harmony, leading to the most final crescendo of all—death. While killing someone is not all that difficult, a talented assassin not only escapes from the scene, he or she is not even noticed. And for the really spectacular hits, no one may even know an assassination has taken place—it is made to look like an accident.

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REQUIRED SKILLS AND ABILITIES I have included the following so that the individual skills and abilities can be better appreciated in the overall scheme of assassination.

MOVING LIKE A PROFESSIONAL

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Before I continue with the art of killing, I feel it is important to discuss the nuances of movement. There is more to this than just walking or running, and it is important to know when to use each type of movement.

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WALKING VS. RUNNING

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Walking is the most common way to move about an area. While you don't get anywhere quickly, you also don't attract a lot of attention. This is particularly important when using a disguise. The human eye is attracted to motion. It is a survival instinct. The faster the motion, the greater the chance that it will be detected. As a result, running about an area often gets you noticed. Even if people aren't looking in your direction to begin with, the extra noise created by running turns their heads. However, if subtlety is not as important as speed, or you are in a deserted area, running can quickly get you where you are going—or away from something.

>>

Walking around does not arouse suspicion like running does.

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CROUCHING AND SNEAKING

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At times, using my hands can be just as effective as a weapon. My attacks vary from punching people until they are unconscious, to pushing them into walls to knock them out, to shoving them over railings so they fall to their death below. I have also found it useful when an enemy pulls a weapon on me to approach and attack, disarming the enemy and allowing me to then use the weapon against him or her. However, if I want to keep it quiet, I holster the weapon and just punch out my foe.

DEATH FROM AFAR

TIP

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Since the remote detonator did not have the range for the signal to reach from the light control room to the light bar, I would have to move closer. The balcony next to the guard post was close enough. Once Delahunt was on the stage, the bomb would bring the light bar down on him, killing him instantly.

TIP >

Returning to the guard post, I would have retrieved the rifle case, entered the light control room, and assembled my sniper rifle. I then could line up my shot on D'Alvade and

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NOTE