Dos 2 Statuses

Negative Status Effects Status Effect Resisted By Treatment Cured by Fortify, Mass Cleanse Wounds Destroys Physical

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Negative Status Effects Status

Effect

Resisted By

Treatment

Cured by Fortify, Mass Cleanse Wounds

Destroys Physical Armor each turn.

Applied By Corrosive Touch Corrosive Spray Cursed Poison Surface/Cloud

Acid

??

??

??

Aggro Marked

Removes afllicted target's ability to attack or Physical Armor use abilities requiring their equipped weapon(s).

Cured by First Aid, Break the Shackles

Tentacle Lash Sleeping Arms Corrosive Spray

Atrophy

Target Bleeds Fire when hit. (Creates a small Magic Armor Fire Surface)

Bleed Fire

Bleed Fire

Deals Piercing damage each turn.

Physical Armor

Sawtooth Knife Cured by First Aid, Restoration, Terrifying Cruelty Fortify, Cleanse Wounds, Mass Mosquito Swarm Cleanse Wounds, Stoneskin Raining Blood Potion Nailbomb Grenades

Bleeding

Reduces Range (-??m) and Accuracy (-35%). Physical Armor Prevents performing Attacks of Opportunity.

Cured by First Aid, Peace of Mind, Potion of Strong Will

Throw Dust Dust Blast Black Shroud Fire Whip Cursed Smoke Cloud

Deals Fire damage each turn. Fire Resistance: -10% Water Resistance: +20%

Magic Armor

Cured by Water, First Aid, Armour of Frost, Tornado, Fortify, Arcane Stitch, Cleanse Wounds, Mass Cleanse Wounds, Cryotherapy, Stoneskin Potion

Many Pyrokinetic Skills Fire Surfaces/Clouds Some Grenades Some Arrows Dragon's Blaze

Magic Armor

Cured by Enrage, Peace of Mind. Potion of Strong Will

Dominate Mind Charm Arrows Love Grenades

Blinded

Burning Temporarily turns a target's allegiance around (your character can be charmed to attack your party) Charmed If the person who is marked Challenged dies while the status effect is still present on them, then the original caster recieves [?] healing, a 15% damage bonus, and [?] armor bonus. If the person who is marked Challenged survives the duration of the status effect, then their vitality is healed to full; and the original caster receives [?] damage. Challenged Not in description: Original Caster gains the Challenge Lost

Challenge

Status

Effect

Resisted By

Treatment

Applied By

status effect; targeted character gains Challenge Won. The description may also be wrong, only partially healing the Challenge marked target, NOT restoring their FULL vitality.

Challenge Won

Character was victorious in a recent Challenge! Physical Armor: +?? Magic Armor: +?? Damage: +15% Restore ?? Vitality. Duration: 1 Turn Character suffers the consequences of losing a Challenge. Damage: -15% Duration: 1 Turn

Challenge Lost Can't cast, attack, or interact with objects. Bock-bock-BOCKAW! May also uncontrollably move away from enemies.

Physical Armor

Chicken Claw

Chicken Form

Chilled Cow Form

Character is chilled. Movement Speed: -35% Dodging: -30% Fire Resistance: +10% Water Resistance: -20% Air Resistance: -10%

Magic Armor

Cured by , Break the Shackles, Burning, Warm

Global Cooling Winter Blast Hail Strike Ice Fan Hail Storm

Can't cast, attack, or interact with objects. May also uncontrollably move away from enemies. Being kissed by Radeka ?? ??

??

Potentially being hit by Giant Beetles in Radeka's cave

Movement Speed: -100% Dodging: -30% Unable to use movement skills

Physical Armor

Cured by Rested, First Aid, Haste, Tactical Retreat, Hasted, Break the Shackles, Blessed Web Surface

Crippling Blow Pin Down Grasp Of The Starved Impalement

Accuracy: -10% Dodging: -30% Resistances: -15%

Magic Armor

Bless, Healing Elixir, Potion of Curse Strong Will

??

??

??

