Graphic Thinking for Architects & Designers TH RD E ITION Graph·c Thinking for Architects & Designers PAUL ASE
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Graphic Thinking
for Architects
& Designers
TH RD E ITION
Graph·c Thinking
for Architects
& Designers
PAUL ASEAU
JOHN WILEY & SONS, INC.
New Yor k
Chich ester
Weinheim
Brisb ane
Singapor e
Toron to
Thi s book is printed on acid-free paper. Copyright
il'
e
2001 by John Wil ey & Sons . All rights re served .
Publish ed simultaneou sly in Canada . Int erior D esign: Da vid Levy
No part of thi s p ublication may be reprod uce d, stored in a retrieval syst em or transmitted in any form or by an y me ans, electronic, m echanical , photocopying, recording, scanning or otherwise, excep t as permitted under Sections 107 or 108 of the 1976 United Stat es Copyright Act, without either the prior w ritten pe rm ission of th e Publisher, or authorization through payment of th e appropriate p er -cop y fe e to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 0192 3, 1978) 750-8400, fax 1978) 750-4744. Requests to the Publi sh er for p er m iss io n sho u ld be add ressed to the Permissions Department , John Wiley & Sons, Inc ., 605 Third Avenue, New York , NY 10158-0012, (212) 850-6011 , fax (212) 850-6008, E-Mail: PERMREQ@WILEYCOM. This publication is design ed to provide accurate and author itative information in re gard to th e subject matter covered. It is sold with th e under standing th at th e publish er is no t engaged in rendering professional se rvices . If professional advice or othe r expe rt ass istance is required , th e services of a compe te nt professional per son sh ould be sou ght. Librar y of Congress Cataloging-in-Publication Data:
Lase au , Paul, 1937 Graphi c think in g for ar chitects & d esi gners I Paul Laseau .-3rd. ed. p. em .
Includes bibliographical ref er en ces and ind ex.
ISBN 0-471-3529 2-6 (pap er)
1. Architectural dr awing . 2. Com m u nication in ar chi tectural design . 3. Architecture-Sketch-book s. I. Ti tle. 4. Graphic arts. NA2705 .L38 2000 720 '.28 '4-dc21 Pr inted in th e United Stat es of America . 10 98 7
99- 086809
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Contents
vi
8
Discovery
141
Preface to the Third Edition
vii
9
Verification
163
Preface to the First Edit ion
viii
Foreword
Acknowled gments 1
Int roduction
ix
1
BASICSKILLS
CO MMUNICATION 10 Process
179
11 Individual Design
189
12 Team Design
203
2
Drawi ng
17
13 Public Design
217
3
Conventions
39
14 Conclusion
231
4
Abst raction
55
Notes
237
5
Expression
67
Bibliography
239
Illustration Credits
242
Index
244
APPLIED SKILLS 6
Analysis
7
Exploration
81
115
v
•
Foreword
au l Las eau p roposes tw o re late d ideas: th e first is th at of "graphic th inking"; th e second is gra p hic thin king as a de vice for com m uni cati on bet w een the de signe r and the designed for. Th e follow ing brief remarks are addressed to the relati onship betw een the two ideas.
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d irect th e ac tions of others and wh o co m m un ica te their de cision s to th ose w ho wo rk thro ugh dr aw ings ma de by d raft sm en . Design ing, as a separate task , has co me in to being . Th e professional designer, th e profession al draftsman, and the as sem bly lin e occ ur simultan eously as related phen omena .
Histor ica lly, buildi ng d es ign was not so ind iffer eh t to human w ell-being that "com m un ication with the peopl e" becam e an issue until th e ac t of draw in g wa s divided into tw o sp ec ialized activities. The first wa s design drawi ng, in w hic h th e design er exp res sed h is or h er ideas. Th e seco nd was d raft in g used to in struct the builder.
This all occ urred some tim e ago, bu t the m om en tum of the ch ange fr om craftsm an ship to draftsm an sh ip , broug h t abou t by the pe culiar form of in d ustrialization we have ch osen to adopt , persists. It now exte nd s to the division of labor in th e design er 's office. Th e build ing of gr eat bu ildings is no longer the cre ation of m aster cr aftsmen led by a m as ter builder but of archite ctural offi ces organized along the lines of in dus tri al production . The task of th e ar ch itec t has been divided and subdivided in to an as sembly line of designer, con str u ct ion m anager, in ter ior desi gner, decora tor , struc tural, elec tri cal, and m ech anical engi neers, an d d raft sm en . Design dec isions onc e made by th e designer on the drawing board ar e now made by th e p rogram m er on comput er p rintou ts.
De sign d rawing began as and remains a m eans of gen era tin g ideas, for ta ppi ng in itial con cepts to be sorted out and developed , or simply as an enjoyable ac tivi ty. Dra ftin g is an eigh t-h our ta sk p er forme d dai ly, fill ing shee ts of paper w ith precise lines d ic tated by ot hers. Long ago, when the w ork of individual craftsme n beca m e larger and m ore com plex, wh en a cathedr al rather than a chair w as to be designed , dimension s had to be esta blis he d so th at th e work of a single cra ftsm an co u ld be coo rd ina te d with th e w ork of m any. Drawing w as introdu ced as a cr eativ e device for plan n ing wo rk. • Cr aft sm en ha ve a lways u sed drawings to hel p th em visua lize the ir ideas as th ey made adj ustments in th e continu ous p ro cess of fitt in g parts tog eth er. Dr awing under these cond itions is in sep arabl e fr om the w ork itself. Som e historian s say th at th e w orking draw in gs for the gr eat church es of the tw elfth and thirteenth centuries w er e d rawn on boards that w er e later nai led int o the const ruct ion . But drawing also has other purposes. Th e d ivisi on of labor in cr eases product iv ity. Art ifacts requ iri ng several wee ks of wo rk by a sing le sk illed cra ftsman are d ivid ed in to sm all er st and ardi zed w ork tasks. Pr oduc tion is increa sed as skill is elimina te d. The cr aftsm an' s expression of m at eria l, design sen se , and sket ches are bani sh ed fr om the wo rkplace . Drawings an d specificatio ns pre de te rm ine a ll fac et s of t he w ork. Design decision s are give n to a new class of wo rk m en who do not w ork w ith the mat er ial but in st ead
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There are those of us w ho believe that indu strial ization cou ld have been ach ieved w ith out dest roy ing the crafts m an 's skill, love, and respect for material and the joy of building. We find it even less desirable tha t the jo y of creativity a nd grap hic thi nking that acco mpanies th at ac tivity should leave th e design er 's offi ce for the m em ory ban k of a comp uter. The built world and artifacts around us are ev i den ce of the alm os t fat al erro r of basing design on the mindl ess w ork of the ass embly line . To devel op pro gr amming and operat ion al resea rc h based on m ind less design would be to con tin ue a dis astrous hist oric continu um . Graphic th in king is of course necessa ry to help rej uven ate a mo ri bund design sy stem. But com muni ca tion "w ith th e pe ople " is n ot enough . Cr ea tiv ity itself m ust be share d , and sha red wi th everyone from do w el kn ock er to "Liebe r Meis ter." The nee d fo r grap hic thinking is grea t, bu t it is greater on th e w or kben ch es of the as sem bly lin es at Riv er Rouge th an on the desks of the chi ef designers of Skid m ore, Ow ings & Merrill. - F ORREST W ILSON,
1980
Preface to the Third Edition w enty years have passed since th e fir st pu bli ca tion of th is book . Th e events of the inter ve n ing ye ars have served to re in force m y in itial assu mp ti on s and th e poin ts made by For rest Wilson in th e Forew or d .
