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Salundra von Drakenburg Human Soldier Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
49
35
36
43
32
33
28
37
46
28
Fate
fortune
3
4
RESILIENCE
BASIC Skills 43
Athletics Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Intimidate Intuition Leadership Lore (Reikland) Navigation Outdoor Survival Perception Ride Stealth
resolve
3
wounds
3
talents
armour points
Run, jump, and heft
28
Talent Name
Description
Charm others
Luck
+1 Fortune Point
46
Scale surfaces
Read/Write
Can read and write
Head
Weapon Skill is higher
25-44
46
Charm animals
56
Keep in control
43
Avoid things
48
Tolerate alcohol
53
Ignore hardships
41
Coerce others
55
Command others
32
Not get lost
32
Spot details
33
Creep around
28
Make a bargain
32
Read others
55
Know things
37
Subsist out-of-doors
33
Ride a horse
Noble Blood Savvy
Warrior Born
Leather Armour - +1 Armour Point on all Locations Fabulous Hat - Everyone comments on it! Sword - For hitting foes (see Weapons)
01-09
+5 Intelligence (included)
1
Left arm
(or secondary arm)
1
10-24
1
Are noble, which can help
Right arm
(or primary arm)
45-79
3
Body
Trappings Breast Plate - +2 Armour Point to the Body
CORRUPTION
15
90-00
80-89
1
1
Right leg
Left leg
Weapons Name
Skill 62
None
Dagger
62
None
Sword
Dagger - For stabbing foes (see Weapons) Clothes - Keep you warm (and decent!) Uniform - The livery of a soldier
Notes
Range
Damage Qualities +4
None
+2
None
Gunnar Hrolfsson Dwarf SLayer Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
45
26
38
51
34
23
38
28
52
18
Fate
fortune
1
1
RESILIENCE
23
Athletics Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Heal Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth
48
Talent Name Description
Run, jump, and heft
Fearless
Charm others
38
Scale surfaces
52
Charm animals
67
Keep in control
33
Avoid things
18
Make a bargain
43
Coerce others
18
Command others
28
Subsist out-of-doors
23
Ride a horse
63
Tolerate alcohol
63
Ignore hardships
38
Heal wounds
34
Read others
34
Not get lost
34
Spot details
23
Creep around
Trappings Grease - Keeps your hair up, even in the rain!
Flask of Spirits - Keeps the chill from your bones Tattoos - Showing your devotion to Grimnir
(Everything)
25-44
+20 Cool to resist Fear See up to 20 yards in the dark
Resolute
Cause +1 Damage when you
01-09
Right arm
0
Head
Can read and write
10-24
0
Left arm
(or secondary arm)
Charge
90-00
0
Right leg
Weapons Name
Skill 60
None
Dagger
60
None
Axe
armour points
0 (or primary arm)
Night Vision Read/Write
CORRUPTION
18
talents
Craft jewellry
18
wounds
3
BASIC Skills Artisan (Jeweller)
resolve
3
Axe - For smiting foes (see Weapons)
Dagger - For stabbing foes (see Weapons) Clothes - Keep you warm (and decent!)
Notes
Range
Damage Qualities +4
None
+2
None
45-79
80-89
0
0
Body
Left leg
Molrella Brandysnap Halfling Thief Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
23
39
20
32
43
44
46
26
48
50
Fate
fortune
2
3
RESILIENCE
BASIC Skills 47
Athletics
50
Charm
48
Charm Animal Climb Cool Consume Alcohol Endurance Haggle Intimidate Intuition Leadership Navigation Outdoor Survival Perception Pick Lock Ride Stealth
Talent Name
See up to 20 yards in the
Tolerate alcohol
Keep in control Avoid things
42
Ignore hardships
20
Coerce others
50
Command others
26
Subsist out-of-doors
51
Pick locks
54
Creep around
50
Make a bargain
53
Read others
43
Not get lost
53
Spot details
44
Ride a horse
Resistance (Chaos)
Acute Sense (Taste)
Luck
Orientation
dark
Auto-pass first Test to resist
Healing Draught - Drink to Heal 1d10 Wounds
Leather Jack - +1 Armour Point to the whole body. Lock Picks - Let you use the Pick Lock Skill
Short Sword - Also for stabbing (see Weapons)
Right arm
(or primary arm)
01-09
10-24
0
0
Head
imperceptible to others +1 Fortune Point
Always know where north is
80-89
90-00
0
45-79
0
Right leg
1
Left leg
Body
Weapons Name
Skill
Dagger
23
Sling
49
Short Sword
Left arm
(or secondary arm)
You can taste things
23
Sling - For shooting (see Weapons)
Notes You have 12 bullets for your sling.