Spend 1 extra AP for every action

??

??

Applies Decaying, and potentially Diseased Crawling Infestation

Crippled

Cursed

Dark Avenger

Dazed

Status

Effect

Resisted By

Treatment

Applied By

Cured by a Resurrection Scroll or Last Rites Skill.

Character is dead. Needs to be resurrected.

Dead Deaf

Wits: -6 Accuracy: -20% Dodging: -30%

Instant death, unless you are undead.

Deathfog Influence

Character is damaged by healing.

Physical Armor

Decaying Decomposing

Healings spells and potions will damage you.

Blood StormDecaying Touch Corrupted Blade Cured by Fortify, Cleanse Cursed Water Surface Wounds, Mass Cleanse Wounds Cursed Steam Cloud Cursed Blood Surface/Cloud ??

Character is disarmed.

Physical Armor

Cured by First Aid

Constitution: -3 (maximum vitality is decreased) Damage: -35%

Physical Armor

Cured by Fortify, Bless, First Aid, Cleanse Wounds, Mass Cleanse Wounds, Break the Shackles

Some NPCs have this status.

Disarmed

Infect Corrupted Blade

Diseased Character is drunk. Intelligence: -4 Lucky Charm: +2 Initiative: -5 Accuracy: -5% Dodging: +5% Drunk

Can be sobered up with Peace of Beer Mind. Wine

Note: Getting Drunk while already Drunk will result in Sleeping.

??

??

??

??

Encumbered

Entangled

Makes character unable to run due to carrying too much weight. Movement Speed: -50% ( at 100-119% of N/A max weight ) Movement Speed: -100% ( at 120+% of max weight ) Character is pinned in place and cannot move or teleport. Deals Poison damage each turn. Magic Armor Movement Speed: -100% Dodging: -70% Immunity to being teleported.

Remove items from that character's inventory until no longer exceeding weight limit.

Applied automatically when a character exceeds their carry/weight limit.

Worm Tremor

Status

Effect

Character will explode when this status finishes (or upon death).

Resisted By

Treatment

Magic Armor

Applied By

Flaming Crescendo

Flaming Crescendo

Dodging: -10%

Move away from enemies.

Applied automatically when a character is being flanked by 2 or more nearby enemies.

Flanked

Makes target run away in fear.

??

Cured by Peace of Mind, Enrage.

Frightened

Frozen

Character is frozen like an icicle. Can be as a result of being Chilled while already Chilled. Dodging: -100% Fire Resistance: +20% Water Resistance: -20% Poison Resistance: +20% Immunity to Stunned Magic Armor Immunity to Poisoned Immunity to Charmed Immunity to Terrified Immunity to Bleeding Immunity to Petrified Immunity to Taunted Immunity to Sleeping

Blessed Fire surface provides Immunity to Frozen. Cured by Burning, Warm, Vaporize, Arcane Stitch

Character has escaped from jail.

??

Deep Freeze Freezing Arrows Frost Grenades

Fugitive

Galvanised

Character has been galvanised. Seen on Shriekers, which are invulnerable while galvanised, and will deal 666666 damage if you get too close. See The Shriekers page for tips on dealing with them.

The Shriekers

Grounded

Cannot be targeted by teleportation skills. Immunity to being teleported.

Seen on NPCs, usually for story reasons

Character is protecting nearby allies, and will receive 50% of their ally's incoming damage. This status effect is for the caster of the Guardian Angel Skill.

Guardian Angel

Guardian Angel Constitution: -3 Damage: -35% Contagious (can spread to nearby players/enemies)

Physical Armor

??

Infect

Infected

Character is knocked down and cannot move. They will lose their next turn, spending it on Physical Armor getting up. Knocked Down

Battering Ram Battle Stomp Overpower Cured by Rested, First Aid, Soul Earthquake Mate Sucker Punch Knockdown Arrows Ice Surface

Status

Effect

??

Resisted By

??

Treatment

Applied By

??

