Dark Heresy 2nd Edition Combat Actions

ACTION TYPE SUBTYPE(S) DESCRIPTION Aim Varies Concentration All Out Attack Full Attack, Melee Brace Heavy Weap

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ACTION

TYPE

SUBTYPE(S)

DESCRIPTION

Aim

Varies

Concentration

All Out Attack

Full

Attack, Melee

Brace Heavy Weapon Called Shot

Half

Miscellaneous

Full

Charge

Full

Defensive Stance Delay

Full

Attack, Concentration, Melee or Ranged Attack, Melee, Movement Concentration, Melee

+10 (Half) or +20 (Full) bonus to character’s next attack. Give up that round’s Evasion reaction to gain +30 WS. Support a Heavy weapon for proper firing. Attack a specific location on a target with a -20 to WS or BS.

Full

Miscellaneous

Disengage

Full

Movement

Evasion

Reactio n

Movement or Melee

Feint

Half

Melee

Focus Power Full Auto Burst

Varies Half

Varies Attack, Ranged

Grapple

Varies

Attack, Melee

Guarded Action

Half

Concentration, Melee/Ranged

Jump or Leap Knock Down

Full Half

Movement Attack, Melee

Lightning Attack Manoeuver

Half

Attack, Melee

Half

Melee, Movement

Move

Varies

Movement

Overwatch

Full

Ready Reload Run

Half Varies Full

Attack, Concentration, Ranged Miscellaneous Miscellaneous Movement

Semi-Auto Burst Stand/Mount/ Dismount

Half

Attack, Ranged

Half

Movement

Standard

Half

Attack, Melee or

Must move at least 4 metres, +20 to WS. Gain an additional Reaction. Opponents suffer -20 WS. May take any Half Action before character’s next turn. Break from melee without incurring a free attack. Used with either the Dodge (Movement) or Parry (Melee) skill to avoid incoming attacks. Opposed WS test; if character wins his next attack cannot be Dodged or Parried. Use a Psychic Power. -10 BS, one hit for every degree of success. Affect a Grappled opponent or escape from a Grapple. -10 to WS or BS, +10 to all Evasion tests until start of next turn. Jump vertically or leap horizontally. Try to knock an opponent to the ground. -10 WS, one hit for every degree of success. Opposed WS test; if character wins, move enemy 1 metre. Move up to AgB as Half Action or twice AgB as Full Action. Shoot targets coming into a set kill zone. Ready a weapon or item. Reload a ranged weapon. Move six times AgB, enemies gain -20 BS and +20 WS to hit. +0 BS, additional hit for every two additional degrees of success. Stand up from being prone, mount or dismount a riding beast, enter or leave a vehicle, or move within a vehicle. +10 to WS or BS, make one melee

Attack Stun Suppressing Fire Swift Attack Tactical Advance Use a Skill

Full Full

Ranged Attack, Melee Attack, Ranged

Half

Attack, Melee

Full

Concentration, Movement Concentration, Miscellaneous

Varies

or ranged attack. Try to Stun an opponent. -20 BS against targets entering Semi- or Full Auto fire arc. +0 WS, additional hit for every two additional degrees of success. Move from cover to cover. Character may use a skill.