Hera Build Orders-Dec 2020 v1 2

Straight Archers........................................................................................................

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Straight Archers............................................................................................................ 2 Scouts into Skirms ........................................................................................................ 3 Scouts into Knights ...................................................................................................... 4 All-in Scouts .................................................................................................................. 5 Men-at-Arms into Archers ......................................................................................... 6 Men-at-Arms into Eagles ........................................................................................... 7 Drush into Archers ....................................................................................................... 8 Pre-Mill Drush FC .......................................................................................................... 9 Drush FC into Crossbow ............................................................................................ 10 Hybrid Map (Land + Water)........................................................................................ 11 Scouts into Unique Unit............................................................................................. 12 Huns: Scouts into Archers ......................................................................................... 13 Turks: Arena Fast Imp ................................................................................................ 14 Saracens: Drush FC with Market ............................................................................. 15 Cumans: Double TC into Kipchaks ........................................................................... 16 Franks 19 Pop Scouts................................................................................................. 17

Build orders by: Hera

© 2019, 2020

Designed/compiled by: Vaurion

All rights reserved

• • •

VILS

Going for archers in Feudal Age is one of the easiest builds, yet it’s very powerful. Up to about 1400 – 1500 DE this is, in my opinion, the best strategy to use if you master it. After that you will need to learn to mix in a drush or some man at arms before hand.

TASK

NOTES WOOD

6 4 1 1 2 1 1 2 3 On the way up

On the way up

4 1 -

GOLD

STONE

VIL POP

6

7 7

14

0

0

1-6 7-10 11 12 13-14 15 16 17-18 19-21 21

10

8

3

0

21

6 villagers to sheep

4

Build lumber camp #1

7 8 10 11 12 14

Lure boar #1

+

House + mill on berries

+

2 villagers to berries Lure boar #2 1 villager to berries 2 villagers to food under TC 3 villagers to wood

+

Loom + click up to Feudal Age

+

3 TC villagers build lumber camp #2 (5 per LC) 3 TC villagers to build mining camp on gold Build barracks at 60% up Double Bit Axe

x2

Build two archery ranges Make archers

7

Send 4 new villagers to gold Build blacksmith, continue walling New villagers to wood, build farms when you can afford

+

Get Fletching, move archers out Wheelbarrow (around minute 16-17)

8

Send 1 more villager to gold Click up to Castle Age

+

Horse Collar + Gold Mining upgrade

+

Get archer armor, keep massing archers

+

Crossbow + Bodkin Arrow

-

Bowsaw

-

FOOD

x2 +

Drop two TCs (woodline, secondary gold) University + Ballistics

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• •

VILS

This strategy works really well to counter archer civs, especially those that open with a drush Essentially the scouts work to clear up any drush/maa rush and then go straight to the opponent to harass him. Then you prepare skirms at home to counter his archer switch!

TASK

NOTES WOOD

On the way up

6 3 1 1 1 2 1 1 1 2 2 -

+

Build stable, make scouts

+

Double Bit Axe, Horse Collar

-

+

New villagers to wood, build farms when you can afford

-

+

Archery range, make skirmishers

6 -

+

Blacksmith, Fletching

+

Archer armor, Gold Mining upgrade

-

+

Elite Skirmisher upgrade, Bodkin

-

Build lumber camp #1

STONE

3 7 8 9 11 12 13 14

Lure boar #1 1 villager to food under TC House + mill on berries 2 villagers to berries Lure boar #2 1 villager to berries 1 villager to food under TC 2 villagers to wood Build lumber camp #2

+

GOLD

6

6 villagers to sheep

+

FOOD

Loom + click up to Feudal Age 3 TC villagers to lumber camp #2

5 7 7 10

14 11

0

0

VIL POP

1-6 7-9 10 11 12 13-14 15 16 17 18-19 20-21 21 21

Build barracks at 60% up

Wheelbarrow

6

6 villagers to gold Send berry villagers to farms as they run out Click up to Castle Age

Make knights

At this point you have a few options: • Adding stables for more knights is usually a great choice. More skirms are good if needed too. • You can also get some buildings down like a siege shop/monastery/university and look to go for imperial age, it depends a lot on the civ matchup in game!