Lingering Wounds This character has been driven mad. While in this state, they will attack friend and foe alike. Maddened characters will attack those nearest them, regardless of alignment.

Cured by Peace of Mind, Enrage, Arcane Stitch

Maddening Song

Madness

??

??

??

Marked for Death Character no longer receives high ground damage and range bonuses. When attacked from lower ground, attackers receive no penalties. Dodging: -100% Cannot go Invisible.

??

Glitter Dust

Marked

Makes target unable to use spells / scrolls.

??

??

Deals Fire damage each turn. Cannot be extinguished. Fire Resistance: -15% Water Resistance: +20% Immunity to Frozen Immunity to Chilled Immunity to Warm Immunity to Wet

Magic Armor

Cured by Bless, Arcane Stitch, Mass Cleanse Wounds, Cryotherapy, Mass Cryotherapy

Resistances: -50%

Magic Armor

Muted

Necrofire

Epidemic of Fire Cursed Fire Surface/Cloud

Note: Blood Rain changes Necrofire to Fire

??

Flay Skin

Nullified Resistances

Applied the [Slowed] debuff (see Slowed for ?? more details)

??

Character is turned to stone. Dodging: -100% Fire Resistance: +30% Earth Resistance: -20% Air Resistance: +30% Immunity to Frozen Immunity to Burning Immunity to Stunned Immunity to Poisoned Immunity to Charmed Immunity to Terrified Immunity to Knocked Down Immunity to Chilled Immunity to Warm Immunity to Bleeding Immunity to being teleported. Immunity to Taunted Immunity to Sleeping

Cured by Magic Shell, Bless, Petrifying Touch Vaporise, Arcane Stitch, Blessed Petrifying Visage Oil Surface

Oiled

Petrified

Magic Armor

Status

Effect

Deals Poison damage each turn.

Resisted By

Applied By

Magic Armor

Contamination Poison Dart Poison Wave Poison Surfaces/Clouds Cured by First Aid, Restoration, Cursed Poison Fortify, Cleanse Wounds, Surfaces/Clouds Arcane Stitch, Mass Cleanse Some Grenades/Flasks Wounds, Stoneskin Potion Poison/Poisoncloud Arrows Poisoned Food/Potions Poison damage that hits vitality

??

??

Poisoned

Possessed

Treatment

This character has been possessed and is immune to Fear, Charm, Sleep, Madness and Taunt. Immunity to Charmed Immunity to Terrified Immunity to Taunted Immunity to Sleeping Immunity to Mad

Deals damage everytime the afflicted character uses a Skill. Remorse

Character is damaged by movement.

Rupture Tendons

Ruptured Tendons

Shocked

Character is shocked by electricity. Getting Shocked again while already Shocked will make the character Stunned. Getting Wet while already Shocked will make the character Stunned. Start AP: -1 AP Recovery: -1 Dodging: -30% Earth resistance: +15% Air Resistance: -15%

Cured by Turn to Oil, Break the Shackles, Stoneskin Potion Magic Armor Removed by Wet, Shocked, Stunned

Shackled! The afflicted character will receive Physical Armor all damage the caster recieves.

Cured by Break the Shackles, Cryogenic Stasis

Many Aerotheurge Skills Thunderbolt Grenades Shocking Arrows Electrified Water Surface/Cloud Electrified Blood Surface/Cloud

Shackles of Pain

Shackles of Pain Gag Order Vacuum Touch Silencing Stare Silenced

Character can no longer use magic.

Character cannot move or use skills. This status can be broken by damage. Dodging: -100%

Sleeping

Magic Armor

Chloroform Magic Armor

Note: Getting Drunk while already Drunk will result in Sleeping. Reduced movement speed and may lose 1 AP per turn. Movement Speed: -50% Magic Armor Dodging: -30%

Slowed

Unconfirmed: AP Recovery: -1

Cured by First Aid, Arcane Stitch, Break the Shackles, Vacuum Aura Blessed Smoke Cloud, Potion of Strong Will Weapon attacks by Agitated Silent Monks, on Tactician difficulty

Cured by Peace of Mind

The Red Prince conversing with a Dreamer as a part of his quest

Fossil Strike Cured by Hasted, Haste, Tactical Impalement Retreat, Tornado, Oily Carapace, Turn to Oil Break the Shackles, Blessed Pyroclastic Eruption Web Surface Summon Oily Blob

Status

Effect

Resisted By

Treatment

Applied By Oil Flasks Slowdown Arrows Oil surfaces

Character is smelly! NPCs will say various remarks about the foul ?? odour. Note: Not to be confused with the Stench talent.

