GAMIFICATION mechanics in Education A visual guide by @AndoniSanz images by Freepik GAMIFICATION Mechanic #1: story C
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GAMIFICATION mechanics in Education A visual guide by @AndoniSanz images by Freepik
GAMIFICATION
Mechanic #1: story Context, meaning, emotions, interiorization, recreation, motivation, epic meaning Project Based Learning, Case Based Scenario
GAMIFICATION Mechanic #2: achievements Recognition, trading, scoring, leaderboard, status, ambassadors, attractors, random, unlocking, loss aversion, progression, possession Items, collectibles, PBL, easter eggs, lottery, rewards, grades, market, virtual economy, reward schedules
GAMIFICATION
Mechanic #3: transactions Trading, virtual economy, stock market, barter
GAMIFICATION
Mechanic #4: contests Teamwork, challenges, critical thinking, status, pressure, time, projects, leadership, webquest, leaderboard, combos
GAMIFICATION
Mechanic #5: challenges Level-up, next stage passage, boss showdown, bonus Project based learning, exams, webquest
GAMIFICATION
Mechanic #6: teamwork Collaboration, trustworthiness, synergy, bonds, ambassadors, honor, lodge, p2p, level-based, ownership
GAMIFICATION
Mechanic #7: feedback You-are-here, action/reaction, interaction
GAMIFICATION
Mechanic #8: inventory Equipment, bag pack, achievements, collection, level up, unlocking, equipment, possession
GAMIFICATION
Mechanic #9: time Informative (approx time), positive tension, mobilizer, multiformatted (hours, moons, cycles, sand clock), time as a coin, countdown
GAMIFICATION
Mechanic #10: tutorials Micro learning, deployed when needed, dynamic, embedded, visual, practical, focused, cascading information theory
GAMIFICATION
Mechanic #11: choice One way or another, distinct plot lines, join a team, discovery, level-based Choose a question, A or B model, adaptive learning
GAMIFICATION
Mechanic #12: party Break the routine, just for fun, think differently, happy hour, sales
GAMIFICATION
Mechanic #13: power up Evolution, inventory, unlocker, level up, evolution, ambassador, the bee’s knees
GAMIFICATION
Mechanic #14: avatars Alter ego, socializer, personalization, profile, social status, immerser, story, aesthetics
GAMIFICATION
Mechanic #15: sandbox Try-it-first, onboarding, level zero
GAMIFICATION
Mechanic #16: free lunch Someone did it and you earned it
Improved learning experience: aligning everything
IMPROVED LEARNING EXPERIENCE AND GAMIFICATION: ELEMENTS
AUTONOMY
MASTERY
1.
2.
haidei
3.
PERSONALIZATION
AIM
4.
5.
MEANINGFUL RELATIONSHIPS
POSITIVE EMOTIONS
6.
AIM a. Story b. Discovery c. Epic meaning AUTONOMY a. Choice b. Feedback c. Tutorials d. Inventory e. Time f. Transactions MASTERY a. Challenges/combos b. Power up c. Achievements/bonuses d. Progression PERSONALIZATION a. Avatars b. Appointments POSITIVE EMOTIONS a. Party b. Luck/lottery c. Free lunch d. Sandbox e. Ownership f. Status MEANINGFUL RELATIONSHIPS a. Contests b. Teamwork c. Ambassadors
via @AndoniSanz #Haidei Images: Freepik.com
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