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VILS

This strategy is amazing for civs with a cavalry focus. You go for a quick scout rush, full wall, and then try to get to Castle Age faster than your opponent to finish him off with knights!

TASK

NOTES WOOD

On the way up

On the way up

6 3 1 1 1 2 1 1 1 2 2 -

+

Build stable, make scouts

+

Double Bit Axe, Horse Collar

5

+

Drop farms when you can afford, 5 to gold

+

Blacksmith + Wheelbarrow when you have 5 villagers on gold

Build lumber camp #1

STONE

3 7 8 9 11 12 13 14

Lure boar #1 1 villager to food under TC House + mill on berries 2 villagers to berries Lure boar #2 1 villager to berries 1 villager to food under TC 2 villagers to wood Build lumber camp #2

+

GOLD

6

6 villagers to sheep

+

FOOD

Loom + click up to Feudal Age 3 TC villagers to lumber camp #2

5 7 7 10

14 11

0

0

VIL POP

1-6 7-9 10 11 12 13-14 15 16 17 18-19 20-21 21 21

Build barracks at 60% up

-

5

Send berry villagers to farms as they run out Click up to Castle Age

+

Bloodlines, cavalry armor Gold Mining upgrade Build a second stable Make knights Drop two TCs on wood and gold Bow Saw

• • •

The best thing to do after you have 3 TCs is to drop more stables and flood knights. If your opponent has a lot of anti-knight units (camels, pikes, monks) feel free to transition to a unit that can counter their counter and supplement your knight army the best. Don't rush going to imp with cavalry civs because you don’t get that quick power spike as you do with arbalest civs, so sticking in castle for a bit longer is natural.

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• • •

VILS

This is the 2+ stable scouts in Feudal, which can be used by any civ that has bloodlines. It works better with civs that have extra bonuses like Magyars, Huns, Malians, etc. Starts with a standard 21 pop scouts build order, changes happen in Feudal Age.

TASK

NOTES WOOD

On the way up

6 3 1 1 1 2 1 1 1 2 1 -

Build lumber camp #1

STONE

3 7 8 9 11 12 13 14

Lure boar #1 1 villager to food under TC House + mill on berries 2 villagers to berries Lure boar #2 1 villager to berries 1 villager to food under TC 2 villagers to wood Build lumber camp #2

+

GOLD

6

6 villagers to sheep

+

FOOD

Loom + click up to Feudal Age 3 TC villagers to lumber camp #2

5 6 6 9

14 11

0

0

VIL POP

1-6 7-9 10 11 12 13-14 15 16 17 18-19 20 20 20

Build barracks at 60% up

+

Stable, make scouts

+

Double Bit Axe, Horse Collar, more farms

-

x50

Long distance mine 50 gold with 1 villager until you have 100 total Wheelbarrow when you have 13-14 farms Bloodlines once you have 100 gold Send berry villagers to farms when berries run out

-

+

Second stable, blacksmith

-

+

Cavalry armor, Forging

+

Keep making farms, another mill if needed, send new villagers to gather wood

-

Make a stable for each additional 6-7 farms

• •

Keep spamming scouts until you win (or lose!) This is an all-in strategy, so don’t age up, stop attacking, or switch into something else unless you have a very good reason to!

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• •

VILS

This strategy is quite common these days. The men-at-arms serve as a buffer to give you time to make an archer switch, while hitting your opponent nice and early in Feudal Age. Men-at-arms have high damage output and are dangerous in the early game!