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The ac celerated developmen ts in persona l com p u ters and th eir app lica tion to arch itectural des ign a nd co nstru cti on ha ve rai sed m or e for cefully t h e question of th e role of ind ivid ual thought a nd creativ ity wi th in p roce sse s tha t a re incr easingly com p lex and special ized . W ill in d iv id ua ls exp erie nce m or e opportunities for expression and co ntri buti on or w ill t heir con tributions be devalued because of th e speed and p recision of comp uter- dr iven processes? Alt ho ug h th e In tern et /web ha s d ra ma tically increased ind ividu al access, tw o major philosop hical camps still guide comp uter deve lopmen t and app lica ti ons. O ne cam p se es th e co m p ut er as a w ay to exten d and im prove tradi tional bus in ess or ganizat ion , w ith it s se gm enta tion of tas ks and relia nc e on spe cialists. The other ca m p see s th e comp uter as a w ay to re vo lution ize busin ess by br oade nin g the sc op e . and impact of th e in d ividual to th e benef it of bot h the
•
ind ividual and the org anization . O ne vie w is of ind i vid ual s supporting inform ation ; th e ot he r is of info r mation supporting in d ivid uals. A pr emi se of the first edition of this book was that in d ividu al , creative th inking has a vital role in a pres , ent and fu tur e society th at m ust cop e w ith complex, interr elat ed p robl e m s. Add ressing such problems d ep en ds up on a com p reh ensive u nde rs ta nd ing of th eir nature ra ther th an shoehorn ing them in to con venien t, si m p listic, th eoretica l mod els . And visua l com muni cati on pr ovi des a n im por tan t tool for describing and under standi ng co m plexity. Inc reased com pre hensive, ra ther tha n spe cialized , kno w ledge in the possession of ind ividu als shou ld benefit both the orga nization and the indi vidual. In thei r book, In Search of Excellence, I Peters and Wate rman illus trated th at the effec tiveness of organizations depends up on an understa nd ing of val ues, aspira tion s, an d m ean ings th at is share d by all me m bers. We are als o be com ing m ore aware that the m ental and ph ys ica l health of in d ividual s is a valid as well as pra ctical conc er n of orga ni zations .
vii
Preface to the First Edition n the fall of 1976, while participating in a discus sion group on design communication at the U niversity of W isconsin-Milwaukee, I had the occ asion to mention my book Graphic Problem Solving. Essentially, that book was an attempt at con vincing architects to apply their freehand concept gath ering skills to nontraditional problems dealing more with the processes than the products of archi tecture. During the discussion , Fuller Moore stated that the graphi c skills I had assumed to be part of arch itectural training were being neglected in the schools and that a more basic book on drawing in support of thinking was needed. Soon after, I had th e chance to talk to several architects about the sketches th ey use to d evelop designs in con trast to the "fin ished drawings th ey use in p resen tations." Most cre ative architects had de veloped impressive freehand sketching sk ills and felt comfortable sketching while thinking . Some architects d r ew observations or design ideas in sm all sketchbooks they carried with them at all times. Both the architects and th e educa tors I interviewed expressed concern over the appar en t la ck of freehand graphic skills in pe op le now entering the profession.
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As I began to collect materials for this book , 1 wondered about the re levance of sketching in archi tecture. Could sketching be better applied to design ing as p racticed tod ay ? The answer to this qu estion depends on an exami nation of the present challenges to architectur al design : 1 . To be more respon sive to needs, a problem-solv ing process. 2. To be m ore scientific, more reliable, or pr'> dict able. The response to these challenges was su ggest ed by Heinz Von Foerster: ...the language of arch itecture is conn otative lan guage because its in tent is to initiate interpretation .
v iii
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The crea tive architectural space begets crea tivity, new insights, new cho ices. It is a ca talyst for cogni tion . This suggests an ethical imperative that applies not only to architects but also to anyone who acts on that imperative. A ct always so as to: inc rease, enlarge, enhance the number of choices. I
Relating these ideas to the challenges en um erated earl ier, I see two correspo nding imperatives: 1. Ar chitects sh ou ld solve p roblem s wi th peopl e in st ea d of for them by helping them under stand their ne eds and the choices of designs th at me et those ne eds. This is d one by bringing th ose who use the build ings int o the process of de sig ning those bu ild ing s. 2. Archi tect s m us t better u n ders tand sc ience and how mu ch it has in common with architec tur e. Jacob Bronowski pointed out th at the crea tive sci entist is more in teres ted in exploring and exp and ing id eas th an in es tablishing fixed "truths." The unique qu al ity of human beings lies in th e increase rather than the decrease of diversity. Within this context , sketches can contribu te to de sign, first by facilitat ing the exploration and d iver sity of ea ch designer's th in kin g. Second, sket che s can help open up the desi gn process by developing com m unicat ion with people instead of presentin g con clu sions to people. Th e not ion of graphic think ing gr ew out of the recognition that sketchi ng or drawing can and should support the de signe r 's thinking. I re ali ze that som e readers w oul d be more comfo rtable w ith a bo ok about either thi nkin g or drawi ng , but I felt it was cri t ical to deal w ith th eir inte raction . Pu lling th em apart se emed to be like tr ying to u nde rs tan d ho w a fish swims by studying th e fish and the water sepa rately. I hope you will be able to bear w ith the rough spots in this book and find som e th in gs that wi ll help in your work.
AcknowLedgments
h is book is ded icat ed to th ose ar chitects who gen erou sly took time to discuss their use of drawing s in de sign d uring m y or iginal an d su bs eq uent rese arch . Man y of th em als o pro vided sketches to illustrate th e text. Th eir ded ication to creativity in arch itecture, enthusiasm for dr aw ing, and co m me nts abou t their de sign p rocesses were a gre at he lp and inspirat ion for my work. Among the se architec ts, I am especiall y indeb ted to David Stieg litz, T hom as Bee by, Mor se Pay ne , Thomas La rso n, Mich ae l Ge b har t, Rom a ldo G iurgola , Jam es Tice , Nor m a n Crow e, Harry Egin k , Kir by Lock ard , and Steven and Cathi H ouse.
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Recognition is due th e following p eop le for the ir p articu la rly important contribution s to this eff ort: Full er Moore for first su ggesting the id ea. Robert McKim for his ins ights to visual th in king and his en cou rage m ent. Jim An ders on for vital co mments on graph ic co mmu nication.