??

Walking near poisoned fish. Using the Sewage Pipe escape.

Smelly Soul Shackled

Character is bound with Source chains. Character cannot move, but is also invulnerable. Found on Slane the Winter Dragon.

Source-Muted

Character can no longer use Source magic or receive Source points. Note: All player characters start the game with this. Can only be cleared by removing your Source Collar as a result of completing specific quests.

??

Source Collar (Amulet)

??

??

Spirit

Spirit Vision

This character can see spirits.

Spirit Vision

Stunned

Paralysed by electricity. Can be as a result of getting Shocked again while already Shocked; Or Shocked while Wet. Dodging: -100% Earth Resistance: +15% Air Resistance: -15% Immunity to Frozen Immunity to Charmed Immunity to Terrified Immunity to Petrified Immunity to Taunted Immunity to Sleeping

Magic Armor

Cursed Electrified Blood Cured by Armour of Surface/Cloud Frost, Bless, Turn to Oil, Arcane Cursed Electrified Water Stitch, Blessed Oil Surface Surface/Cloud

Cured by First Aid, Breathing Bubble, Arcane Stitch,Mass Breathing Bubbles, Mass Cleanse Wounds, Break the Shackles

Destroys magic armour each turn.

Vacuum Touch Vacuum Aura Black Shroud Cursed Smoke Clouds

Suffocating

Enemy will prefer attacking the caster.

Physical Armor

Cured by Peace of Mind, Enrage, Arcane Stitch, Potion of Provoke Strong Will

Taunted Fear has grippped this character. It cannot be controlled and will automatically try to run away. Dodging: -20% Terrified

Cured by Peace of Mind, Enrage, Arcane Stitch, Potion of Terror Grenades Strong Will

Status

Effect

Resisted By

Treatment

??

??

??

??

??

??

??

??

??

Applied By

Unhealable

??

Voidwoken Character is warm. If Warm is applied again while already Warm, it is replaced with Burning. Fire Resistance: -10% Water Resistance: +15%

Removed by Chilled, Frozen, Warm, Burning, Fire, Necrofire, Wet

Warm

??

Character is weak. Strength: -4 Damage: -50%

Magic Armor

??

Found on Migo, among others

Unable to move or dodge. Cannot be targeted by teleportation skills. None, Ignores Movement Speed: -100% Armor Dodging: -70% Immunity to being teleported.

??

Web Surface Cursed Web Surface

More vulnerable to electric and ice attacks. If Shocked while Wet, become Stunned. If Chilled while Wet, become Frozen. Fire Resistance: +10% Water Resistance: -10% Air Resistance: -20%

Rain Removed by Warm, Burning, Water Balloon (See Fire, Necrofire, Chilled, Frozen, Grenades) Shocked, Stunned, Invisible Water Arrows

Weak

Web

Wet

Whiplash

Landing a successful hit on an enemy damages you equal to your currently equipped weapon's base damage. (displayed as negative healing: +-100 for exemple)

Ability from a legendary bow (LanceFlèche in french) None Still not found on any other weapon.

Positive Status Effects

Status

Effect

Treatment

Applied By

Gain 2 AP immediately, but at the cost of 2 less next round

Adrenaline

Your Wits is raised

??