TASK

NOTES WOOD

On the way up

On the way up

6 4 1 1 2 1 1 1 1 1 2 5 -

GOLD

STONE

6

6 villagers to sheep

7 8 10

Lure boar #1 House + mill on berries 2 villagers to berries

VIL POP

1-6 7-10 11 12 13-14

4

Build lumber camp #1

+

FOOD

Push 1 deer with scout

11 12 13

Lure boar #2 1 villager to berries 1 villager to food under TC Build barracks

5

1 villager to wood Build mining camp on gold

+

Loom + Click up to Feudal Age 5 TC villagers build lumber camp #2

5 10

14 9

2 2 2

0 0

15 16 17 18 19 21 21 21

Make 3 militia, send forward Man-at-Arms upgrade Double Bit Axe Seed farms Build archery range #1

7

Send 5 new villagers to gold

-

+

Build blacksmith, get Fletching

+

Keep seeding farms Wheelbarrow (around min 16-17) Click up to Castle Age

10

X

9

26

0

Build archery range #2

-

Horse Collar

• • •

At this point you’re playing it like a standard archer mid game. You can aim for a faster imperial with Arbalest, or make a switch to cavalry or skirmishers if your civ is good at those options. Feel free to get some siege and pick up ballistics with a university as well!

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• •

VILS

This strategy is very all in and works best with Aztecs or Incas. It starts with a men-at-arms rush into walls, massing eagles in Feudal, to eventually go all-in 3 barrack eagles in Castle Age. You can even use the market to buy/sell resources in order to make the rush more explosive!

TASK

NOTES WOOD

6 4 1 1 2 1 1 1 1 1 2 On the way up

On the way up

3 X X -

GOLD

STONE

6

6 villagers to sheep

7 8 10

Lure boar #1 House + mill on berries 2 villagers to berries

VIL POP

1-6 7-10 11 12 13-14

4

Build lumber camp #1

+

FOOD

Push 1 deer with scout

11 12 13

Lure boar #2 1 villager to berries 1 villager to food under TC

0

15 16 17 18 19 21 21

0

21

Build barracks

5

1 villager to wood

+

Loom + click up to Feudal Age

5

13

2 2

+

2 TC villagers to lumber camp #1 1 TC villager to gold

7

9

3

Build mining camp on gold

x3

Make 3 militia, send forward Man-at-Arms upgrade

+

Double Bit Axe + Horse Collar Build barracks #2 Send 3 new villagers to gold

6

X

November 2020

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Seed Farms until you have 9-10 Build Blacksmith, get both infantry upgrades New villagers to gold (Stop seeding farms) Make Market when affordable Sell Stone/buy Food (as needed) Click up to Castle Age

+

Build Barracks #3, keep massing eagles

-

+

Building Mining Camp #2 on main gold Gold Mining upgrade

-

+

Eagle Warrior upgrade + blacksmith upgrades

+

Bowsaw + Squires

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• •

VILS

This is very similar to the straight archers build order but has a small step beforehand, the 3 militia drush. This is used to keep your opponent open, and potentially get a bit of harassment off. It does slow down your archer rush by 30 seconds or so, but sometimes hitting your opponent early with a drush is more valuable than a couple of extra archers!

TASK

NOTES WOOD

6 4 1 1 2 1 1 1 1

On the way up

1 4-5 4 4-5

On the way up

-

FOOD

STONE

6

6 villagers to sheep

1

0 3

19 23-24 23-24 23-24

7 8 10 11 12

Lure boar #1 House + mill on berries

1 villager to berries Lure boar #2

1 villager to berries Build house, barracks, house (in that order)

x2 + 10

Mine 10 gold (no mining camp), then food

x3

Make 3 militia, send forward

5

Build lumber camp #2

+

Food under TC (3-4 Farms)

+

Loom + click up to Feudal Age

5 10

5 TC villagers to build lumber camp #2 3 TC villagers to gold As TC food runs out, send villagers to straggler trees

+

16-17 16-17 8-9

VIL POP

1-6 7-10 11 12 13-14 15 16 17 18

4

Build lumber camp #1

+

GOLD

0 0

Double Bit Axe

x2

Build 2 archery ranges at front

+

Make archers, and a few spears if needed

+

Build houses and wall up

+

Blacksmith, Fletching, send out archers 4 new villagers to gold

+ +X

Make farms with 4-5 new villagers until about 13 Farmers, then get Wheelbarrow When berries run out, 2 villagers to gold, 2 villagers to wood/farms Click up to Castle Age