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Karl Brown for comments and other val uab le ass is tan ce . Mi ch ele Laseau for technical ass istanc e. Jack Wyman , Ken Car penter, Juan Bonta , Ch arles Sappen field , and oth er pr ese nt and past col lea gues at the College of Architecture and Planning, Ball State University for com me n ts an d moral support. A special thanks to Forrest Wilson for his enth usi astic sup por t at th e humbling ou tset of thi s effort. Fin all y, th anks must be given to my wife, Peggy, and children , Mich ele , Kevi n, an d Made lein e, for their grea t patience and sa cri fices whi le I struggled with revision s. Pr eviou sly p ublished draw in gs w ere pho tographed by Jerry Hoffm an and Stev en Talley.
ix
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• 1 Introduction rap hic thin king is a te rm I ha ve ad opted to describe thin kin g assisted by ske tch ing. In ar chitecture , t his type of thin king is usually associate d w ith the concep tua l design stages of a projec t in wh ich th inkin g and s ke tch ing w ork closel y toge th er as st im ula n ts for develop ing ideas. In terest in th is form of th inki ng is prom ot ed by a reexam ination of the histor y of ar ch itectura l des ign , th e impact of visu al com mun ication in society, and new concepts of th e role of design and design ers.
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The re is actua lly a ve ry strong tradit ion of grap hic th in king in archi tecture. Looking th ro ugh rep ro du c tions of th e not ebo oks of Leon ardo da Vinci, w e are str u ck by th e d yn am ic t hin kin g t hey re flect . It is im possible to rea lly u nd erst and or app rec ia te da Vin ci's thin king apa rt fro m his d rawi ngs because the graphic images and th e thinking are one, a unity. A close r look at the se ske tches reve als certain featur es tha t are instr uc tive for anyone intereste d in grap hic th in king. 1. There are m any d ifferent ideas on one page-his attention is constantly sh ifting from one su bje ct to another. 2 . The way da Vin ci looks a t prob lems is di ve rse both in m ethod and in scale- there are oft en per spect ives, sections, p lans, de ta ils, an d panoram ic view s on the sam e page. 3 . T he thin king is exp lor a to ry, op en-end ed - the sket ches are loose and fr agm ented w h ile sho w ing how th ey were der iv ed . Ma ny alt erna tiv es for extend ing th e id eas ar e sugges te d . The sp ecta tor is invited to parti cipate. Wh at a m arvelous exa mple! Here is a mi nd in fer m ent, using draw ings as a m eans of discover y rath er than as a w ay to imp ress other peop le. Alt ho ug h it is oft en d iff icult to fi nd reco rds of develop m en tal sketch es in hist or ica l documen ts , t her e is eno ug h sur v ivin g evide nce to in d ica te th a t th e use of sk etches for th in king w as com m on to ar ch itects thr oughout history. Depe nd ing on th e d ic tat es of th e bui ld ing trades or customs, the dr aw ing conven tions varied from plan to sec tion to ele vat ion . For alm ost tw o centuries, th e Ecole des Beaux Art s in Paris used the plan esquisse as th e found ation for its
Figure 1-2 By Edwin Lutyens. Castle Drago and British Pavilion 1911 Exposition, Rome.
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Figure 1-3 By Edwin Lutyens. Castle Drago and British Pavilion 1911 Exposition, Rome.
tr ain in g m e th od . W it h th e establis hme n t of la rge arch itec tura l fir ms in the U ni ted States, th ree dimension al scale models gradua lly rep laced d raw ing for the purposes of design deve lopment. Th e use of de sign ing sk etc h e s furt h er decl ined w ith th e ad vent of professio na l m ode l makers an d profes siona l rende rer s.
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Figure 1-19 Conceptual sketches.
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Figure 1-20 Conceptual sketches using digital media.
Visual Thinking
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\ Figure 1-21 Graphic thin king process.
GRAPHIC THINKING AS A COMMUNICATION PROCESS The proc ess of graphic th inking ca n be seen as a con versa tion wi th ourse lves in w hich we comm unicate w ith sketches. Th e com mun ication p ro cess involves th e sketched image on th e paper, th e eye, the brain, an d the hand. How can this ap parently closed ne t w ork gen erate ideas th at ar e not already in the br ai n? Part of the answer lies in th e def inition of an ide a . Th e so-called new id eas are really a new way of look ing at and com bi ning old ide as. All ide as can be said to be co n n ected; the t h in king p rocess re shuffles ideas, focu ses on pa rts, and re com bines th em . In th e d iagra m of th e graph ic-th in ki ng p rocess , all four pa rts-eye, brain , hand , a nd ske tch - ha ve the capa bility to add, subtract, or mo dify the information tha t is being passed th rou gh th e com m unica tion loop . The eye, assisted by pe rc ep tion, can select a foca l p oint and screen ou t oth er in form at ion . We can re ad ily accep t th at the brain ca n add in formation . Bu t th e oth er two parts, han d and sketch , are also important to th e p roce ss. A differ en ce oft en exists betw een w hat we in tend to draw and w ha t act uall y is draw n . Draw ing ability, m aterials, and our m ood ca n all be sources of change. And yes , even the image on pa p er is su bjec t to change. Differences in ligh t in tensity and angle, the size and d istance of th e image from the eye, reflect ivity of pap er, an d transp are n cy of m edia all op en up new possibilities. The potential of graphic thinking lies in the con tin uou s cycling of inform ati on- laden im ages from pa pe r to eye to brain to hand and back to the pap er. Th eoreticall y, t he m ore often the informa tio n is pas sed aroun d the loop , th e m ore oppor tun ities for change. In th e sequen ce of im ages opp osite, for exam ple, I started with a sketc h of car toon-l ike bu bble s to
8
Introduction
rep re sent spaces in a hou se tha t is ye t to be designed. Dep end ing on my exp erience, int er est s, and what I am tr yin g to do , I w ill see ce rt ain th ings in the sketch an d ign or e oth ers . T he resulting perce pt u al im age seg r ega tes sp ec ial-u se sp aces, th e livi n g roo m an d kitchen , fr om several other mo re pr iva te or support spaces. Next, I form a m ental im age to further organ ize th e spaces and give th em or ien ta tion bas ed on what I already kn ow about th e site or a south ern exp osur e for th e living room and ki tchen. Wh en this m en ta l im age is tr a nsferred to pap er once mo re , it goe s th rough yet another ch ange in which the special sp aces begi n to ta ke on distinctive forms. T his is, of cours e, an overs im p lification of th e proce ss. Grap hic thi nkin g, like visu al com mu ni catio n w ith th e rea l world, is a con ti n uous process. In for m ation is sim ultan eously dar ting a ll over th e ne tw ork. W hen graphic th inkin g is mo st active , it is similar to wa tching a fantastic array of firew orks and loo king for the one yo u rea lly enjoy. Not on ly is it pro d uctive, it is fun . In Arnh eim 's w ords, "Far from b ei n g a passive mech an is m of regis trati on li ke the p ho togr ap hi c cam era , our vis ua l appa ra tu s co pes w ith th e in coming im ages in ac tive str uggle;" Visu al thin kin g an d visual per ception cannot be se parated from ot her types of th inking or percept ion . Ver bal thinking, for example, adds mo re to the idea of a ki tchen or livin g roo m w ith su ch q ua lifiers as brigh t, ope n , or co m fort able . Obvio u sly, grap h ic thin king is n ot all yo u need to k now in or der to solve p ro ble m s or thi n k crea tivel y, bu t it ca n be a ba sic tool. Grap hic thinking ca n op en up chan nels of com m uni ca tion w ith ou rse lve s and th ose p eople w ith w hom we work. The sketches generated are im po r tan t because they sh ow ho w we are th inking about a problem, not ju st w ha t we th ink abo ut it.
