The Ultimate Guide To Towerlands

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Any guide updates for new versions will be attached at the end of the document The Ultimate Guide to Towerlands (version 1.12) This is a long guide, so for beginners who don’t like reading too much, an abstract is attached below on this first page. Note that this abstract simply tells beginners what pitfalls to avoid early, and doesn’t introduce expert tips. However, experts at this game should try to read the guide in its entirety. One section a day is a fine guideline! Abstract There are 6 parts to the game, consisting of the Tower, Clan, Map, City, Campaign, and PvP. The order for upgrading in the Tower menu is always units → modules →tower level → Looter ' s Hut → other turrets . As the best example, I recommend spending all of your gold on upgrading one unit, then upgrading another unit all the way using what’s left, etc., then move onto upgrading Shrapnel (highest-damage module), then Mechanical Crossbow (next in damage), then Arcane Cannon (best top module), then Armor Plates, then Looter’s Hut, then Gunner Turret, and then Mage Turret. Only put 1 level on the 4th turret: Predatory Hedge. Switch Gunner and Mage Turret around in that order when your Library gets full. Turrets are applied last because they only apply to the Campaign waves, so upgrading these early is a trap many beginners fall for. Your tower level should never be less than 1/3 of your wave level, otherwise, you may start to struggle. In the City, try to upgrade the Gold Mine and Storage in a way that the cost to upgrade either is the same. For the Forge, you should craft any artifact only after the Forge is level 10, otherwise, you’re wasting resources. For the Library, you do have to read that section (page 2), that can’t really be shortened without omitting important information. In the Campaign, you should only advance your wave level after seeing if you can do Clan events easily and after doing as much as possible on the Map don’t be afraid to tackle stuff on the Map higher than your wave level. Put an empty tower in your PvP Defense Tower slot. The order of stuff to buy with gems is Shipwright ' s Dream→ Alchemist → House∈Japan→ Fire Archer → Hunter . However, please try to complete the Battle Pass when you are beginning to get Alchemist for gold instead, it’s important to save on gems! The biggest mistake I made in this game was not completing the Battle Pass! In the Clan tab, Battle Rush (Wednesday event) starts at 1 a.m. EST for all clans. Clan War (weekend event) has various start times (ask your leaders for information on your clan’s start time). Grab Royal Fortress as your tower at tower level 100. Choose a primary class of heroes for each tower build you have and stick with it, don’t mix and match often.

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City There are several important buildings in the City, with some important notes/strategy to keep in mind for each one when playing. -

Gold Mine & Storage: These two buildings should be upgraded in a way that the cost to upgrade either remains similar. Theoretically, you want to upgrade the Gold Mine before the Storage if they have similar costs. The max level is 25 for both buildings. 

For the storage, the 2x gold boost activates at 30% filled. If the progress bar is more than 15% filled, don’t take the gold, just wait for it to fill until 30% instead. However, if it’s less than that and you need the gold for an important upgrade (such as training), feel free to take it!

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Library: This building gives permanent buffs based on how much experience you gain from battles. There are 1, 2, and 3-star research categories. Each buff requires 30 experience to completely max out. Once you rush to wave level 150 in-game (and I mean rush, as you should be speeding through the Battle Pass), there is a certain order I recommend to leveling your first buffs: 1. Experience for the kill (1-star) 2. Increases gold that is mined from seized castles (2-star)  This gives a lot more gold than #3 early and mid-game. 3. Gold for the kill (1-star) 4. Lowers the time necessary to reload active abilities (1-star) 5. Increases units’ attack speed (2-star) 6. Increases critical hit damage (1-star) 7. Increases units’ range of attack (3-star)  This is important everywhere except castles. 8. Increases damage from active skills (3-star) 9. Increases tower strength (1-star) Note: After your 9th research, you can freely choose which order of research to put your experience into, but a very slight recommendation would be to go for Increases damage caused by all Archers and Increases damage caused by Mages, which are both 3-star buffs. Then go for 2-star ones involving modules, then 3-star ones involving damage to enemies

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(goblins, bandits, horde, and undead), then all summoned creatures’ buffs, and finally all turret buffs. Do Increases damage caused by Throwers last. If you have already started your library incorrectly, don’t reset, just follow this path from now on. -

Training Field: The training field will allow you to upgrade units to unlock new abilities. The max level is level 18, which gives level 400 units at max. You must level this up occasionally to raise the max level cap that your units can be at, and you do this by raising your wave level. Try to unlock each wave level restriction before the last unit on your tower gets max level, otherwise your unit leveling may get capped for a while. This is usually the most expensive upgrade and will require you to save up your gold.