+

Horse Collar + Gold Mining upgrade

+

Archer Armor (keep massing archers)

+

Crossbow upgrade + Bodkin Arrow

7

27-28 32-34

9 9

32-34 32-34

17-18 10-11 10-11

13-14 13-14

0

Bowsaw

x2

Drop 2 TCs (extra wood, secondary gold)

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• •

VILS

This is an advanced build order meant to hit your opponent quickly, and also keeps you safe from counter attacks because you can usually wall up completely. This build works for FC into knights or xbow, but works best with xbow.

TASK

NOTES WOOD

6 4 1 1 1 1

Lure boar #2

3 2 4-5 1 4 -

On the way up

Collect 10 gold (no mining camp)

x3

Start making militia, don’t idle TC Send forward when you have 3

+

3 villagers to berries, make mill

+

1 villager to lumber camp #1, one to start walling Lumber camp #2 with next 4-5 villagers

+

5 9-10 13 10-11 13-14

4 4

10-11 13-14

6 6

4 villagers to gold, build mining camp

+

-

+

2 villagers to gold Click up to Castle Age

+

6 10 11 13

12

1 villager to berries, make farms until you have 7-8 with food villagers Get Loom, click up to Feudal Age, continue walling Make range + blacksmith (can also adapt here to go knights)

VIL POP

7 8 9

Make house, barracks, then go to berries

x10

STONE

4

Lure boar #1

+

GOLD

6

6 villagers to sheep Build lumber camp #1

FOOD

0

28-29

0

30-31 30-31

Horse Collar + Bit Axe

8

2 more villagers to gold

+

Make second range, produce archers

-

+

Fletching, seed farms, send extra villagers to wood

-

+

Bodkin, xbow upgrade, send forward Bowsaw Wheelbarrow

• • •

At this point you should look to add 2 extra town centers: 1 on a secondary gold and 1 on another woodline to expand your base. You can also add a university for ballistics, or a siege workshop. A monastery to get relics also helps. Once you are on 3 TCs you can transition to other units.

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• • •

VILS

A classic build order that can be used when you have a good map thats easy to wall and protect. You start off with 3 militia to harass your opponent early, then follow it up with full walls. The faster castle time allows you to get crossbows and try to get a good lead over your opponent with some early tech advantage!

TASK

NOTES WOOD

6 4 1 1 2 1 1 1

2 villagers to berries Lure boar #2 1 villager to berries House, barracks, house

x2 + 10

Collect 10 gold (no mining camp)

x3

3 militia + scout to raid opponent

1

7

16-17

3 3

X

X

X

Gold

+

Loom + click up to Feudal Age

+

Archery Range (Use 2 Villagers to build) + Blacksmith (Use 1 Villager to Build)

21 24

16-17

Food under TC (6 villagers to sheep)

+

18

7

3 villagers to wood

On the way up

House + mill on berries

VIL POP

1-6 7-10 11 12 13-14 15 16 17

7 8 10 11 12

Lure boar #1

3 3 3 -

STONE

4

Build lumber camp #1

1

GOLD

6

6 villagers to sheep

+

FOOD

0

27

X

X

Make Archers (ASAP) Click up to Castle Age (Idle TC max 20 seconds to click up)

-

Horse Collar + Double Bit Axe

+

-

Crossbow upgrade + Bodkin Arrow

+

Bowsaw

x2

Drop 2 TCs (Extra wood/secondary gold) Wheelbarrow when possible, around min 21

• • •

At this point you’re playing it like a standard archer mid game. You can aim for a faster imp with arbalest, or make a switch to cavalry or skirm if your civ is good at those options. Feel free to get some siege and pick up ballistics with a university aswell! However, since you went fast castle, you’re probably missing important eco techs, like Gold Mining, Horse Collar/Heavy Plow and Wheelbarrow. Make sure to pick those up in Castle Age whenever possible, it’s important!