You take the first step towards godhood. Cost of all Source skills is reduced by -3 Source Point. Strength: +1 Finesse: +1 Intelligence: +1 Constitution: +1 Memory: +1 Wits: +1 SP Cost: -3

Apotheosis

Protects against Diseased, Decaying Touch, Petrified, Stunned. Accuracy +20% Dodging +10% Resistances: +15%

Bless

Adrenaline

Alertness

Apotheosis

Blessed

Character is beaming with energy, Blinding all enemies in a 5m radius. Air Resistance: +20%

Blinding Radiance

A barrier of bone fragments protects the owner from physical damage. Physical Armour: +?? (Scales with Geomancer, and depending on how many corpses are around the character)

Bone Cage

Blinding Radiance

Bone Cage

Boon of Vengeance

You are not alone: the Lady Vengeance stands by your side! Constitution: +3 Wits: +3 Dodging: +10% Resistances: +20% Note: Cast on all allied characters during a scripted fight.

Character ignores damage and effects from cloud surfaces, with the exception of Deathfog. Immune to Suffocating Breathing Bubble

Breathing Bubble Mass Breathing Bubble

Grants the Bull Rush skill. Increases Retribution Ability by 1.

Bull Horns

??

??

Bull Horns

Clean

Clear-Minded

Consumed Corpse

Strength: +?? (Scales, starting with +1) Finesse: +?? (Scales, starting with +1) Intelligence: +?? (Scales, starting with +1) Wits: +?? (Scales, starting with +2) Accuracy: +20% Protected from mind-controlling effects.

Cleared by Enrage

Peace of Mind

Bone Widow's damage is increased. Damage: +30% Note: This status may also be called "Empowered", as seen on the Devour Corpse skill tooltip.

None

Bone Widow's Devour Corpse

Your Constitution is raised

??

Character receives a damage boost based on missing Vitality. Deals Piercing damage each turn. Damage: +% of Vitality missing.

Death Wish

Projectiles targeted at or near this character are sent back where they came from. Physical Armour: +?? Deflects projectiles that are directly shot at you back to their source. Note: This does not prevent the original projectile effects, which means the character is still damaged and afflicted by any status effects that may come with the projectile, as normal.

Deflective Barrier

Character is protecting nearby Allies.

??

Courage

Death Wish

Deflecting

Dwarf's Statue Aura

Character is protected by Dwarf's Statue.

??

Earth Resistance: -30% Air resistance: +100% Poison Resistance: -30% Immunity to Stunned Immunity to Shocked

Jellyfish Skin

Character's primary attributes increased. Strength: +1 Finesse: +1 Intelligence: +1 Constitution: +2

Encourage

Your intelligence is raised

??

Dwarf's Statue

Electric Skin

Encouraged

Enlightened

Character is enraged. Critical hits are guaranteed, but character is Muted and can only use weapon skills. Critical Chance: +100%

Cleared by Peace of Mind Enrage

Enraged

Teleport when hit with weapons or weapon skills. (Teleport destination is a random location nearby) Air Resistance: +40%

Erratic Wisp

Dodging and movement speed increased. Movement: +20% Dodging: +90%

Uncanny Evasion Evasive Aura

Nothing can do harm as an awareness of the decay of being. (Gives extremely high resistances)

??

Erratic Wisp

Evading

Existential Aura

Character's accuracy and range of ranged weapons and skills are increased. The range increase is 3m. Accuracy: +50%

Farsight

Character's movement speed is increased.

Favourable Wind

Farsight

Favourable Wind Aura

Fiery Malediction

A magical bomb was attached to this character and will go off when the status expires... Turn 1: Turn 2: After 2 turns: Blows up your target Deals Fire damage. Casted by a Cloaked Figure during a scripted fight.

Provides bonus fire damage for yourself and your allies. (Caster gets the aura) Adds Fire damage to weapon attacks and skills. Firebrand

Firebrand

Fire Resistance: +100% Water Resistance: -30% Immunity to Burning Immunity to Warm

Flaming Skin

Enemies that approach within the aura will be blasted with Fire damage.

Flaming Tongues

Character gains twisted power by sacrificing their own blood. Constitution: -1 Damage: +10% Start AP: +1

Flesh Sacrifice

Surfaces have no effect on you!