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Forge: This building is useful for making artifacts out of the 7 resources you get in this game. Here are the tiers of resources in the game: 

Common Resources  Magma 

Emerald

 Crystal 

Uncommon Resources  Pearl





Metal

Rare

Resources

 Relic  But don’t craft

Mythrile anything until you hit level 10 Forge (max level). After that, only craft

3-star artifacts that require less than 39 of either rare resource, but not both. Try not to craft anything expensive using both uncommon resources either. However, if you see a 3-star artifact recipe that does not require rare resources, always craft it, and dissipate it for Mythrile and Relics if it’s not worth. Likewise, for a 1-star artifact, if you find a recipe that doesn’t cost uncommon resources, craft it, and dissipate it. The resources put in don’t affect the outcome: the buffs are truly random. The purple icon on the statue inside the Forge, will indicate which statue part is coming next to craft in the rotation.

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Artifact Statue: This statue holds any artifacts you may get from playing this game, and has 5 slots. The max level for an artifact is level 10, and you should aim to have each of your 3-star artifacts at level 10 (this is somewhat hard, but you should still try to get the “perfect artifact” — if not, level 8 or 9 with good buffs). There are a lot of buffs that can come from equipped artifacts in this game, and each of these is expressed in %. Here is a link to all of the 3-star level 10 artifact percentages in this game for each of the 5 slots, and do note that the best buffs are highlighted in yellow at the top (best buffs are positioned at top, worst at bottom): https://docs.google.com/spreadsheets/d/1SIlDsMjuZddIAj1MfIFMdGzUe7_Y45DsArAAjSlj-w/edit?usp=sharing You will notice sometimes that there’s room for other buffs once you have these on your artifacts. These extra buffs are up to you. Sometimes you will have to compromise the above buffs for better artifacts, and you’ll have to use your judgment accordingly. For example, some 3-star level 10 artifacts with only 2 buffs are generally worse than 3-star lower-level artifacts with 3 buffs.

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Purchases Building: This building is where most people go to make purchases such as the Pro Subscription, or for good paid units. Tip: If you cancel your pro subscription each month (if you’ve decided to pay for it), you’ll be offered an offer to resubscribe for more gems and gold, so take that offer. Other than that, there is a weekly status chest in the Currency tab that everyone should set a weekly reminder to collect. One tip for this is if you’re about to level up in status, only try to level up your status directly after collecting your weekly chest, because you’ll get a new chest directly after upgrading status (hence it makes sense not to upgrade status just as your status chest comes up, as that will reset the cooldown) . Additionally, your ad bonus (free bonus if Pro) chests stack up in the Currency tab and you can collect them at any time. I recommend waiting until a later wave level to open these chests as the gold from this chest scales with your wave level.

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Map On the Map, you have castles to siege, boss waves to fight, and caravans to attack. Eventually, you will unlock islands, which you can invade, as well as portals for the main unit classes in this game (archers, summoners, and mages). Each of these has a battle associated with them that you need to fight with your tower, and they each show possible rewards they give for completing them. Some information on each of these is provided below: -

Caravans: These are waves that appear from time to time (every 20 mins). Because artifact resources (especially uncommon and rare resources) gained from Caravans are important resources, you should never be losing these. The ad bonus from caravans depends on the gold you get from enemies killed.

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Castles: These are battles in which you attack a map castle to siege it and later receive gold income from the map. For castles, you want to always click on video upgrades (free upgrade for Pro users) to level up castles. Leveling up castles with gold becomes expensive later and is not recommended. The refresh timer on this upgrade seems to be associated with clearing a caravan, so do that often. Castles will be your primary income source in the beginning of the game. A higher-level castle will not necessarily give more gold income than a lower level one. 

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For Castle 2100, Fire Archer is highly recommended but not necessary.

Boss waves: These are like normal tower waves on the Campaign screen without turrets. These sometimes give unique rewards like castles do.