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• •

VILS

This build is great for those weird maps that have both land and water. This build will help you benefit from fishing and early game water bonuses, but will also allow you to surprise your opponent on the land!

TASK

NOTES WOOD

6 4 1 1 2 1 6 On the way up

On the way up

STONE

VIL POP

0

0

1-6 7-10 11 12 13-14 15 21 21

4

Build lumber camp #1

7 8

Lure boar #1 Build house + dock + house

6

2 villagers to wood

x4

GOLD

6

6 villagers to sheep

+

FOOD

Make fishing ships as you can afford them

6

8-9 15 15

-

1 TC villager to lumber camp #1 7 TC villagers to lumber camp #2

14

7

0

0

21

7 4 -

TC food runs out; villagers to straggler trees

14

X

0

0

21

-

Lure boar #2 6 villagers to food under TC

+

Loom + click up to Feudal Age

Build barracks (when affordable) Double Bit Axe

+

Build house + archery range #1 Fire Galley (ASAP, add more as needed)

7

7 villagers to gold

28 32

11

2 villagers to berries Build archery range #2

+

Build blacksmith + Fletching

+

Make archers, add spears if needed

+

Wall up base + houses Pull 2-3 from wood and make farms

+

11-12 13-14

After 12-13 farms, get Wheelbarrow Click up to Castle Age (Idle TC max 20 seconds to click up)

+

Horse Collar + Gold Mining upgrade

+

Archer armor + mass archers

10-11 13-14

7

X

32 + X

You have a ton of options here: • You can add extra eco, add more docks and go for a water switch with fire ships or war galleys, or you can keep the pressure on the land. • The choice is yours, and it depends a lot on the map, and the civ matchup! Hera Twitch Subscriber Build Order

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• •

VILS

This build is great for getting to those powerful unique units quickly, such as conquistadors, arambai, mangudai, etc. You open scouts to give you time to wall, then you wait to drop a defensive castle and start massing your unique unit! The stable also helps to pick up bloodlines/husbandry later if needed.

TASK

NOTES WOOD

6 3 1 1 2 1 1 1 2 1 On the way up

Lure boar #2 1 villager to berries 1 villager to food under TC

-

0

1-6 7-9 10 11 12-13 14 15 17 18-19 20 21

Loom + click up to Feudal Age

4-5 6 7

14

Send 3 villagers from under TC to lumber camps, with 5 on each lumber camp

10

11

0

21

Make barracks (start building at 60% up) Build stable with 2 villagers (on the front)

+

Double bit, Horse Collar Drop farms as you get the wood to do so

-

+

-

+

-

+

On the way up

House + mill on berries 2 villagers to berries

+

VIL POP

7 8 9-10 11 12 13-14

Lure boar #1

Build lumber camp #2

STONE

3

Build lumber camp #1

2 villagers to wood

GOLD

6

6 villagers to sheep

+

FOOD

Work on fully walling your base – you must be fully walled with safe stone + gold At 13:30 (around 30 vils), send the next 3 vils to stone, send the next 4 vils to gold

4

3

5

5

~30-32

Get Wheelbarrow, build blacksmith When berries start to run out, send 2 to stone and 1 to gold, make a farm with the last vil Click up to Castle Age

-

,

• •

Get upgrades for your unique unit, get Gold Mining upgrade Build castle immediately in a secure position, begin producing units Get bowsaw, continue getting unique unit upgrades

At this point getting a second castle to continue massing unique unit is a strong option. You can also tech switch off of it completely and into another option if you wish to do so, it depends on the civ matchup mostly!

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• • •

VILS

This build is specific to the Huns civ, but can be adapted to fit other civs. The idea is to open with a scout rush to keep your opponent at bay, and then switch to archers in mid Feudal to get into a strong crossbow mass in Castle Age. It’s best done with arbalest or cavalryarcher civs.