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Figure 1-23 Dialogue.
Grap h ic th in king takes advantage of the po w er of v isual percep tion by making vis ual images exte rn al a nd exp licit. By p u tti ng th em on paper, we give vis ua l images objectivity outs id e our brain , an existen ce of th ei r ow n over tim e. As Ro b er t M cKim p oi n ts out , gra phic th in king, as externalized th inkin g: has several advantages over internalized thought. First, direct sensory involvement wi th materials pro vides sen sory nourishment-litera lly 'food for thought.' Second, thin k ing by manipulating an actual structure permits serendipity-the hap py accident, the unexpected discovery . Third, thinking in the direct context of sight, touch, an d mo tion engenders a sense of im mediacy, actuality, and action. Finally, the ex terna lized thoug ht structure provides an object for critical contemplation as well as a visible form tha t can be shared with a colleague."
To the person w ho m ust reg u larly se ek n ew solu tion s to problems, who must th ink creatively, the se q ua lities of im med ia cy, stimu la tio n, acci de n t , a nd con templa tion are very importa nt. To th ese q ualities I would add one more sp ecia l att r ib ute of graph ic th in k in g, sim u lta neity. Ske tc hes a llow u s to see 'a grea t amoun t of informa tion at the same time, expos ing re lationsh ips and descr ibing a wid e range of su b tleties. Ske tch es a re direct an d represen ta tive. According to Arn he irn, "Th e power of visual la nguage lies in its sp ont aneou s ev idence, its almost ch ild like simpli ci ty.. .. Da r kn ess means d a r kn es s, thin gs tha t be long togeth er are shown toget h er, and what is great an d h igh app ear s in large size and in a high loca tion. "7
Figure 1-22 Evolution of images.
Gra phic Thinking As a Com m unication Process
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Figure 1-24 By David Stiegletz. Development sketches on back of a placemat, Siegler Residence.
Figure 1-25 Front of placemat , Hotel Mercur, Copenhagen.
10
In troduction
EFFECTIVE COMMUNICATION A st a nd ard story th at m any archit ects del ight in tell in g de scribes h ow the m ost ba sic co nc ept fo r a multim illion -doll ar project was first scribbled on the ba ck of a restauran t na p kin . I have wo nd er ed w hy both th e telle r and th e listener alw ays se em to derive a m use me nt from s uc h a sto ry. Perhaps the story restores confidence in the strength of the ind ividual de signe r, or m ay be it is the incongruity that de cision s on suc h im por ta nt matters ar e being made in suc h a re laxed , cas ua l m ann er. Viewing th is story in the con text of gr aphic thinking, it is not at all sur prising th at in spired , inven tiv e thi n kin g sho ul d ta ke place at a resta ura nt tabl e. Not on ly are th e eyes, m inds, and han ds of at leas t tw o person s interacting with th e im ages on th e napk in , but als o they ar e further stim ulated by con versat ion . Besi des , these pe rso ns a re separa ted fr om th eir day-to-day wo rk prob lems ; th ey are rel axing in a pleasant at m osphere, and with th e co nsu mptio n of good food , th eir level of anxiety is significan tly recfuced. They ar e op en , ready, prepared for d iscovery ; ind eed , it would be surprising onl y if the most cr eative ideas w ere n ot born in this setting. To be effective commun ica tors, arc hitec ts m ust: 1. Un d ers ta nd the bas ic elem e nt s of co mmun ica
tion-th e com m unicator, th e receiver or aud ience , the m ed ium , and the context-e-and their ro le in effect iven ess. 2. Develop a gra p hic language fr om w h ich to dr aw the m ost effective sketch es for specifi c com m uni cati on tasks. 1 . Never take for gra nte d th e process of comm un ica tion and be w illing to tak e the time to examin e their effe ctiveness. Basic co m m unica tion th eo ry stresses th e com m u nication loop betw een the com munica to r or sender and the receiver in order to att ain maximum effec tiveness. Response fr om th e audienc e is essential to a speaker wh o wants to get his m es sa ge across. The inform ation com ing from the receiver is as im porta nt as what th e sender, th e archit ect , transmits. And so we m ust p ay very clo se atte n tio n to th ose p ers ons with whom we h op e to comm un ica te . The bes t app ro ac h is to try to p la ce one se lf in th eir shoes . What ar e th ey expecting? Wha t are th eir co nce rns? Equ ally important , w e sho uld be awa re of our m ot i vations and conce rns. Do w e h ave an unconscious or hi dden agenda?
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Fi gure 2-22
Details Detai ls a re ofte n the most in terestin g or compe lling as pe ct of buildings. T he window is an exce lle n t exam p le. T her e, the de ta ils ca n be th e result of a tr an siti on be tw een tw o m a ter ial s-brick and glass- or b etween two b u ild ing elements-wall and op e ning. The w ood w indow frame , brick arch , key stone, and w indowsi ll ma ke t hese transi tio ns po ss ib le , an d each of th ese de tai ls tells us more abou t th e b ui lding . O n a regular basis, I have students sk etch window s, doors, or other bu ild ing elemen ts so they ga in an unde rstand ing a nd appre ciat ion of the con tribution of detai ls to th e q uali ti es and func tions of the bui lding . Details tell us so m e thi ng of need s a nd ma ter ia ls as w ell as our in ge n uit y in re lating th em . Th e ske tc h of the me ta l grating around th e b ase of t h e tree exp la ins bot h the need s of the tr ee and the use of th e su rfa ce under the tree where people w alk . Figure 2-23
26
In m ost arc h it ectural sce nes, th ere a re d et a ils close to us a n d othe rs fa rth er away. We can see m or e of th e close det ail and sho u ld sho w in th e ske tc h suc h things as sc re w s or fas te ne rs or fin e joints a n d tex tur es. As d etai ls recede in th e sk et ch , few er a n d few er of the pi eces ar e sho w n , unt il on ly th e ou tline is v isib le.
Drawing
Figure 2-25 MO lltgomery, Alabama.
Combining Observations
Fi gure 2-24 Sail Francisco. Ca lifornia.
Wit h practice , struc ture , ton es, a nd d etai ls ca n be effective ly combined to ca p ture th e com p le te se nse of a subject. Old er houses of d ifferent sty les ar e suit ab le su bj ects for practicin g a nd developing ob ser va tion sk ills. T he y a re usua lly readi ly access ib le and p ro v ide a varie ty o f v is u a l effect s th a t ca n sus ta in yo ur in te rest. Try vis iting favorit e houses at d iffer ent tim es of d ay in orde r to v iew the impact of di ffer ent light ing co n d itions. Walk arou n d , approa ch , a nd re tr ea t fr om th e su bj ect to captur e a va r ie ty o f appearances .
