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// automatically saved persistent symbols: persistent extern user INDEX con_iLastLines=(INDEX)5; tmp_af[0]=(FLOAT)0; tmp

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// automatically saved persistent symbols: persistent extern user INDEX con_iLastLines=(INDEX)5; tmp_af[0]=(FLOAT)0; tmp_af[1]=(FLOAT)0; tmp_af[2]=(FLOAT)0; tmp_af[3]=(FLOAT)0; tmp_af[4]=(FLOAT)0; tmp_af[5]=(FLOAT)0; tmp_af[6]=(FLOAT)0; tmp_af[7]=(FLOAT)0; tmp_af[8]=(FLOAT)0; tmp_af[9]=(FLOAT)0; tmp_af[10]=(FLOAT)0; tmp_af[11]=(FLOAT)0; tmp_af[12]=(FLOAT)0; tmp_af[13]=(FLOAT)0; tmp_af[14]=(FLOAT)0; tmp_af[15]=(FLOAT)0; tmp_af[16]=(FLOAT)0; tmp_af[17]=(FLOAT)0; tmp_af[18]=(FLOAT)0; tmp_af[19]=(FLOAT)0; tmp_ai[0]=(INDEX)0; tmp_ai[1]=(INDEX)0; tmp_ai[2]=(INDEX)0; tmp_ai[3]=(INDEX)0; tmp_ai[4]=(INDEX)0; tmp_ai[5]=(INDEX)0; tmp_ai[6]=(INDEX)0; tmp_ai[7]=(INDEX)0; tmp_ai[8]=(INDEX)0; tmp_ai[9]=(INDEX)0; persistent extern user INDEX tmp_i=(INDEX)0; persistent extern user FLOAT tmp_fAdd=(FLOAT)0; persistent extern user INDEX fil_bPreferZips=(INDEX)0; persistent extern user INDEX fil_iReportStats=(INDEX)0; persistent extern user INDEX gam_iMaxSaveGameSize=(INDEX)4194304; persistent extern user INDEX plr_iControlMode=(INDEX)1; persistent extern user INDEX gam_iBlood=(INDEX)2; persistent extern INDEX m_pixScreenWidth=(INDEX)1024; persistent extern INDEX m_pixScreenHeight=(INDEX)768; persistent extern user FLOAT snd_fSoundVolume=(FLOAT)0; persistent extern user FLOAT snd_fMusicVolume=(FLOAT)0; persistent extern user INDEX wld_bTextureLayers=(INDEX)111; persistent extern user INDEX gap_iRefreshRate=(INDEX)0; persistent extern user INDEX inp_bInvertMouse=(INDEX)0; persistent extern user FLOAT inp_fMouseSensitivity=(FLOAT)4; persistent extern INDEX m_iDisplayDepth=(INDEX)2; persistent extern INDEX m_bShowSkillCard=(INDEX)0; persistent extern user FLOAT mdl_fLODMul=(FLOAT)1; persistent extern user INDEX inp_iKeyboardReadingMethod=(INDEX)2; persistent extern user INDEX inp_bAllowMouseAcceleration=(INDEX)1; persistent extern user INDEX inp_bMousePrecision=(INDEX)0; persistent extern user FLOAT inp_fMousePrecisionFactor=(FLOAT)4; persistent extern user FLOAT inp_fMousePrecisionThreshold=(FLOAT)10; persistent extern user FLOAT inp_fMousePrecisionTimeout=(FLOAT)0.25; persistent extern user INDEX inp_bFilterMouse=(INDEX)0; persistent extern user INDEX inp_bAllowPrescan=(INDEX)1; persistent extern user INDEX inp_i2ndMousePort=(INDEX)0; persistent extern user INDEX inp_bInvert2ndMouse=(INDEX)0;

persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent

extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern

user INDEX inp_bFilter2ndMouse=(INDEX)0; user FLOAT inp_f2ndMouseSensitivity=(FLOAT)1; user INDEX inp_b2ndMousePrecision=(INDEX)0; user FLOAT inp_f2ndMousePrecisionFactor=(FLOAT)4; user FLOAT inp_f2ndMousePrecisionThreshold=(FLOAT)10; user FLOAT inp_f2ndMousePrecisionTimeout=(FLOAT)0.25; user INDEX inp_bMsgDebugger=(INDEX)0; user INDEX inp_iMButton4Up=(INDEX)131072; user INDEX inp_iMButton4Dn=(INDEX)131136; user INDEX inp_iMButton5Up=(INDEX)65536; user INDEX inp_iMButton5Dn=(INDEX)65568; user INDEX inp_ctJoysticksAllowed=(INDEX)8; user INDEX inp_bForceJoystickPolling=(INDEX)0; user INDEX inp_bAutoDisableJoysticks=(INDEX)0; user INDEX ogl_bUseCompiledVertexArrays=(INDEX)101; user INDEX ogl_bExclusive=(INDEX)1; user INDEX ogl_bAllowQuadArrays=(INDEX)1; user INDEX ogl_iTextureCompressionType=(INDEX)1; user INDEX ogl_iMaxBurstSize=(INDEX)0; user INDEX ogl_bGrabDepthBuffer=(INDEX)0; user INDEX ogl_bHardFinish=(INDEX)0; user INDEX ogl_iFinish=(INDEX)0; user INDEX ogl_bTruformLinearNormals=(INDEX)1; user INDEX ogl_bAlternateClipPlane=(INDEX)1; user INDEX d3d_bUseHardwareTnL=(INDEX)1; user INDEX d3d_iMaxBurstSize=(INDEX)0; user INDEX d3d_iVertexRangeTreshold=(INDEX)99; user INDEX d3d_bAlternateDepthReads=(INDEX)0; user INDEX d3d_iFinish=(INDEX)0; user INDEX d3d_iVertexBuffersSize=(INDEX)1024; INDEX d3d_bFastUpload=(INDEX)1; user INDEX gap_iUseTextureUnits=(INDEX)4; user INDEX gap_iTextureFiltering=(INDEX)21; user INDEX gap_iTextureAnisotropy=(INDEX)1; user FLOAT gap_fTextureLODBias=(FLOAT)0; user INDEX gap_bAggressiveAnisotropy=(INDEX)0; user INDEX gap_bAllowGrayTextures=(INDEX)1; user INDEX gap_bUseOcclusionCulling=(INDEX)1; user INDEX gap_bOptimizeStateChanges=(INDEX)1; user INDEX gap_iOptimizeDepthReads=(INDEX)1; user INDEX gap_iOptimizeClipping=(INDEX)1; user INDEX gap_iSwapInterval=(INDEX)0; user INDEX gap_iDithering=(INDEX)2; user INDEX gap_iDepthBits=(INDEX)0; user INDEX gap_bForceTruform=(INDEX)0; user INDEX gap_iTruformLevel=(INDEX)0; user INDEX mdl_bRenderDetail=(INDEX)1; user INDEX mdl_bRenderSpecular=(INDEX)1; user INDEX mdl_bRenderReflection=(INDEX)1; user INDEX mdl_bAllowOverbright=(INDEX)1; user FLOAT mdl_fLODAdd=(FLOAT)0; user INDEX mdl_iLODDisappear=(INDEX)1; user INDEX mdl_iShadowQuality=(INDEX)1; user FLOAT ska_fLODAdd=(FLOAT)0; user INDEX ska_iShadowQuality=(INDEX)2; user INDEX ska_bUseHardwareShaders=(INDEX)1; user INDEX ska_iMaxWeightsPerVertex=(INDEX)4; user INDEX ska_bAllowBonesAdjustment=(INDEX)1; user INDEX sha_iResetConstRegisters=(INDEX)0; user INDEX sha_iOptimizeShaders=(INDEX)2;

persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent

extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern

user INDEX ter_bUseHardwareShaders=(INDEX)1; user INDEX ter_bUseTopMap=(INDEX)1; user INDEX ter_bUpdateTopMapOnEdit=(INDEX)0; user FLOAT gfx_tmProbeDecay=(FLOAT)200; user INDEX gfx_iProbeSize=(INDEX)768; user INDEX gfx_bClearScreen=(INDEX)0; user INDEX gfx_bDecoratedText=(INDEX)1; user INDEX gfx_bSeparateTripleHead=(INDEX)0; user INDEX gfx_bDisableMultiMonSupport=(INDEX)1; user INDEX gfx_bDisableWindowsKeys=(INDEX)1; user INDEX tex_iNormalQuality=(INDEX)0; user INDEX tex_iAnimationQuality=(INDEX)11; user INDEX tex_bFineEffect=(INDEX)0; user INDEX tex_bFineFog=(INDEX)1; user INDEX tex_iNormalSize=(INDEX)11; user INDEX tex_iAnimationSize=(INDEX)11; user INDEX tex_iEffectSize=(INDEX)7; user INDEX tex_iFogSize=(INDEX)7; user INDEX tex_bCompressGrayscale=(INDEX)1; user INDEX tex_bCompressAlphaChannel=(INDEX)0; user INDEX tex_bAlternateCompression=(INDEX)0; user INDEX tex_bAggressiveCompression=(INDEX)1; user INDEX tex_bDynamicMipmaps=(INDEX)1; user INDEX tex_iDithering=(INDEX)3; user INDEX tex_iFiltering=(INDEX)-2; user INDEX tex_iEffectFiltering=(INDEX)4; user INDEX tex_bProgressiveFilter=(INDEX)0; user INDEX shd_iStaticSize=(INDEX)8; user INDEX shd_iDynamicSize=(INDEX)8; user INDEX shd_bFineQuality=(INDEX)1; user INDEX shd_iAllowDynamic=(INDEX)1; user INDEX shd_bDynamicMipmaps=(INDEX)1; user INDEX shd_iFiltering=(INDEX)3; user INDEX shd_iDithering=(INDEX)1; user FLOAT shd_tmFlushDelay=(FLOAT)30; user FLOAT shd_fCacheSize=(FLOAT)16; user INDEX shd_bCacheAll=(INDEX)0; user INDEX shd_bAllowFlats=(INDEX)1; INDEX shd_iForceFlats=(INDEX)0; user INDEX gfx_iLensFlareQuality=(INDEX)3; user INDEX wld_bRenderMirrors=(INDEX)1; user FLOAT wld_fEdgeOffsetI=(FLOAT)0; user FLOAT wld_fEdgeAdjustK=(FLOAT)1; user INDEX wld_iDetailRemovingBias=(INDEX)3; user INDEX wed_bUseBaseForReplacement=(INDEX)0; user INDEX dbg_bShowFreeMemory=(INDEX)0; user INDEX dbg_bShowDeletedObjectsFromStock=(INDEX)0; user FLOAT gfx_fBrightness=(FLOAT)0; user FLOAT gfx_fContrast=(FLOAT)1; user FLOAT gfx_fGamma=(FLOAT)1; user FLOAT gfx_fBiasR=(FLOAT)1; user FLOAT gfx_fBiasG=(FLOAT)1; user FLOAT gfx_fBiasB=(FLOAT)1; user INDEX gfx_iLevels=(INDEX)256; user INDEX gfx_iStereo=(INDEX)0; user INDEX gfx_bStereoInvert=(INDEX)0; user INDEX gfx_iStereoOffset=(INDEX)10; user FLOAT gfx_fStereoSeparation=(FLOAT)0.25; user INDEX snd_bLinearVolume=(INDEX)1; user FLOAT snd_tmMixAhead=(FLOAT)0.2;

persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent

extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern

user INDEX snd_iInterface=(INDEX)1; user INDEX snd_iDevice=(INDEX)-1; user INDEX snd_iFormat=(INDEX)3; user INDEX snd_iMaxExtraChannels=(INDEX)32; user FLOAT snd_tmOpenFailDelay=(FLOAT)0.5; user INDEX snd_iMaxVoices=(INDEX)20; user INDEX snd_iMaxSameSounds=(INDEX)5; user INDEX snd_bUseHeadphones=(INDEX)0; user INDEX snd_bUseEnvironmentFX=(INDEX)1; user INDEX snd_iEmulationType=(INDEX)0; user INDEX gam_bPretouch=(INDEX)0; user CTString cmd_cmdOnTick=""; user CTString cmd_cmdOnChat=""; user INDEX ent_bReportSpawnInWall=(INDEX)0; user CTString net_strLocalHost=""; user CTString net_strLocationCode=""; user INDEX net_bLookupHostNames=(INDEX)0; user INDEX net_iCompression=(INDEX)1; user INDEX net_bReportPackets=(INDEX)0; user INDEX net_iMaxSendRetries=(INDEX)10; user FLOAT net_fSendRetryWait=(FLOAT)0.5; user INDEX net_bReportTraffic=(INDEX)0; user INDEX net_bReportICMPErrors=(INDEX)0; user INDEX net_bReportMiscErrors=(INDEX)0; user INDEX ser_bClientsMayPause=(INDEX)1; user INDEX ser_bEnumeration=(INDEX)1; user FLOAT ser_tmKeepAlive=(FLOAT)0.1; user FLOAT ser_tmPingUpdate=(FLOAT)3; user INDEX ser_bWaitFirstPlayer=(INDEX)0; user INDEX ser_iMaxAllowedBPS=(INDEX)10000; user CTString ser_strIPMask=""; user CTString ser_strNameMask=""; user INDEX ser_bInverseBanning=(INDEX)0; user CTString ser_strMOTD=""; user FLOAT ser_fPositionTreshold=(FLOAT)0.05; user FLOAT ser_fOrientationTreshold=(FLOAT)0.15; user INDEX ser_iMaxBufferSize=(INDEX)262144; user INDEX cli_iSendBehind=(INDEX)3; user INDEX cli_iMaxBPS=(INDEX)75000; user INDEX cli_iMinBPS=(INDEX)100; user FLOAT cli_fTickDropRate=(FLOAT)0; user INDEX cli_iFPSLimit=(INDEX)30; user INDEX net_iGraphBuffer=(INDEX)100; user INDEX gam_iPrecachePolicy=(INDEX)2; user FLOAT inp_fIFeelGain=(FLOAT)1; INDEX m_iDisplayAdapter=(INDEX)0; INDEX m_bActiveFullScreen=(INDEX)0; INDEX m_bAutoAdjustAudio=(INDEX)1; INDEX m_bShowAllLevels=(INDEX)0; user INDEX m_iVideoSetup=(INDEX)1; user INDEX m_bWideScreen=(INDEX)0; user FLOAT m_tmDisplayModeReport=(FLOAT)0.5; user CTString g_strGameName="g_strGameName_Rakion"; user CTString m_strNetworkSettings=""; user INDEX m_bAutoPlayDemos=(INDEX)1; INDEX m_bBroadcasting=(INDEX)0; user INDEX m_pixEffectLevel=(INDEX)40; user FLOAT _fCameraSpeed=(FLOAT)0; user INDEX _bSkipRangeShoot=(INDEX)1; user INDEX hud_iFPSGraphSpeed=(INDEX)4;

persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent persistent

extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern extern

user INDEX hud_iFPSGraphMax=(INDEX)100; user INDEX hud_bShowTime=(INDEX)0; user INDEX hud_bShowClock=(INDEX)0; user INDEX dem_iProfileRate=(INDEX)5; user INDEX hud_bShowNetGraph=(INDEX)0; user FLOAT gam_fManaTransferFactor=(FLOAT)0.5; user FLOAT gam_fExtraEnemyStrength=(FLOAT)0; user FLOAT gam_fExtraEnemyStrengthPerPlayer=(FLOAT)0; user INDEX gam_iInitialMana=(INDEX)100; user INDEX gam_iScoreLimit=(INDEX)100000; user INDEX gam_iFragLimit=(INDEX)20; user INDEX gam_iTimeLimit=(INDEX)0; user INDEX gam_ctMaxPlayers=(INDEX)8; user INDEX gam_bWaitAllPlayers=(INDEX)0; user INDEX gam_bFriendlyFire=(INDEX)0; user INDEX gam_bPlayEntireGame=(INDEX)1; user INDEX gam_bWeaponsStay=(INDEX)1; user INDEX gam_bAmmoStays=(INDEX)1; user INDEX gam_bHealthArmorStays=(INDEX)1; user INDEX gam_bAllowHealth=(INDEX)1; user INDEX gam_bAllowArmor=(INDEX)1; user INDEX gam_bInfiniteAmmo=(INDEX)0; user INDEX gam_bRespawnInPlace=(INDEX)1; user INDEX gam_iCredits=(INDEX)-1; user FLOAT gam_tmSpawnInvulnerability=(FLOAT)3; user INDEX gam_bGibs=(INDEX)1; user INDEX gam_bUseExtraEnemies=(INDEX)1; user INDEX gam_iStartDifficulty=(INDEX)1; user INDEX gam_iStartMode=(INDEX)0; user INDEX gam_iMaxMainDevice=(INDEX)2; user INDEX gam_bResourceShare=(INDEX)0; user INDEX gam_iDeviceShare=(INDEX)0; user CTString gam_strGameSpyExtras=""; user CTString gam_strCustomLevel=""; user CTString gam_strCustomTex=""; user INDEX gam_iTeamCount=(INDEX)2; user CTString gam_strSessionName="Unnamed session"; user CTString gam_strJoinAddress="serveraddress"; user INDEX gam_bEnableAdvancedObserving=(INDEX)0; user FLOAT con_fHeightFactor=(FLOAT)0.5; user FLOAT con_tmLastLines=(FLOAT)5; CTString sam_strLastRenderer="nVidia GeForce series"; INDEX sam_iLastSetup=(INDEX)1; user FLOAT gfx_fEnvParticlesDensity=(FLOAT)1; user FLOAT gfx_fEnvParticlesRange=(FLOAT)1; user FLOAT plr_fFOV=(FLOAT)80; user INDEX plr_bShowStatusBar=(INDEX)1; user INDEX plr_bCreateShadow=(INDEX)1; user INDEX plr_bAdjustBonesAbs=(INDEX)1; user INDEX hud_bShowGameInterface=(INDEX)1; user INDEX gam_iMode=(INDEX)1; user INDEX plr_bShowRadar=(INDEX)1; user INDEX plr_bShowNum_HP_AP=(INDEX)0; user INDEX plr_bShowHPBar=(INDEX)0;