TASK

NOTES WOOD

6 3 1 1 2 1 1 1 2 1 On the way up

Mill on berries 2 villagers to berries Lure boar #2 1 villager to berries 1 villager to food under TC

5 6 7

14

10

11

2 villagers to wood Build lumber camp #2

0

1-6 7-9 10 11 12-13 14 15 17 18-19 20 21

Loom + click up to Feudal Age

0

21

Make barracks (start building at 60% up) Build stable with 2 villagers (on the front)

+

Double bit, Horse Collar Drop farms as you get the wood to do so

-

+

-

+

-

+

At 13:00 (around 28-29 villagers), start taking gold, make archery ranges x2 Get Wheelbarrow once you have 7 villagers on gold, build blacksmith Get Fletching, send 3 more villagers to gold

7

~28-29

10

~35-36

Click up to Castle Age after Wheelbarrow finishes

On the way up

VIL POP

7 8 10 11 12 14

Lure boar #1

-

STONE

3

Build lumber camp #1

Send 3 villagers from under TC to lumber camps, with 5 on each lumber camp

GOLD

6

6 villagers to sheep

+

FOOD

-

+

Archer armor, Gold Mining upgrade

-

+

Keep massing archers, make third range

-

+

Bodkin, xbow upgrade, go forward to attack

+

University + ballistics

+

Wheelbarrow, bowsaw

• • •

At this point you’re playing it like a standard archer mid game. You can aim for a faster imp with arbalest, or make a switch to cavalry or skirmishers if your civ is good at those options. Feel free to get some siege and pick up ballistics with a university aswell!

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• •

VILS

Note this only works with turks since you get free chemistry. A couple other civs can pull off Fast Imps but not quite like the turks!

TASK

NOTES WOOD

6 4 1 1 2 1

On the way up

On the way up

Build house, then to berries

12

16

15

20 23

4 3

4 villagers to wood (only 1 lumber camp)

-

Make farms with food villagers as you run out of hunt/6 villagers to sheep

5 -

Build mining camp, send to gold

-

Send 3 villagers under your TC to straggler trees as you run out of food

8

3 villagers to food under TC

8

15

11

12

Click up to Feudal Age (no Loom)

+

-

+ sell

Click up to Castle Age

+

11

+

-

+

0

28 28

12

7 7

30

9

32

Double bit, Gold Mining upgrade (Horse Collar optional) Make farms with the building villagers, sell 200 stone at the market 2 more villagers to gold

-

5 5

Build blacksmith (1 vil) and market (2 vils) 2 more villagers to gold

2

On the way up

Lure boar #2

House + mill on berries 2 villagers to berries

2 -

VIL POP

7 8 10 11

4

Lure boar #1

+

STONE

6 10 11 12 13-14 15

Build lumber camp #1

1

GOLD

6

6 villagers to sheep

+

FOOD

Build siege workshop and monastery with 3 wood villagers, back to wood when finished Click up to Imperial Age

-

Send berry villagers to a second gold mine (when berries are done) Build barracks, two archery ranges (buy wood if needed) Make handcannons from ranges, bombard cannons from siege workshop Keep adding to your economy

• • • •

At this point you NEED to play aggressive and look to break into your opponent’s base. Make sure to micro your units a lot, you can't afford to lose even 1 unit for nothing. Don't try to add economy. Stay on one Town Center and put all your resources into military. You can start mining stone after a few minutes to potentially get a castle up.

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• •

VILS

This build order will be the drush FC into all-in w/ market using Saracens. You can abuse the market with other build orders, but this one lets you full wall rather early so it’s usually more consistent.