Building a Sketch
27
TRACING Trac ing ex isting graph ic mat erial is anoth er w ay to bu ild sketching skills. Ma king an overlay of you r ow n drawing s w ith tr acing paper is an ob vious but und er used dev ice. Rath er th an overwork a d raw ing th at is h ead ed in t he w rong directi on, make an ov er lay sh owing th e ele men ts that need to be corrected and then, in anothe r overlay, ma ke a w hol e new ske tc h incorpor ating th e ch an ges. You w ill learn more from yo ur mi stak es, and th e fina l sketc h w ill be better an d fresher. Tracing can also be do ne by lay ing a tran s pare n t s hee t with a grid ov er a draw ing or p ho to, draw ing a larger gr id, and th en transferring the draw in g square by sq uar e. A thi rd tec hniq ue uses a slide projector a nd a sm a ll m irr or to p roject images of a conveni ent size for tracing on your d rawi ng ta ble. The large sketc h on page 3 1 w as don e in this w ay.
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o 01 1'0 0 Figure 2-26a Orig inal sketc h.
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No m att er th e rea son you th ou gh t copy ing w as im pr op er or illega l, forget it. Ma st er dr af tsm en su ch a s Leon ardo da Vinc i cop ied oth er p eo pl e's wo r k w hen th ey were learn ing to d raw. No tracing is ever th e sa m e a s th e or igina l. You w ill pi ck out some details and simplify other parts. Tracing forces you to look closel y at th e or igina l sketc h or photo an d better un der stand the su bject.
DOD Figure 2-26b Overlay sketch.
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Figure 2-43 After Saul Steinberg.
DISCRIMINATION Cartoons ar e a n im portan t source of sk et ch ing id eas. My favo r ite sourc es are T he N ew Yor k er a nd Pu nch m aga zin es, but th e re a re many oth e r sou rces. Cartooni st s co nvey a co nv inc ing sense of reality w ith an in c red ib le economy of m ean s. Simp le con tou r lin es suggest d et ail inform ati on w h ile con cen tra ting on ove ra ll shape s. Michael Folke s desc ribes some of the d iscip line of cartoon drawings : .. .simplicity refers to the need to ma k e the clearest possible sta teme nt.... Avoid all unnecessary de tail.
34
Drawing
Ma k e th e focal point of your pictu re stand ali t . Re frai n from filling every corne r with obj ects or shading.. .. Tra in y our hand and eye to put down on paper rapidly recogniza ble situ a tions: in the fewe st possible strok es. One significant de tail is worth far more tha n an un certain clu tter of lines tha t don 't really describe any thing. M a k e dozens of sma ll pic tures.. .draw ing directly in pen a nd ink so that the pen becom es a natural drawi ng instrument and no t som ething tha t can only be used to wor]: pain fully over ca refu lly prepa red pencil lines.(,
T he ca rt oon is selective or d isc rim ina ting; it he lps yo u seek out th e esse n ce of a n exper ie nce.
Figure 2-44 Sketc h exte nding a view derived from t he painting, Giovanni Arnofini and Hi s Bride, by Jan Va n Eyck.
Figure 2-45 Drawing from imagination.
Figure 2-46 Drawing from imagination.
IMAGINATION
tho se pa r ts of the roo m access ibl e only th rou gh your imagina tion . 2 . Draw a se t o f objects and th e n draw w hat you believe to be the view from the backsid e. 3. Sket ch a s im p le objec t su ch as a cube w ith d is tinc tive m ar kin gs. T he n im agine that you a re cu t tin g th e objec t and m ov ing the parts. Draw the di ffe ren t new configura tions.
To m ove fr om gra p h ics in su p po r t o f obse rva tio n towa rd gra phic thinking th at supports d esigning , you must deve lop a nd stre tc h imagin ati on . Her e are so me simp le exe rc ises to sta rt: 1. Find a d rawing, p hotogra p h , or painting of a ro om th at show s a part of a space. O n a large sh eet of pap e r, draw the sc ene d epic ted a nd th en ex te n d th e drawing beyo nd it s or igin al fr am e to s ho w
Imagination
35
Visual-Mental Games An en te rtaining way to im p rove ha nd - eye - mind coord ination and promote an ability to visualize is to play some simple games. 1. Show a few people four or five cuto uts of sim ple shapes arranged on a pi ece of paper (above , left ). Ou t of view of the ot hers, one p ers on m oves th e cut outs while verbally desc ribing the move. The oth ers attempt to d raw th e new ar ra nge me nt from the description . Th is is repeated a few tim es to see w ho can ke ep track of the pos ition of th e shape s. Aft er m aster ing th is exercise, have the persons draw ing try to form a men ta l picture of each new arrangem ent and then try to draw only th e final arran gemen t. In a sec ond version of this gam e, an object is su bstitu ted for the cut outs, an d it is ma n ip u late d , op ened , or taken apart. 2 . Form a circl e wi th a small gr ou p. Each pers on m akes a sim pl e sket ch a nd pa sses it to hi s righ t.
36
D raw ing
Everyone tr ies to copy the sketch he has received an d in turn pa sses th e copy to th e righ t. This contin ues unti l the fin al copy is passed to the creator of the ori g in al sketch . Then all sketches are ar ra nge d on a w all or table in the order they were made. This ga m e illu s trates th e distinctiven ess of individ ual visual p ercep tion (above, cen ter). 3. Doodles, usin g an arch itectural or de sign th eme, are another form of puzzle. He re, th e obj ec tive is to provide just enough clues so the subj ect is ob vious once the title is given (above, right) . There are many visual p uzzles that exer cise our visual per cept ion. Try some of those sh ow n opposite; look for more puzzles , or invent some of your ow n . In th e sketches opposite, an arbitrary diagram is given and the cha llenge is to use it as a parti for di fferent bu ild ings by seeing it as standing for a section or plan view for starters.
Figure 2-50 Visual puzzles.
Figure 2-51 ExpLoring design based on a parti diagram.
Imagination
37
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Figure 3-14 Modification of a one-point perspective.
Figure 3-15 Organization of a modified perspective. after Lockard.
QUALITATIVE REPRESENTATION
spec t ive , p ara llel wit h the horizon lin e , are now sligh tly slan ted in the di rect ion of th e imaginary sec ond poi n t. To m ake th e transition fro m one -poin t per spec tive , the top and bottom lin es of the pi cture pla ne can be given a sligh t slan t an d a new plane is estab lished ; by d rawing a new d iagona l, the new diagonal va n ishin g poin t can be set. A grid ca n also be app lied to this type of perspective to help in plac ing objects in the spa ce.