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Islands: These are waves can be defeated primarily for artifact resources, and occasionally, gems. If you are scarce on artifact resources, this is a good place to start. The top island refreshes every day and scales by 50 levels, the left island refreshes every hour and scales by 30 levels, the bottom island refreshes every 30 minutes and scales by 20 levels, and the right island refreshes every 15 minutes and scales by 15 levels. The level at which you can no longer beat an island is informally known as your true power level. This true power level is the maximum wave level you should push to and never more.

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Portals: These are restricted waves (unlocked at wave level 60) in that only certain units can be used on your tower (e.g., the archer portal requires only having archers in your tower, the summoner portal requires only having summoners, and the mage portal requires only having mages). There will be a chest in the middle of the map which you can unlock using the keys Page 5 of 15

received from these portals, and these always give 2 experience levels, so do portals often, but don’t open portal chests until your Library is getting near full. When you are around 140 exp away from a max Library, you should start opening your portal chests as they give more value later in the game, but you do need the exp. A max Library has 720 exp, and you can check how much exp you have by tapping on the Reset button in the Library. On the Map, you should be clearing levels higher than your wave level all the time, don’t be afraid to. This helps a lot with getting new units/resources and game progression in general. Here are some pointers to great units on the map: Zeus is a unit rewarded from the level 30 boss wave, Valkyrie is a unit rewarded from the level 120 castle, Warlock is a unit rewarded from the level 385 boss wave, and Mad Archmage is a unit rewarded from the level 400 castle. The Mad Archmage is the last unit you will get from the Map.

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Tower You can see your primary, secondary, PvP Defense, archer, summoner, and mage tower setups in the Tower menu. Once you reach level 100, go for the Royal Fortress out of the three towers that you are offered at level 100. It is highly recommended to level up your tower to level 150 quickly (and further to complete the Battle Pass) to unlock all of the different parts of your tower, including turret setups. After this, you should focus on getting all of the units from the map, and leveling up the stuff on your tower as you progress. There are different sub-menus to pay attention to once your tower slots are complete: -

Tower: Eventually, you will see different types of towers with different buffs added in the Tower sub-menu. Shipwright’s Dream (SD) is the best tower and is the first tower you should purchase with gems. Later on, it may be helpful to purchase House in Japan (HiJ) as it is the best damaging tower. Your tower strength and level are displayed in the Tower menu, and at higher levels, you want your tower level to be 1/3 of your wave level, but not less. This is because offense is better than defense, and it becomes really expensive to level your tower health later on, with minimal benefit per upgrade. Keep your primary slot (located on the left) for your waves build and your secondary slot for your castle build. Keep your 3rd PvP Defense slot empty.

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Units: A fully upgraded tower contains 8 unit slots. These units have different abilities at increasing levels. Some buffs affect certain classes of units, so it is good to start building your tower with mainly units from your chosen class, although this doesn’t matter as much later in the game as the artifact buffs recommended above apply to different classes. There is technically a fourth class of units called Throwers, but no one actually makes a Thrower build as there aren’t many good ones. Some people do make use of units from an informal fifth class known as buffers. Each unit displays important information such as time to reload, attack type, etc. Buffs to these units are displayed in each category underneath their respective stats. The summoner class has another section dedicated to the summoned creature, which has its own statistics. Pay attention to the statistics of these two sections carefully, as some units can be better or worse than you think. Lastly, pay attention to the attack range of each unit under their statistics, and try to reposition them on your tower accordingly. 

The Defender and Worker are good units if you’re struggling with any castle. Page 7 of 15



Random Fact: Zeus and Mad Archmage cost the same to level up at each level. Level Zeus first then Mad Archmage if you have both. An individual level on Zeus does more than an individual level on the Mad Archmage.

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Modules: A fully upgraded tower contains one top module slot, two middle module slots, and a bottom module slot. The only useful bottom module is the Armor Plate as it’s the only one that still applies against flying enemies. The best middle modules are Shrapnel and Mechanical Crossbow. The best top module is the Arcane Cannon due to its good crowd control and damage. Generally, your modules should be a lower level than your units until your units are at your maximum capped level, where this case may switch.