TASK

NOTES WOOD

6 4 1 1 2 1 1 1

House + mill on berries 2 villagers to berries Lure boar #2 1 villager to berries

4 2

Collect 10 gold (then food under TC)

x3

3 Militia + scout to raid opponent

+

Food under TC (6 villagers to sheep), farms as needed

+

Loom + click up to Feudal Age

+

Archery range + market (Use 2 villagers each)

22 24

14 8

2 villagers to gold, send berry villagers to gold when berries are gone

Sell +

18

8

3 villagers to gold

2 On the way up

1

Lumber camp #2

3 -

House, barracks, house (then food Under TC)

10

14

VIL POP

1-6 7-10 11 12 13-14 15 16 17

7 8 10 11 12

Lure boar #1

1

STONE

4

Build lumber camp #1

x2 +

GOLD

6

6 villagers to sheep

+

FOOD

3 3

0

27 27

5 29-30

Sell stone, click up to Castle Age Double Bit Axe

+

Make archers, make second range

-

+

Crossbow upgrade + Bodkin Arrow

-

+

Send new villagers to wood/gold

+

University + ballistics

-

Buy/Sell • • •

Abuse that market

Some follow up options are to add forward siege, or maybe add third range and get thumbring. You can also start mining stone to sell it or go for a forward castle. GL HF!

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VILS

This is the most common strategy with Cumans. 2 TC boom on 20 pop is solid for most maps, and following it up with kipchaks is a solid choice.

TASK

NOTES WOOD

On the way up

6 3 1 1 2 1 1 3 -

Lure boar #1

On the way up

House + mill on berries 2 villagers to berries Lure boar #2 1 villager to berries 3 villagers to food under TC

VIL POP

0

0

1-6 7-9 10 11 12-13 14 15 19 19

7 8 9-10 11 12 13-15 15

8

4

Go to stragglers as you run out of food under TC Send 6 villagers from stragglers/6 villagers to sheep to build TC on a woodline, ideally with a gold/stone close

+

Double Bit Axe, Horse Collar Drop farms as you get the wood to do so Send villagers from second TC to wood Go to gold/stone when you have around 16 farms: send 8 to gold, 4 to stone

8

+

-

+

Make barracks and stable (or market)

2 -

+

Make blacksmith and get Wheelbarrow Click up to Castle Age

+

Get Fletching and Bloodlines

6

2 villagers to stone Drop defensive castle, start making kipchaks

+

-

3 5

Loom + click up to Feudal Age Send two TC villagers to lumber camp

-

STONE

3

Build lumber camp #1

+

GOLD

6

6 villagers to sheep

+

FOOD

Get upgrades for kipchaks (Bodkin Arrow, armor, etc) Two-Man Saw

After this, you have some options: • You can add 1 or 2 TCs and go for more economy. • You can add a university and an archery range for ballistics and thumb ring. • You can try to push with potentially a second castle forward. • Or, you can stay 2 TC and look to go for a fast imp if you feel like you need trebs out quickly.

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• •

VILS

This build order can be done with any civ, but civs with big early game bonuses can pull it off way more effectively, Franks being great at it. The idea is to hit your opponent faster than usual, before he has time to wall up.

TASK

NOTES WOOD

6 2 1 1 1 1 2 1 3 1 1 On the way up

On the way up

GOLD

STONE

VIL POP

0

1-6 7-8 9 10 11 12 13 14 15-17 18 18

6

6 villagers to sheep

2

Build lumber camp #1

7 8

Lure boar #1 1 villager to food under tc

3

1 villager to wood

+

FOOD

9 10

House + mill on berries Lure boar #2 1 villager to food under tc

Loom + click up to Feudal Age

4 4

13 13 13

Take 5 villagers from under TC and build lumber camp #2

9

8

3 villagers to berries 1 villager to wood

+

5 5

+

-

+

+

Build barracks and a house

+

Build stable, make scouts, wall up

0

Double Bit Axe (Horse Collar is free)

-

Drop farms when you can afford, 5 villagers to gold around minute 14 Blacksmith + Wheelbarrow when you have 5 villagers on gold Send berry villagers to farms when berries run out

5

Click up to Castle Age

+

Forging, cavalry armor

6

Gold Mining upgrade, 1 more villager to gold Build a second stable Make knights Drop two TCs on wood and gold Bow Saw

• • •

The best thing to do after you have 3 TCs is to drop more stables and flood knights. You can also go to stone for some cheap Frank castles and switch to throwing axemen if your opponent is heavy into pikes. Going to Imperial for cavalier and later paladin is always a good option too!

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