At this p oin t w e are not in ter es ted in th e qualities of dr aw ing expressi on , such as style or tech niq ues; this is cover ed in Ch apt er 5. By q ua lita tive rep resen ta tion , I mean the rep resenta tion of the qualities of a space. I n hi s book Design D rawing W illia m Lock ard ma kes a very co nvi ncing arg um en t for the supe riority of p ersp ectives a s rep rese nt atio na l d raw ings. "Pers p ec tive s ar e m or e qualitat ive than quan titative. The ex per ien tial qua lities of an envi ro n m en t or ob ject can be perceived d irect ly fro m a p er sp ec tive.. .Th e q ua lities of th e space/tim e/ligh t con tin uum are much better re p rese n ted and u nderstood in p er spect ive (than by othe r co nven tions). " 3 Perspective s have the adva ntage of showing the re lationsh ip of all the elem en ts of a sp ac e in a way most sim ilar to how w e w ou ld ex perie nce it whe n b u ilt. Alt hough it is tr ue that bu ildings are not expe rie nc ed only through persp ectives, it is th e best way of sho w ing a d ire ct visua l experience of a specifi c space. Lockar d 's ch apter on representation has probably the best ex p lana tio n of th e use of p ersp ec tive sketc he s for re presentat ion . Locka rd illustrat es a per spective view that is close to one-p oin t perspective ; it in volv es an imagin ary seco nd perspe ct ive po in t added at som e dis ta nc e fr om the ske tc h (see Figur e 3 15). Lin es run n in g the wi dt h o f the one -po int pe r
44
Conventions
To rep res en t th e q ua lities of an im agined space, w e have to know some thing abo u t th e q ua lit ies of sp aces. Th ough th is seem s obv ious, it is of ten ignored . As architect s, w e have to look for w hat gives spaces th eir special charac ter , th e d ifferen t kinds of ligh t, color , texture, pat tern , or sha pes possibl e and how they are combin ed . Con tin ua l sket ch ing in a sketch notebook is one sur e way of learn ing a bout the q ualiti es of spaces. Wh en th is know led ge is ap p lied to th e repres en ta tive pe rs pecti ve , w e must rem em ber to con vey th e t h ree-d im e nsiona l exp erie n ce of th e sp ace onto a tw o-di m ensional surface, the pa per. To d o this, w e need to illus tra te the effect s of dep th or d ist ance upon th os e thing s th at giv e th e sp ace its q ualiti es. Wit h an increase in d epth , ligh t se ems to p ro du ce few er grad at ion s of to ne ; d et ail is less ev i d en t; text u re and co lor are less v iv id ; ou tli n es or ed ges are less sha rp . Dep th can a lso be con veyed through overlap of object or con tou r.
Figure 3-16a Set up of sketch perspective based on Lockard method.
Figure 3-16b Completed sketch perspective.
Qualita tive Representation
45
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Figure 3-17 Para lle l project ions.
PARALLEL PROJECTIONS Cur re ntly in comm on use, the axono me tric sketch is an importa nt alte rnative to th e persp ect ive, plan, and section . The axonometri c is simp ly a projection fr om a p lan or sect ion in wh ich all p a rallel lines in the space are show n as para llel; t his is in con tra st to a persp ective wh ere parallel lines are show n as exte nd ing fr om a single point. The axonom etric techniq ue is traditio nal in Chi ne se d raw ings. Instead of p lacin g the viewer at a single poin t from w hich to view the scene, it gives the view er th e feel ing of being every w here in fr ont of the sc ene. The axonom etr ic has the
46
Conventions
additi on al ad va nta ge of rep res ent ing th ree -d imen sional spa ce wh ile re taining the "tr ue" d im ensions of a p lan and sec tion . T h is las t ch aracterist ic makes a n axo n ome tric easy to draw be caus e all th ree dimens ions are show n at the sam e scale. Axo no metric p rojections forward or bac kward fr om p lan s or sections are convent ion ally ma de a t an gles of 30, 45, or 60 degrees, bu t in a sketch th e exact angle is no t imp ort an t as lon g as the proje cted lines rem ain p arallel.
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VERTICAL SECTION A vertical cut through a space is ca lled a sec tion. What was said abou t the plan sketc h also ap plies to the section sketch, excep t for the cas ting of shadow s. With sec tions, we can show depth of space by apply ing the one -poin t perspective co nventions explai ned earlier. Imagine you are looking at a cut m odel of the space; the point at which you loo k d irectly into the mode l is where the viewpoi n t (V. P.) wi ll be p laced . T he viewp oint is used to projec t th e pe rspect ive be hind the section.
Figure 3-18 Section.
Human figures are als o imp or ta n t for sec tion ske tches. Many designers ske tch in view lines for the people; this seems to make it easier to imagine being in the space a nd gives some se nse o f w hat can be seen from a particular posit ion in the space. Shadows can be ind icated to see the effect of sunlight within the space.
Vertical Section
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PLAN SECTION Abs tract pl an d iagr ams suc h as th e one ab ove have m an y uses in the ea rly concep tu a l s tages of design . Th is is covered in d epth in Ch apt er 4 . However, m any architecture s t ud~nt s make th e m istake of try ing to use th ese plan d iagram s to rep resent th e m ore concrete decisions a bout th e format ion of space. Plan sketc hes of d esign ed sp aces mus t sho w w ha t is enclosed and wh at is no t, including scale, height, pat tern , and d etai l. A p lan is basicall y a horizontal cut or section th ro ugh th e spa ce. Thin gs th at are cut , su ch as w alls or columns , are ou tl ined in a heavy lin e wei gh t. T hings that can be see n bel ow th e pl ace w here the p lan w as cut are ind icated in a lighter line weight. Things such as a skyligh t th at ca n not be see n becau se they are abo ve the lev el of the cut ca n be show n w ith a heavy dashed lin e if d esired. The first stage of a r ep resent a tiv e pla n is the heavy ou tlini ng of wa lls clearl y show ing ope n ings. In th e secon d s tage, d oo rs, win d ow s, fu rn iture, an d other d eta ils a re ad d ed . Th e thi rd- sta ge ske tc h
48
Conventions
inc lu des sha d ow s to sho w th e re lative he igh ts of p la ne s and objects. Th e p re vail ing co n ven tion for sha do ws casts th em on a 45-de gee angle, up and to the right. Th e sha dow s need onl y be as long as neces sary to clearly sho w th e relat ive heig h ts of the fu rn i tur e, wall s, etc. Finally, co lor, texture, or pattern can be ad d ed to exp la in fur ther the ch a racte r o f th e space.
OTHER REPRESENTATIONS A variety of sk etche s ba sed on th e con ven tions of persp ective , pl a n , section , and axono me tric are shown on the next page. By m ean s of ske tches, we can cu t open, peel ba ck, p u ll apart, re constr uct, or m a ke co ncre te objects transpa ren t to see how th ey are arra nged or con structed . Th es e are jus t a few of th e poss ibl e ex tens ions of repr esen tation . As we use ske tches to v isu alize design s, w e sho uld al w ays be ready to inven t new too ls as need ed .
Fi gure 3-20 Transparent sketch.
Figure 3-21 By Th omas Truax. Structural systems illustrations, Boston City Ha ll, Kallman, McKinnell & Knowles, architects.
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Figure 3-23 "Ex plodarnetric" drawing of a barn.