??

Flaming Skin

Flaming Tongues

Flesh Sacrifice

Floating

The animal is busy feeding.

??

You feel quickened

??

Feeding

Ferocity

Maximum Physical Armour increased. Physical Armour: +?? Immunity to being teleported. Fortified

50% of incoming damage is redirected to a nearby Ally. This status effect is for any allies nearby the caster of the Guardian Angel Skill. Guardian Angel

Removed by afflictions that the Fortify skill would remove, if said afflictions are successful Blessed Oil Surface in applying, which usually Fortify means the Fortified character needs to have no armor left.

Guardian Angel

Character is hasted. Movement: +2 Start AP: +1 AP Recovery: +1

Haste Tactical Retreat Blessed Web Surface Blessed Electrified Blood Surface/Cloud . Blessed Electrified Water Surface/Cloud

Healing

Healing Elixir (See Potions for crafting it)

Restores Vitality per turn.

Blessed Fire Surface/Cloud Blessed Water Surface/Cloud Blessed Blood Surface/Cloud Eating body parts with Corpse Eater

Allies that approach within a certain range will get healed.

Healing Tears

Hasted

Healing Elixir

Healing

Healing Tears

Restores Physical Armour per turn. Physical Armour: +??

Heart of Steel

Character is protected from Fire damage. Also grants healing, which damages undead. Fire Resistance: +20% Immunity to Burning Immunity to Warm

Blessed Fire Surface

Fire Resistance: -30% Water Resistance: +100% Immunity to Frozen Immunity to Chilled

Icy Skin

??

??

Heart of Steel

Holy Fire

Icy Skin

Improved Initiative

Stunned and Shocked statuses and air damage are ignored for all characters to whom the aura applies.

??

Stunned and Shocked statuses and air damage are ignored. Air Resistance: +100% Immunity to Stunned Immunity to Shocked

??

Poisoned and Petrified statuses and Earth and Poison damage are ignored for all characters to whom the aura applies.

??

Poisoned and Petrified statuses and Earth and Poison damage are ignored. Earth Resistance: +100% Poison Resistance: +100% Immunity to Poisoned Immunity to Petrified

Poison Wave

Immune Air Aura

Air Immunity

Immune Earth Aura

Earth Immunity

Burning status and Fire damage are ignored for all characters to whom the aura applies.

??

Burning status and Fire damage are ignored. Fire Resistance: +100% Immunity to Burning

??

Knocked Down status and physical damage are ignored for all characters to whom the aura applies.

??

Immune Fire Aura

Fire Immunity

Immune Physical Aura

Knocked Down status and physical damage are ignored. ?? Physical Resistance: +100% Immunity to Knocked Down Physical Immunity

Frozen status and Water damage are ignored for all characters to whom the aura applies.

??

Frozen status and Water damage are ignored. Water Resistance: +100% Immunity to Frozen

??

??

??

Resistances: +100% Immunity to Frozen Immunity to Burning Immunity to Stunned Immunity to Poisoned Immunity to Petrified Immunity to Shocked

??

Immune Water Aura

Water Immunity

Immune All Elements Aura

Elemental Immunity

Character is invisible. Chloroform, drinking potions and swapping weapons do not break invisibility. Invisible

Cleared by Tornado, and doing an action that would bring you out of sneak (Except being in line of sight with an NPC, which is okay)

Chameleon Cloak Blessed Smoke Cloud (Skill) Blessed Smoke (Cloud) Invisibility Potion (See Potions for crafting it)

Character is invulnerable.

??

Leadership grants Dodging and Resistance bonuses to all allies in a 5m radius (Excluding the character providing the Leadership bonuses). +2 Dodging per Leadership level +3% to all Resistances per Leadership level

Leadership Talent

Character is super lucky! Lucky Charm: +2

??

Invulnerable

Leader in Sight!

Lucky

Maximum Magic Armor increased.

