Learning Chess Workbook Step 5.pdf

ISBN 90-77275-51-7 lSI edition Publisher: Van Wijgerden Drawings: Rupert van der Linden Information: www.stappenmethode

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ISBN 90-77275-51-7 lSI edition

Publisher: Van Wijgerden Drawings: Rupert van der Linden Information: www.stappenmethode.nl E-mail: [email protected] © Copyright 2005: Van Wijgerden All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any other fonn or by any means without pennission in writing from the publisher.

Workbook

Step 5

--�

Name:

-----

Date of birth:

Street:

Place:

Club:

Trainer:

1

st

3rd

step completed: step completed:

2nd step completed:

4th

step completed:

Material and time Evaluating a position in tenns of material is easy. All you have to do is count: queen

=

9 points, rook

=

5 points, etc. Now that you have taken your chess skills to a higher level, you will find that this way of evaluating positions is too simplistic. It is also important to take into account the dimension of time not the time on your clock, but the time on the board.

III I'

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Lead in development In the position on the left, White has a temporal advantage of three moves. White has already developed both his bishops and he has already castled.

Badly positioned pieces On the right, Black requires two moves to bring the knight on a5 back into play.

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White not only has a slight lead in development, but he can also exploit the poor position of Black's knight. The knight cannot take part in the defence of the kingside. Many of White's pieces are aimed at Black's king. The appropriate course of action is therefore an attack on the king:

1. Qa4 (to the kingside with a gain of tempo) 1. b6 2. Qh4 h6 3. Bxh6 gxh6 4. Qxh6 Nb7 (there is no much else) s. NgS NcS 6. Bh7+ KhS 7. Bc2+ KgS S. Re3 and 9. Rg3. White has a clear •••

advantage on the kingside. The black knight was unable to join

the defences. The following three positions have been taken from a game between Leo Kerkhoff and Eddie Scholl. Kerkhoff cleverly exploits his lead in development while Scholl rather neglects to develop his pieces. The first diagram arises after 1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. BgS c6 S. Be2 Nbd7 6. NfJ Qc7 7. Qd2

bS? (Black should have followed up with 7.... Bg7) . The side with the temporal advantage should: • find concrete targets • open up the position

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White opens up the position

A bishop sacrifice that can­

The position has been

to get at the uncastled king.

not be accepted. White wins

opened up and Black has not

This is well worth a pawn: S.

after 13. ... Qxf4 14. Qxf4

been able to develop his

Nxf4 15. Bxc6+ Bd7 16.

pieces. The end is near. 16.

eS dxeS 9. dxeS NxeS 10. NxeS QxeS 11. 0-0-0 Be6 12. BfJ NdS 13. Bf4! 2

Rxd7. The game continued

QxdS Qxf4+ 17. Kbl. Black

13 Qf6 14. BxdS BxdS 15. NxdS cxdS.

resigned. The position after

• .•.

17. . . . f6 is hopeless.

Fifth step

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7

Pawn ending

Breakthrough:

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Key squares:

Pawn ending

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The use of pawns Pawns are important. They have a number of different functions:

1.1.1. .1.

Protecting the castled king.

Defending pieces, by cover­

Controlling squares, and

ing them (Nf6, Nc3) and

thereby restricting the mobi­

shielding them off (Bd6) .

l ity of enemy pieces.

In both diagrams the pawns form a formation. We refer to

1.1.

1.1.1.

this formation as the pawn

1.1.

I. I. � I. � � �

structure. The pawn structure has not yet been full y determined. On the left, onl y the pawns on e4 and e5 are fixed. On the right, the structure is almost completely fixed.

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1.1.1.

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On the left, the pawns on d4

1.1. � �

and e5 are attacking each other; hence, there is tension tension in the cluster of pawns on c4, d4, c5 and d5 . It is usually advantageous to maintain the tension.

1.1.

� �

in the centre. At right, there is

� � �

In those positions where

l

Demolishing the structure of your opponent can give you the advantage. On the left, Black demolishes the white structure with 1. ...

b4. This move leaves White

with a weak doubled b-pawn. On the other side White plays the strong 1. f5. On the right,

1. f6 demolishes the castled

king's protective pawn shield.

1.1.1.

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Fijih step

Pawn race The march of passed pawns towards their promotion squares can be likened to a race. A lot of things can happen during such a race.

The race in this diagram is not

Both pawns require a further

Reaching the finish line at the

very exciting. The white pawn

three moves. But note that

same time does not always

no further than the 3rd rank: 1.

White will queen with check

lead to a draw. Here White

on b8: 1. b6 g3 2. b7 g2 3.

b6 g4 2. b7 g3 3. b8Q.

b8D+.

has a winning X-ray check: I. h7 b2 2. h8Q blQ 3. Dh7+.

Another tie. This time there is

A one-sided race. White's

White is ahead, but the black

no X-ray check. Rather, Black

pawn simply marches on, but

king is inside the square of the

is mated: 1. e7 f2 2. e8D f1 Q 3. Qa4 mate.

Black's pawn can be stopped.

pawn. White can shield off

Black's king is outside the

the king and win: 1. Kb5

square of the pawn: 1. g6 d3 2. Kf3 and White wins.

Kd6 2. Kb6 Kd7 3. a6 Kc8 4. a7.

queens; the black pawn gets

l. Kb6 Black queens with

Racing with 1. ... e5 is bad.

The white pawn is doomed

White will pick up the new

while the black pawn is free

check. White must assist the

queen with Qf8+ and Qe8+.

to go. All the same, White can

pawn by 1. Ka6 g2 2. c7 Kd7

Black should go after the a­

draw with 1. Kti (threatening

3. Kb7.

pawn with 1. ... Ke7.

2. e6) 1. ... Kxe5 2. Kg6.

White must be careful. After

15

Pawn ending

16

Pawn ·race:

A

Fifth step

Pawn ending

Pawn race:

B

17