Other Representa tions
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Figure 5-1 (top) By Lo uis Kahn. Concept sketch for central Philadelphia.
Figure 5-2 (bottom) By David Stieglitz . Buffalo Waterfront Redevelopment Proje ct.
5
Expression
he design er w ho wishes to ta ke advan ta ge of ex p ress ion , th e se con d le vel of co m m u n ica ti on (th e first level be in g th e content of th e draw ing ), should become aware of the ra ng e of q ua litie s tha t can be co m m u n ica te d and us efu l techniques for doing so . The sk etches in thi s chap te r a re of fer ed as examples of wha t ca n be di scov ered . Eac h sketc h co nveys m ore th an o ne quality, but I h ave tr ied to gro u p th e sk etch es accord ing to th eir mos t sig n ifica n t qua lit ies. T h is chap te r co nce n tra tes on some of th e a ttitud es a nd prior itie s a rch itect s a nd d es ign er s co n vey by the m an n er in wh ich th ey draw . It see m s obv io us th at yo u can tell so met h ing ab out design e rs through th eir draw ings . Care in drawing often ind ica tes care in th ink ing. In m y experie nce, cli en ts, co ns u lta n ts, co n tracto rs, a nd others w ith w ho m arc hi tects work a re grea tly influ en ced b y draw ings, whi ch se t th e to ne for the w ork . T he d rawings are a w ay of tell ing peo ple what you d emand of yo urse lf a nd provide a clue to w ha t you ex pec t of th e m .
IDENTITY The draw ings on these firs t two pages are sig nifi can t for the ir stro n g se nse of ident ity, a presence that says they are importa n t a nd we ought to take time to look a t the m mor e closely. How does the way th e ske tc hes w e re drawn account for th is qual ity? Both th e sty le and th e hig h contr as t ar e impor ta n t , bu t the flui dity of th e sket ch es tell s us abou t the int ensi ty a nd confi d en ce of th e a rc h itec t. We can alm ost see or feel the a rc h itect 's hand mov ing over th e pap er.
CONSISTENCY Disc ip line in draw ing is some times ass oc ia te d w it h stiff or Spa rta n-looking drawings. Bu t , as you ca n see , qua li ty need n ot limit expressi on . T hese drawings hav e their in te rn al co nsiste nc y in common . It mi ght be com pa re d to th e diffe re nc es in ca r d esigns. Th e Porsch e an d the Roll s Royce a re im med ia tely recog n ized as two ve ry d iffer e nt ca rs, but bot h have a n exp ression of high qua lity an d cra fts ma nsh ip. G ive n th e bas ic co nc ep t of eac h ca r, th e d esi gner s ha ve give n every pa r t of the car a feeling tha t it belong s to th a t, a nd only that , ca r.
Figure 5-3 By Edwin F. Harri s, Jr. Assisi.
67
Figure 5-4 By Theodore J . Mu sho. Santa Costanza.
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Figure 11-10 By Thomas Beeby. Studies for the Seyfart h House.
PRIVATE TO PUBLIC THINKING Thin king and th e communica tion it m ay req u ire ha ve tw o mode s. In th e p ublic m od e, the individ ua l devel op s hi s id eas by com m u ni ca tin g wi th oth er p eop le, Co lin C he rry p o in ts ou t th a t "Co m m u ni ca tion is essen tia lly a soc ia l affair.,.. The ve ry word comm uni cate m eans share, an d in asmu ch as you a nd I a re com m un ica tin g a t th is mo m e nt , w e a re one.... W h at we sh a re , w e can n ot eac h have a s our own po sses sian .. .. " I In thi s se nse, the re is a p ublic aspect to all ideas beca use non e of us lives in a vacuum. Wha t we hol d in our m inds com es fr om in teracti ons w ith th e peopl e and environ men t tha t su rr ound s us , In the p riva te m od e of t hinking , th e in di vid u al develops ideas in isola tion from othe rs; com m un ica tion in th is for m is d irect ed bac k tow a rd on ese lf. Many arch itec ts ar e re lu c tant to sh ow th e ske tch es th ey use to d eve lop id eas, a nd some even have d iffi cu lty d iscussin g th e m , Th ese ske tc he s a re te n ta tive and cr ud e com pare d to p rese ntat io n d ra w in gs, an d
they of te n represen t incom p let e tho ugh ts. Bu t these sketch es also re veal the str uggle of a m ind tha t does n' t have all th e answ ers. For som e design ers, this m ight be embarrassin g beca use of a n illusion tha t th e gre a t design concepts flow instan tly a nd com p le tely from th e crea tive m ind . Bu t p e rh ap s t h e re is m ore to it. Co n cep tu al ske tc h es ar e ve ry p e rson a l s ta te m e n ts, almost a d ia ry. We are intuit ively aw a re th a t th ey can reveal ve ry p r iva te feel in gs, concerns, or fan tasies. They are no one else 's b usi ne ss. Although indiv idual design activity re quires both pu b lic an d private co m m un ica ti ons, the cho ice of mode is pe rson al. Ea ch d esign e r develo ps h is ow n style of sketchin g as an aid to thin king, Some m ay choose to develop a clarity th at can comm u nicate to other p eop le , while ot h e rs may d evelop a p r iva te graph ic lan guage. Eith e r w ay, yo u h ave to be comfor t a ble with it. If yo u can enjoy sket chi ng, ch an ces ar e thinking w ill a lso b e m ore enjoyab le.
Private to Public Th ink ing
195
OVERCOMING OBSTACLES Eve n the best preparation does not assur e success in d esi gn . Arch itec ture st ude nts and some tim es even practit ione rs ru n in to think ing an d p roblem-solving obs tac les . The fo llowin g lis t describes some of the m ore com m on obsta cles an d so me possib le responses.
1. Can't get started-If you try to tackle proble ms tha t ar e too big, you be com e ove rwh elm ed . Try to br eak dow n the prob lem into d ifferen t parts. In st ead of design ing the w hole school, analy ze its pa rts: class rooms, r ecr ea tion , ad m in istra tion , etc . W hen th ese pro ble ms are under control, look at how th e pa rt s can fit toget her to form a school.
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2. Can't get any good ideas-Sometimes we have a fear of fai lur e; w e are afraid th at our solution will be judged to be very p oor py others and that th ey w ill lose confide nce in us. Thi s req uires separ ating one 's se lf from the design problem . If failures in life mea nt that one's life was a fail ure, we wo uld all be in de ep trou ble. Fortuna tely, life goes on, and thi s problem w ill soon be forgotten . T he fu ture hold s d ifficult problems as we ll as ea sier ones. It may help to tr eat the probl em as a cha llenge in a game. Try your best and use a ll of the reso ur ces ava ila ble. Use some of the techn iq u es of ma n ipu la ti on already disc ussed and take a new look at the p ro ble m . If you ca nn ot m ove ahead on the basis of your ass umptions, then arb itrarily cha nge the m . If there doesn 't seem to be a su itab le so lu tion for the kitch en, consid e r a ho use w ithout a formal ki tch en . It may not be a solu tion , but it m ight lead to a solution .