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Turrets: A fully upgraded tower setup contains 4 turret slots. The Gunner and Mage Turrets are important. These provide buffs to your units. Buffing Turrets should be placed closer to your tower than the other damaging turrets. If you’re running a mages-only wave build, then you can swap out Gunner Turret for Fire Turret. The Looter’s Hut is also a must as the extra gold is valuable. Keep this turret in the 3rd slot, but don’t level it past 1000 as the return diminishes. The last turret you want is Predatory Hedge, but do not level this turret past level 1. It’s pretty much useless to because it doesn’t get buffed by the mage turret, and specifically because it’s a crowd control turret. Please note that you should try to level turrets as sparingly as possible until you reach the endgame, with the exception of Looter’s Hut. This is because turrets only apply to Campaign waves.

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Clan Most people will join a clan for the benefits one brings. You can request resources every 4 hours, which clan members can donate to you in exchange for them receiving gold. Also, there are events very often where you can get numerous resources, along with a Clan Library that gives you different buffs. You can also practice attack a clan member by tapping on their name on the member list, clicking the

button and pressing Attack. It will show you their PvP Defense

Tower from there. That

being said, there are other types of clan features:

-

Clan Wars: Clan Wars is a weekend clan event that takes place for 42 hours. Ask your leaders the time for when it starts and they should tell you. There is a completely different map for this event shown below:

In this map, Points 1-6 give 1

per attack, Points 7-12 give

2 per attack, and Points

13-16

attack. You can remember

this by the number of

give 3 per

diamonds underneath each point in the picture shown. Each point won

by

a clan at the end of the battle gives 100 to the clan. Attacks replenish with an energy system: 5 energy queue up at the beginning and attacks replenish

every 30 minutes.

Any player must collect at least 10 to get rewards from Clan Wars. 

Note: You have to be wave level 30 in order to get artifact rewards from the Clan Wars! The best thing you can do in a clan war is listen to your leaders’ pinned messages and attack accordingly.

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Battle Rush: This is another event that occurs weekly in a clan. In this 1 a.m. EST, Wednesday event, you have to battle waves 5 times throughout the event to get the max number of keys (9). You can fight for keys every hour. The clan has to gather keys as a whole, and certain key milestones that are reached award different levels of rewards from the top-reached chest.

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Clan Library: In the Upgrades menu, there are different buffs a clan as a whole can aim to get. These buffs include Gold for the kill, Increase archers damage, Increase mages damage, Increase summoned creatures damage, Increase tower strength, Increase gold from clan event rewards, and Increase damage of all units in clan events. Once a clan gets an upgrade point by getting 5000 clan experience altogether, only a moderator or leader can assign that point to increase one of these buffs. Clan experience can be obtained in the following ways: 

Map  Caravans - 3 exp each  Islands - 3 exp each  Castles - 10 exp each  Bosses - 10 exp each  Opened Portal Chests - 20 exp each  Note: No points for attacks on individual Portals.



City  Weekly Status chest, can be found in CURRENCY tab in paid units menu (exp according to status is shown in Table 1 below)



Campaign  Waves - 1 exp each



Clan  Battle Rush reward chests (exp per tier of chest shown below in Table 2)  Note: No points earned by those who didn't participate  Clan Wars reward chests (exp per final war outcome shown in Table 3)  Note: 10 stars are a minimum for a player to get in order to receive any clan exp rewards

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Upgrade your units and your modules to help in events more effectively. Make sure to communicate any difficulties with your clan so that they can help you more by providing advice to you.

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The Campaign The main screen of the game when you first enter, has a “Battle” icon, which you can click to do Campaign waves. You need to keep leveling your waves by battling in order to unlock higher levels of the training field and progress further in the game. The maximum legitimately achievable wave level is 5001. Your wave level impacts Clan event difficulty and the level of the caravans you face. If you are struggling in an event, take a break from doing Campaign waves until you can do events easily again. Don’t try to push waves too far accidentally - if you’re noticing a struggle in a previous clan war, it’s a good time to slow down. That being said, the Campaign waves work differently from the other waves in the game. Enemies spawn further back in the forest, and you ideally want to start attacking them at the maximum range possible. Try to adjust the range of each of your most damaging units so that those who do the most damage have the best range. The different types of enemies encountered in these waves and other parts of the game are undead, bandits, horde, and goblins. -

Note: For other waves in the game such as those on the map and events, you should instead adjust the range of your units so that each unit’s range covers the spawn location of the enemy. This spawn location is much closer than in campaign waves. As a result, you may find units with a high range such as Zeus to be better placed further down in the tower according to where the spawn location is. You can judge this spot on the tower better by watching when this unit attacks compared to a higher unit on the tower that has theoretically more range while encompassing the spawn location.

