WFRP 4th Edition - Cubicle 7 - Character Sheets - Single Page

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Salundra von Drakenburg Human Soldier Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

49

35

36

43

32

33

28

37

46

28

Fate

fortune

3

4

RESILIENCE

BASIC Skills 43

Athletics Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Intimidate Intuition Leadership Lore (Reikland) Navigation Outdoor Survival Perception Ride Stealth

resolve

3

wounds

3

talents

armour points

Run, jump, and heft

28

Talent Name

Description

Charm others

Luck

+1 Fortune Point

46

Scale surfaces

Read/Write

Can read and write

Head

Weapon Skill is higher

25-44

46

Charm animals

56

Keep in control

43

Avoid things

48

Tolerate alcohol

53

Ignore hardships

41

Coerce others

55

Command others

32

Not get lost

32

Spot details

33

Creep around

28

Make a bargain

32

Read others

55

Know things

37

Subsist out-of-doors

33

Ride a horse

Noble Blood Savvy

Warrior Born



Leather Armour - +1 Armour Point on all Locations Fabulous Hat - Everyone comments on it! Sword - For hitting foes (see Weapons)

01-09

+5 Intelligence (included)

1

Left arm

(or secondary arm)

1



10-24

1

Are noble, which can help

Right arm

(or primary arm)

45-79

3

Body

Trappings Breast Plate - +2 Armour Point to the Body

CORRUPTION

15

90-00

80-89

1

1

Right leg

Left leg

Weapons Name

Skill 62

None

Dagger

62

None

Sword

Dagger - For stabbing foes (see Weapons) Clothes - Keep you warm (and decent!) Uniform - The livery of a soldier

Notes

Range

Damage Qualities +4

None

+2

None

Gunnar Hrolfsson Dwarf SLayer Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

45

26

38

51

34

23

38

28

52

18

Fate

fortune

1

1

RESILIENCE

23

Athletics Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Heal Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth

48

Talent Name Description

Run, jump, and heft

Fearless

Charm others

38

Scale surfaces

52

Charm animals

67

Keep in control

33

Avoid things

18

Make a bargain

43

Coerce others

18

Command others

28

Subsist out-of-doors

23

Ride a horse

63

Tolerate alcohol

63

Ignore hardships

38

Heal wounds

34

Read others

34

Not get lost

34

Spot details

23

Creep around

Trappings Grease - Keeps your hair up, even in the rain!

Flask of Spirits - Keeps the chill from your bones Tattoos - Showing your devotion to Grimnir

(Everything)

25-44

+20 Cool to resist Fear See up to 20 yards in the dark

Resolute

Cause +1 Damage when you





01-09

Right arm

0

Head

Can read and write

10-24

0

Left arm

(or secondary arm)

Charge

90-00

0

Right leg

Weapons Name

Skill 60

None

Dagger

60

None

Axe

armour points

0 (or primary arm)

Night Vision Read/Write

CORRUPTION

18

talents

Craft jewellry

18

wounds

3

BASIC Skills Artisan (Jeweller)

resolve

3

Axe - For smiting foes (see Weapons)

Dagger - For stabbing foes (see Weapons) Clothes - Keep you warm (and decent!)

Notes

Range

Damage Qualities +4

None

+2

None

45-79

80-89

0

0

Body

Left leg

Molrella Brandysnap Halfling Thief Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

23

39

20

32

43

44

46

26

48

50

Fate

fortune

2

3

RESILIENCE

BASIC Skills 47

Athletics

50

Charm

48

Charm Animal Climb Cool Consume Alcohol Endurance Haggle Intimidate Intuition Leadership Navigation Outdoor Survival Perception Pick Lock Ride Stealth

Talent Name

See up to 20 yards in the

Tolerate alcohol

Keep in control Avoid things

42

Ignore hardships

20

Coerce others

50

Command others

26

Subsist out-of-doors

51

Pick locks

54

Creep around

50

Make a bargain

53

Read others

43

Not get lost

53

Spot details

44

Ride a horse

Resistance (Chaos)

Acute Sense (Taste)

Luck

Orientation



dark

Auto-pass first Test to resist

Healing Draught - Drink to Heal 1d10 Wounds

Leather Jack - +1 Armour Point to the whole body. Lock Picks - Let you use the Pick Lock Skill

Short Sword - Also for stabbing (see Weapons)

Right arm

(or primary arm)

01-09

10-24

0

0

Head

imperceptible to others +1 Fortune Point

Always know where north is

80-89

90-00

0

45-79

0

Right leg

1

Left leg

Body

Weapons Name

Skill

Dagger

23

Sling

49

Short Sword

Left arm

(or secondary arm)

You can taste things

23

Sling - For shooting (see Weapons)

Notes You have 12 bullets for your sling.