0
Chaos
Trappings Dagger - For stabbing (see Weapons)
armour points
25-44
Night Vision
32 54
Dodge
talents
Charm others Scale surfaces
CORRUPTION
10
Description
Charm animals
wounds
3
Run, jump, and heft
35 58
resolve
3
Range
None
Damage Qualities +3
None
None
+2
None
60 yards
+6
Pummelling
Ferdinand Gruber Human Wizard Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
42
24
25
28
32
31
27
48
43
23
Fate
fortune
3
3
RESILIENCE
BASIC Skills 31
Athletics Charm Climb Cool Consume Alcohol Endurance Haggle Heal Intimidate Intuition Language (Magick) Leadership Navigation Outdoor Survival Perception Ride Stealth
armour points
23
Talent Name
Charm others
Petty Magic
Can cast simple spells
25
Scale surfaces
Savvy
+5 Intelligence (included)
63
Keep in control
35
Tolerate alcohol
42
Ignore hardships
32
Heal wounds
43
Read others
23
Command others
31
Dodge
talents
Avoid things
23
Make a bargain
25
Coerce others
61
Cast spells
32
Not get lost
32
Spot details
31
Creep around
48
Subsist out-of-doors
31
Ride a horse
Trappings Grimoire - Your book of spells
Wizard uniform - The robes of your College
Read/Write
Coolheaded
CORRUPTION
10
Description
Charm animals
wounds
3
Run, jump, and heft
43
Charm Animal
resolve
3
01-09
0
Can read and write
Head
+5 Willpower (included)
25-44
10-24
0
Right arm
(or primary arm)
0
Left arm
(or secondary arm)
45-79
0
Body
90-00
80-89
0
0
Right leg
Left leg
Weapons Name
Skill
Scythe
Range
47
Damage Qualities
None
+6
Damaging
Scythe - For reaping (see Weapons)
6 Sheets of Parchment - For writing on Quill and ink - For writing with
Notes
Spells Name
Skill
Light
61
Dart
Shock
61 61
Range
Duration Effect
You
43 Mins
43 yards Touch
Instant
Instant
Cause a Damage 0 + SL hit Creates a purplish light. Inflicts a Stunned Condition.
Amris Emberfell High Elf Merchant Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
48
42
28
28
56
48
47
60
43
41
Fate
fortune
1
1
RESILIENCE
60 48
Athletics
51
Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth
talents
01-09
Talent Name
Description
Run, jump, and heft
Acute Sense
See things others do not
Sixth Sense
Ignore Surprise with a
53
Charm animals
48
Keep in control
28
Scale surfaces
38
Tolerate alcohol
48
Avoid things
48
Make a bargain
56
Read others
61
Not get lost
28
Ignore hardships
28
Coerce others
46
Command others
60
Subsist out-of-doors
48
Ride a horse
61
Spot details
48
Creep around
(Vision)
Night Vision Read/Write
0
Simple Intuition Test
Can see 40 yards in the dark Can read and write
Healing Draught - Drink to Heal 1d10 Wounds High Elf Clothing - It’s fine and silky
Scale Hauberk - +2 Armour Points on Body and Legs
Head
25-44
0
armour points 10-24
0
Left arm
Right arm
(or secondary arm)
(or primary arm)
45-79
2
Body 80-89
2
90-00
Left leg
2
Right leg
Trappings Dagger - To stab with (see Weapons)
CORRUPTION
10
Care for Animals Charm others
wounds
1
BASIC Skills Animal Care
resolve
1
Weapons Name
Skill 53
None
Dagger
53
None
Sword
Sword - Also to stab with (see Weapons)
Notes
Range
Damage Qualities +4
None
+2
None
Else Sigloben
Human Witch Hunter Characteristics WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
42
48
32
45
29
28
24
33
48
26
Fate
fortune
2
2
RESILIENCE
28
Charm Charm Animal Climb Cool Consume Alcohol Endurance Haggle Heal Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth
armour points
31
Talent Name
Charm others
Resolute
+1 Damage when Charging
32
Scale surfaces
Night Vision
Can see into 20 yards of
35
Tolerate alcohol
55
Keep in control
28
Dodge
talents Description
Charm animals
Avoid things
45
Ignore hardships
33
Heal wounds
34
Read others
31
Make a bargain
45
Coerce others
34
Command others
38
Subsist out-of-doors
28
Ride a horse
29
Coolheaded
Read/Write
01-09
into Combat
1
Head
darkness +5 Willpower (included)
Can read and write
25-44
Spot details
28
Creep around
Right arm
(or primary arm)
90-00
Breast Plate - +2 Armour Points to the chest Dagger - For stabbing (see Weapons)
Light Armour - +1 Armour Points to all Hit Locations Pistol - For shooting (see Weapons)
Spare Pistol - Fire again without reloading Sword - For stabbing (see Weapons)
Right leg
Left arm
(or secondary arm)
3
Body
1
Left leg
Weapons Name
Skill 56
20 yards
Dagger
42
Sword
42
Pistol (x2)
Notes Powder and shot for 12 shots from her pistols.
1
80-89
1
Trappings
10-24
45-79
1
Not get lost
43
CORRUPTION
15
Run, jump, and heft
48
wounds
4
BASIC Skills Athletics
resolve
4
Range
Damage Qualities +8
Damaging, Impale, Penetrating, Pistol, Reload 1
None
+2
None
None
+4
None