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13 PubLic Design
he gen eral public is takin g a m ore active role in the p la n n ing an d desi gn of com m un it ies, and p eople are work ing m ore clo sel y w it h d es ign professi onals. Grap h ic thin ki ng has cha nged to accom m oda te this n ew de vel op m ent. This chap ter dis cusses th e fun dam ental shifts in the pu b lic 's a ttitud e and shows how th es e shifts su p port design an d p ro blem-so lv ing processes.
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Explor ers of th e fifteent h and sixteenth cent uri es veri fied the newly in tro d uce d co n ce p t ab ou t the sha pe of th e ear th , and th is ch anged forever ma n 's sense o f rel atio ns hi p to his world. In our century, exp lore rs of th e un iverse ad d ed anoth e r dimen si on w ith th e con cep t of the eart h as a "space ship," a w on drously b rillia nt island floati ng in the va st black ness of space. O nce again , th e imp act of our conce p t of re lations hip to our en vironmen t, th e ear th , has a nd wi ll have fu nd am ental conseq uenc es. Ot her dramatic cha nge s have altere d our view of the wo rl d : ho rse and buggy to spaceships; musket to atom ic an ni hila
tion ; te lecom m u nica tio ns ; m ini com pute rs ; ene rgy crisis; large-scale pollu tion of air and wa ter; elec tric p ow er failur es; and so on . Books su ch as T he A ge of D isco ntinuity, Futur e Shock, and The Tempo rary Society' have at temp ted to de scribe these shifts in values. In the ar ea of archite c tur e and env iron me nta l de sign , the shift in values is mo st d ramatically expressed in the histori c p reserva tion mo vemen t. Now th at change has becom e a ce n tral featur e in our lives, peop le are begin nin g to exer cise th eir judgm ent over which changes are d esira ble and wh ich are no t. They are developing new percep tions a bout histo rica l bui ld ings as so u rces of con tin u ity in comm u nitie s. They seem to seek sta bility in an atm osp here of over whe lm ing cha nge. I bel ieve that w e are see king a new sense of iden tity for ourse lves and our co m m u n ities . Th e increased va lu e placed on th e en vironment is alre ady hav ing importan t effects on our econ om ic sy stem ; co mp an ies are sea rch in g for loca tio ns wi th a gr ea t inf lux of pe ople rather than moving peop le to w here the jobs ar e. Early succe ssful design res pon ses to the preservation m ovem ent as in Gh irarde lli Sq ua re and the Canner y- in San Francisco ha ve been follow ed by a wave of red iscov ery and p reserv ation mo vements in th e m a in streets of tow n s acro ss the cou n try . Co mm unity develop m en t associa tions ar e sp ring ing up everywh er e as co nsu m er movem en ts con vince an incr ea sing n u m be r of people tha t they can per son a lly d o som e thi ng to improve t he ir lives an d the ir env ironm en t.
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Figu re 13-6 By Harry Eggink . East Cambridge residential neighborhood.
Figure 13-5 By Harry Eggink. Local reta il street East Cambridge st udy.
COMMUNITY DESIGN Jim Burns cla imed that archi tects must w ork more di rec tly w ith the p ubli c to avo id the mista kes of th e past. "Some of the envi ronmenta l changes... have had neg ative imp acts that were not easily discern ible at first. They seemed to be good things to do-to relocate a museu m or provide new housing or put a spo rts are na in a pa rk . What happen ed eventually was that the m useum lost part icipants, the housing was dis lik ed, the park patrons shu nned the spo rts facilities. Th e reason for these kin ds of failures is usually that the change s broke con nections between people and the opp ortunities their com munity offered. "3
Th e best way to ass ur e th a t p eo p le ar e not cu t off fro m commu nit y opportunities is to involv e them in th e design of th eir communities .
If th e arc hitec ts are to prom ote the involvemen t of the publ ic in the de si gn p rocess, th ey must ta ke a look at th e way ideas are comm un icat ed . Some archi tects ar e acc us tom ed to m aking h igh ly polished p re se n ta tio ns to cl ie n ts or boards of d irect ors. The ir dra wings a re s lic k, wi th an a ir of final it y and ce r tainty. W hen such draw ings are us ed in a p ublic par ticipa tion design p roject , the com m un iti es have th e feeling th ey are bei ng talked at an d not talked wit h ; they ar e int im idated and di scouraged from con tribu t ing their idea s, no matter how much to the con tra ry th e design er pl eads. Inviting co m m u nication sta r ts w it h the character of the sketch es. 1 . Ske tches sho u ld a lw ays have a loose , fr eehand
quality, a sort of in compl eten ess suggesting that they can be cha nged and wi ll be improved w ith addition al th in king. Eve n if a per sp ective h as been mech ani cally co ns tru cted, it can be traced over freehand to ach ieve a more ten tative fee ling. 2 . Keep ske tc hes si mple and avoid abs tractions that require interpretation . The exam ples a bove fro m a Cambridge urban des ign study" are quite effec tive. Many people fin d it easier to rel ate to ae rial vie ws. 3 . Use m an y la bels to easily ide nt ify th e parts of th e draw ings. Th e car toon cap tion bu bble is a us ef ul device for labelin g or co nveying th e possibilities of an en viron ment. Com m unity De sign
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TAKE-PART WORKSHOPS
1 . Awaren ess -Com m un it y m emb er s ge t a better '
Seve ral arch ite cts and plan ners have worked vigor ously to develop gr ap hic comm uni cation m e tho ds, making it possible for the pu blic to understand and enter in to the design process. O ne of the innov ators in th is tr end w as Law rence H alpri n: I am concentrating on the issue of people's int erac tions with their environment both as individua ls an d in grou pe.: both aspects are important. We hav e been searching for archetypal relationships... in wor kshops which tak e place primarily out in the field T hese taki ng par t work sh ops allow people the opp ortunity to disco ver and articulate their own needs and desires for themselves and for their com m unities... . They discover ways of com munica ting with each oth er an d arri ving at crea tive decisions based on mu ltipl e input.'
Jim Burns, pl anning consulta nt and former Ha lprin associate w ith w ide exp er ience in or gani zing wo rksho ps, described the workshop process as hav ing four basic steps:
220
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expe rience of th ose thin gs that form the co m m u nity environme nt and how those things are inte r conn ec ted . Aw areness is achieved pr incipally by go ing ou t in to th e co m m unity and lookin g and taking notes. 2. Percep tion- Citizens be gin to un d erstand th eir comm uni ty a nd their p er sonal rela tion sh ip to it by m od elin g th e coll ect ive experi ence of wh a t exists and th ei r hop es for w ha t cou ld exist. 3. Decision-ma k ing- Based on awareness and percep tions , the co m munity describe s what th ey wo uld like done a nd w he n it sh ou ld be do ne. 4. I mplementation stra tegies-D ev ise d to as sure that the projects ad opt ed by th e comm un ity are real ized ." To compl ete th ese four st ep s, work shops have develo pe d a nu mb er of gra p h ic aids (see Figures 13-7 through 13-11) to involve th e commu nit y me m be rs in the design process.
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