~SCARNE’S« &V cYC^° Pe O/4 All the Rules for All the Games You’ll Want to Play BY THE WORLD’S FOREMOST AUTHORITY DN CAR
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~SCARNE’S« &V cYC^° Pe O/4
All the Rules for All the Games You’ll Want to Play BY THE WORLD’S FOREMOST AUTHORITY DN CARDS & GAMBLING
JOHN SCARNE
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Scame’s
ENCYCLOPEDIA OF CARD GAMES by John Scarne
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PERENNIAL LIBRARY
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Harper
& Row,
Publishers,
Grand Rapids, Rapids, Philadelphia,
St.
New York
Louis, San Fr Francisco
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London, Singapore, Sydney, Tokyo, Toronto ft
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The material
in this
book has been excerpted, with
Games by John Scame (Harper & Row, Portions appearing in Chapters
alterations
and additions, from Scarne’s Encyclopedia of
1973).
2, 3,
9 and 12 taken in part
from Scarne on Cards by John
Scarne. Copyright 1949 by John Scarne. Reprinted by permission of the publishers,
Crown
Publishers Inc.
Rules appearing in Chapter 7 condensed from The
Laws of Contract
Bridge. Copyright 1963 by
American Contract Bridge League. Reprinted by permission of the American Contract
the
Bridge League.
Rules appearing in Chapter 7 condensed from The Laws of Contract Bridge. Copyright 1935 by the National Laws Commission. Reprinted by permission of the National Laws Commission. Excerpts appearing in Chapters 7, 13, 14 and 17 taken from Official Rules of Card Games.
Copyright 1966 by United States Playing Card Company. Reprinted by permission of the United States Playing Card Company. Material appearing on pages 138 to 140 taken from The Complete Card Player. Copyright 1945 by Albert A. Ostrow. Reprinted by permission of McGraw-Hill Book Company. Portions appearing in Chapters 16 and 22 taken in part from Scarne’s Complete Guide to Gambling by John Scarne. Copyright 1961 by John Scarne. Reprinted by permission of the publishers,
Simon and
Schuster.
Portions appearing in Chapter 18 taken in part from Skarney by John Scarne. Copyright 1967
by John Scarne Games, Inc. Reprinted by permission of John Scarne Games, Inc. Portions appearing in Chapter 21 taken from 100 Ways to Play Solitaire. Copyright 1939 by Whitman Publishing Company. Reprinted by permission of the United States Playing Card
Company. Scamey Baccarat®, Skarney® Copyright and
their contents
© John Scame Games, Inc. The designs and names are trade-marked
copyrighted and no part of these games can be reproduced
permission from their owner and distributors: John
Bergen,
New
Scame Games,
Inc.,
in any form without written 4319 Meadowview Avenue, North
Jersey 07047.
scarne’s encyclopedia of card games. Copyright © 1973, 1983 by John Scame Games, Inc. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. For information address Harper & Row, Publishers, Inc. 10 East 53rd Street, New York, ,
N.Y. 10022.
Library of Congress Cataloging in Publication Data
Scame, John.
Scame s Encyclopedia of
card games.
(Harper colophon books; CN/1052) “Portions,
previously appeared in
Includes index. 1.
Cards.
I.
—Tp.
verso.
Title?
GV 1243.S27
1983
ISBN 0-06-273155-6 01 00
Scame ’s Encyclopedia of games”
**
.
795.4
83-47571
(pbk.)
RRD
20 19 18 17
FA BR
GV 1 243 „S27 1995x
Contents
Chapter
1
General Rules Applying to
Chapter 2
Draw Poker,
Chapter
3
Stud Poker, 33
Chapter
4
Rummy Games,
All
Card Games,
6
56
Chapter 5
Gin Rummy, 86
Chapter 6
Canasta, 100
Chapter
7
Bridge: Contract and Auction, 120
Chapter
8
Other
Chapter
9
Pinochle with
Chapter 10
Games
in
the Whist Family, 157
Its
Many
Variations, 169
Other Members of the Bezique Family, 203
(
How
Chapter 11
Cribbage and
Chapter 12
Casino, 230
Chapter 13
The Big Euchre Family, 236
Chapter 14
The Heart Group, 263
Chapter 15
The All-Fours Group, 271
Chapter 16
Banking Card Games, 278
Chapter 17
The Stops Games, 329
It
Is
Played, 223
1
Contents
How
Chapter 18
Skarney^ and
Chapter 19
Children and Family Card Games, 361
Chapter 20
Miscellaneous Card Games, 370
Chapter 21
Solitaire
Chapter 22
Cheating at Card Games, 425
Glossary, 442
It
Is
Played, 338
and Patience Games, 388
CHAPTER
1
General Rules Applying to
All
Card Games
Certain customs of card play are so well established that it is unnecessary to repeat them as part of the rules for each and every
double deck is formed by mixing two 52-card packs together, and so has 104 cards
game. The following rules can be assumed to apply to any game, in the absence of any law
triple-deck packet
expressly stating a different rule.
The standard deck or pack of 52 cards coneach identified by
its
symbol,
or pip; spades
(4), hearts (