Magic Shell

Removed by any affliction which Armor of Frost cures when first applied, so long as said affliction applies Armour of Frost successfully, which usually means the target must have no armor remaining.

Petrifies enemies in a 3m range. Grants Petrifying Visage Geomancer: +1 Earth Resistance: +50% Immunity to Petrified

Medusa Head

Restores Physical Armor per turn.

Mend Metal

A sheet of impenetrable ice protects character from incoming damage, but they are unable to act while it is active. All Resistances: +100% (Including Piercing and Physical) Immunity to Burning Immunity to Stunned Immunity to Poisoned Immunity to Charmed Immunity to Terrified Immunity to Bleeding Immunity to Petrified Immunity to Taunted Immunity to Sleeping Immunity to Shocked Immunity to Shackles of Pain

Cryogenic Stasis

Medusa's Head

Mending Metal

Permafrost

Character is pretending to be dead, biding their time - and their skills! - and making enemies lose interest. Your Skills freeze their cooldowns while you are playing dead.

Removed on death or when the status effect runs Play Dead out

Playing Dead

Poison Skin

Earth Resistance: +100% Air resistance: -30% Poison Resistance: +100% Immunity to Poisoned Immunity to Slowed Immunity to Petrified Immunity to Acid

Poisonous Skin

Until your next turn, you will reflexively shoot at the first three enemies moving within the targeted area.

Reactive Shot

Reactive Shot

Restores Vitality per turn, healing the living and dealing physical damage to the undead. Regenerating

Cleared by Bleeding

Blessed Poison Surface/Cloud Restoration

??

??

Character's health cannot drop below 1. If the target is a summon, their lifetime will be prolonged for the duration.

Living on the Edge

Summon's health cannot drop below 1, and the duration for which it exists is extended to match the duration of this status.

Door to Eternity

Reputation

Resist Death

Resist Death

Rested

Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down. Strength +1 Finesse: +1 Intelligence: +1

Being afflicted by Muted, Blind, Crippled or Knocked Down. It First Aid removes the Rested status, Using a Bedroll but does not apply the negative status.

Character is resting

??

Shackling! Created by the caster of the Shackles of Pain Skill. Whenever this character is damaged, the Shackled character will recieve the same amount of damage.

Shackles of Pain

Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies. Sparks can fork up to 2 times, thus hitting a maximum of 6 enemies, 7 with the one hit by the initial attack. Sparks can bounce back to enemies they already hit.

Master of Sparks

Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies.

Sparking Swings

Resting

Shackles of Pain (caster)

Sparkmaster

Sparkstriker

Restores Magic Armor per turn.

Soothing Cold

Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the master. +10% for every point in Summoning.

Set automatically upon summon.

Caster: Character is copying 50% of healing and Armour restoration to linked character. Target: Character is receiving healing and Armour restoration from linked character.

Soul Mate

Soothing Cold

Soul Bond

Soul Mate

From the tutorial tooltip for Source Link: "Your Source connects you to your companions even when you're apart, allowing you to listen to important moments for them. Since you are not nearby for this conversation, your companion will participate in it alone." (Party was split when tooltip popped up) Sourcelinked

Character has wings and floats above the ground. Ignore Surfaces while moving, but NOT clouds. Gain access to the Flight skill, which allows you to fly to a nearby point.

Spread Your Wings

Adds Poison damage to weapon attacks and skills. (Based on how much poison area was cleared)

Siphon Poison

Spread Your Wings

Siphon Poison

Target summon or totem deals +100% more base damage during it's next turn, but then dies. Turn 1: Damage +100% Turn 2: Instantly kills the summon.

Supercharger

Supercharged

Character's damage is increased by nearby characters. Damage: +10% per nearby character (Also includes self!) Thick of the Fight

Thick of the Fight

When this character ends a turn in combat, they immediately get a free turn. Only grants one free turn for each casting of the spell.

Time Warp

Time Warp

Troll Blood

Restores Vitality per turn.

Suffocates nearby characters and attempts to Silence them.