One important thing to know about waves is that Gold for the kill buffs across the game in general only affect a Campaign wave’s Enemies Killed gold. However, the Gold for the kill buff in the Clan Library also affects the ad bonus gold as well – this is the only Gold for the kill buff that does affect it in the game. Campaign waves are also a good source of experience for your Library, apart from chests (which are the best source of experience in the game). Boss waves specifically give a lot of experience, whether in the Map or on Campaign waves. Certain waves also give good gold if the enemies are goblins, and many members of the community tend to farm these waves. Farming is when you purposely lower the strength of your tower to not beat a wave, while also trying to beat as many enemies as you can to maximize your gold income from that wave. Your tower can be Page 12 of 15

lowered primarily by swapping CC units for damage units, but not enough damage to beat the level. Farming is not effective before wave level 2200 and isn’t recommended as you should always be pushing waves to eventually unlock maxed units. That being said, there are some tips to farming past 2200 once you have unlocked max units: -

Find a wave out of the set of goblin waves, that gives the max gold. This is the best farming wave that you can get.

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PvP PvP is an individual-based event where someone can battle players across the globe, and it appears on the Campaign screen. Whenever you log into the game when a PvP event is active, a 2-hour timer will start for PvP, and you have these 2 hours to fight five opponents using energy. You start off with a maximum of 3 energy and 1 energy refreshing every 20 minutes. This means 9 total energy will have accumulated by the time the next refresh occurs, and if you do your first 5 energy flawlessly without any losses, 4 energy will accumulate by the time the next PvP starts. However, since the maximum is 3, it may be worth losing one on purpose (since matchmaking is based on a win streak). The most efficient way of doing PvP, is actually logging on every hour and emptying your PvP energy each time. In addition, I’d recommend purposely losing on your 5th energy/attack after each opponents refresh (so that your 6th energy will clear the 5th opponent). However, if you lose to someone unexpectedly, then there is no point in losing again purposely to another opponent before your opponents refresh. I always recommend putting Defender on the tower you’re attacking with (you shouldn’t be attacking with your third slot and should remove Defender from this slot). He will give some invincibility with his level 25 ability that will help win more battles. However, if you still cannot win a battle, I recommend replacing your lowest damaging unit with Worker. Worker will allow you to recover some tower health and will act as an added “fake tower health” to your tower, which means that if your tower health is not a concern, then you don’t need to add Worker. Both of these units ideally should be leveled to 400 for their buffs. There is a specific order I recommend to doing PvP when you need 0.5x speed to win battles: 1. Wait 1 second, and then tap Defender’s ability. The opponent’s Defender (if they have one) will trigger before yours, which you want. 2. Once their Defender’s invincibility has fallen, tap any summoners’ abilities you may have (such as Light Archer’s), because your Defender will fall shortly after and you need those summoned creatures to distract attacks from your tower. 3. Once your tower starts taking more than 20% damage, tap Worker and he will heal your tower. 4. Tap all remaining active abilities for any damage-based units you may have Page 14 of 15

This order will not guarantee you win battles (especially if they’re 4 times your tower level) but this should help you win against most people. Note that there are sometimes unbeatable cheaters, and the ones that can’t be beaten through the above strategy should be reported to Black Bears. Here are the current prices for each game element in the current PvP rotation, with the best ones in orange: -

Ent: 200

,

-

Stronghold: 500 , 30

-

Builder: 1500

,

-

Hand of the

-

Demon Hunter: 1350

-

Predatory Hedge:

900 , 550

-

Exploding: 1400

, 750

-

Ice Master:

Stone Golem: 600 , 200 ,

400

1680 , 1000

There is a method to when. If you

100

calculating which units you should go for, and

get 3 crowns and 13 per PvP battle, you will need 1002/3 = 334

battles to get

Ice Master. 334 battles

times 13 means you can get 4342 by the time

you unlock Ice

Master, so you should

try to buy stuff along the way before then

anyways to help you out in the game.

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