0

Chaos

Trappings Dagger - For stabbing (see Weapons)

armour points

25-44

Night Vision

32 54

Dodge

talents

Charm others Scale surfaces

CORRUPTION

10

Description

Charm animals

wounds

3

Run, jump, and heft

35 58

resolve

3

Range

None

Damage Qualities +3

None

None

+2

None

60 yards

+6

Pummelling

Ferdinand Gruber Human Wizard Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

42

24

25

28

32

31

27

48

43

23

Fate

fortune

3

3

RESILIENCE

BASIC Skills 31

Athletics Charm Climb Cool Consume Alcohol Endurance Haggle Heal Intimidate Intuition Language (Magick) Leadership Navigation Outdoor Survival Perception Ride Stealth

armour points

23

Talent Name

Charm others

Petty Magic

Can cast simple spells

25

Scale surfaces

Savvy

+5 Intelligence (included)

63

Keep in control

35

Tolerate alcohol

42

Ignore hardships

32

Heal wounds

43

Read others

23

Command others

31

Dodge

talents

Avoid things

23

Make a bargain

25

Coerce others

61

Cast spells

32

Not get lost

32

Spot details

31

Creep around

48

Subsist out-of-doors

31

Ride a horse

Trappings Grimoire - Your book of spells

Wizard uniform - The robes of your College

Read/Write

Coolheaded



CORRUPTION

10

Description

Charm animals

wounds

3

Run, jump, and heft

43

Charm Animal

resolve

3

01-09

0

Can read and write

Head

+5 Willpower (included)

25-44



10-24

0





Right arm

(or primary arm)



0

Left arm

(or secondary arm)



45-79

0

Body

90-00

80-89

0

0

Right leg

Left leg

Weapons Name

Skill

Scythe

Range

47

Damage Qualities

None

+6

Damaging

Scythe - For reaping (see Weapons)

6 Sheets of Parchment - For writing on Quill and ink - For writing with

Notes

Spells Name

Skill

Light

61

Dart

Shock

61 61

Range

Duration Effect

You

43 Mins

43 yards Touch

Instant

Instant

Cause a Damage 0 + SL hit Creates a purplish light. Inflicts a Stunned Condition.

Amris Emberfell High Elf Merchant Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

48

42

28

28

56

48

47

60

43

41

Fate

fortune

1

1

RESILIENCE

60 48

Athletics

51

Charm Charm Animal Climb Cool Consume Alcohol Dodge Endurance Haggle Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth

talents

01-09

Talent Name

Description

Run, jump, and heft

Acute Sense

See things others do not

Sixth Sense

Ignore Surprise with a

53

Charm animals

48

Keep in control

28

Scale surfaces

38

Tolerate alcohol

48

Avoid things

48

Make a bargain

56

Read others

61

Not get lost

28

Ignore hardships

28

Coerce others

46

Command others

60

Subsist out-of-doors

48

Ride a horse

61

Spot details

48

Creep around

(Vision)

Night Vision Read/Write





0

Simple Intuition Test

Can see 40 yards in the dark Can read and write

Healing Draught - Drink to Heal 1d10 Wounds High Elf Clothing - It’s fine and silky

Scale Hauberk - +2 Armour Points on Body and Legs

Head

25-44



0

armour points 10-24

0

Left arm

Right arm

(or secondary arm)

(or primary arm)





45-79



2

Body 80-89

2

90-00

Left leg

2

Right leg

Trappings Dagger - To stab with (see Weapons)

CORRUPTION

10

Care for Animals Charm others

wounds

1

BASIC Skills Animal Care

resolve

1

Weapons Name

Skill 53

None

Dagger

53

None

Sword

Sword - Also to stab with (see Weapons)

Notes

Range

Damage Qualities +4

None

+2

None

Else Sigloben

Human Witch Hunter Characteristics WS

BS

S

T

I

Ag

Dex

Int

WP

Fel

42

48

32

45

29

28

24

33

48

26

Fate

fortune

2

2

RESILIENCE

28

Charm Charm Animal Climb Cool Consume Alcohol Endurance Haggle Heal Intimidate Intuition Leadership Navigation Outdoor Survival Perception Ride Stealth

armour points

31

Talent Name

Charm others

Resolute

+1 Damage when Charging

32

Scale surfaces

Night Vision

Can see into 20 yards of

35

Tolerate alcohol

55

Keep in control

28

Dodge

talents Description

Charm animals

Avoid things

45

Ignore hardships

33

Heal wounds

34

Read others

31

Make a bargain

45

Coerce others

34

Command others

38

Subsist out-of-doors

28

Ride a horse

29

Coolheaded

Read/Write





01-09

into Combat

1

Head

darkness +5 Willpower (included)

Can read and write

25-44





Spot details

28

Creep around

Right arm

(or primary arm)

90-00

Breast Plate - +2 Armour Points to the chest Dagger - For stabbing (see Weapons)

Light Armour - +1 Armour Points to all Hit Locations Pistol - For shooting (see Weapons)

Spare Pistol - Fire again without reloading Sword - For stabbing (see Weapons)

Right leg

Left arm

(or secondary arm)

3

Body

1

Left leg

Weapons Name

Skill 56

20 yards

Dagger

42

Sword

42

Pistol (x2)

Notes Powder and shot for 12 shots from her pistols.

1

80-89

1

Trappings

10-24

45-79

1

Not get lost

43

CORRUPTION

15

Run, jump, and heft

48

wounds

4

BASIC Skills Athletics

resolve

4

Range

Damage Qualities +8

Damaging, Impale, Penetrating, Pistol, Reload 1

None

+2

None

None

+4

None