Taking damage that corresponds to their elemental weakness, or Some Trolls have this being afflicted by a status effect associated with their weakness

Vacuum Aura

Vacuum Aura

Healing for 50% damage dealt to Vitality with direct attacks. Life Steal: +50% Vampire

Vampiric Hunger Vampiric Hunger Aura

Adds Poison damage to weapon attacks and skills. Venom Aura replaces Venom Coated, so it looks like the two effect can't be stacked.

Venomous Aura

Adds Poison damage to weapon attacks and skills. Venom Coated will be replaced with Venom Aura on the caster, if Venomous Aura is cast. If Venomous Aura is cast first, Venom Coating does nothing when cast.

Venom Coating Venomous Aura

Venom Aura

Venom Coated

Elemental Arrowheads Blood Arrowhead

Adds Physical damage to weapon attacks and skills.

Fire Arrowhead

Adds Fire damage to weapon attacks and skills.

Oil Arrowhead

Adds Earth damage to weapon attacks and skills.

Poison Arrowhead

Adds Poison damage to weapon attacks and skills.

Water Arrowhead

Adds Water damage to weapon attacks and skills.

Infusions

Acid Infusion

Blessed Ice Infusion

Change Incarnate's element to Acid, unlocking Poison Dart and Corrosive Spray. Geomancer: +3 Source Point: +2 Air Resistance: -20% Poison Resistance: +120% Immunity to Poisoned

Acid Infusion

Change Incarnate's element to Blessed Ice, unlocking Restoration and Healing Ritual. Hydrosophist: +3 Source Point: +2 Fire Resistance: -20% Water Resistance: +120% Immunity to Frozen

Ice Infusion

Change Incarnate's element to Cursed Electricity, unlocking Electric Discharge and Closed Circuit. Aerotheurge: +3 Source Point: +2 Earth Resistance: -20% Air Resistance: +120% Poison Resistance: -20% Cursed Electric Infusion Immunity to Stunned Immunity to Shocked

Electric Infusion

Change Incarnate's element to Electricity, unlocking Electric Discharge. Aerotheurge: +3 Earth Resistance: -20% Air Resistance: +100% Poison Resistance: -20% Immunity to Stunned Immunity to Shocked Unlock a ranged attack for your Incarnate. Magic Armor: +? (Amount depends on your level) Damage: +25% Note: Does not replace other infusions.

Cursed Electric Infusion

Electric Infusion Summoning Incarnate on an Electrified Water or Electrified Blood surface

Farsight Infusion

Farsight Infusion Change Incarnate's element to Fire, unlocking Fireball. Pyrokinetic: +3 Fire Resistance: +100% Water Resistance: -20% Immunity to Burning

Fire Infusion Summoning Incarnate on a Fire surface

Fire Infusion

Necrofire Infusion

Change Incarnate's element to Necrofire, unlocking Fireball and Epidemic of Fire. Pyrokinetic: +3 Source Point: +2 Fire Resistance: +120% Water Resistance: -20% Immunity to Burning Change Incarnate's element to Poison, unlocking Poison Dart. Geomancer: +3 Air resistance: -20% Poiston Resistance: +100% Immunity to Poisoned

Necrofire Infusion

Poison Infusion Summoning Incarnate on a Poison surface

Poison Infusion Unlock Whirlwind and Rush for your Incarnate. Physical Armour: +? (Amount depends on your level) Damage: +25% Note: Does not replace other infusions.

Power Infusion

Unlock Chameleon Cloak and Corrupted Blade for your Incarnate. Movement: +1 Note: Does not replace other infusions.

Shadow Infusion

Unlock Tactical Retreat and a skill to swap places with it's master for your Incarnate. Dodging: +15% Note: Does not replace other infusions.

Warp Infusion

Power Infusion

Shadow Infusion

Warp Infusion Change Incarnate's element to Water, unlocking Restoration. Hydrosophist: +3 Fire Resistance: -20% Water Resistance: +100% Immunity to Frozen Water Infusion

Water Infusion Summoning Incarnate on a Water or Ice surface