ACTION TYPE SUBTYPE(S) DESCRIPTION Aim Varies Concentration All Out Attack Full Attack, Melee Brace Heavy Weap
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ACTION
TYPE
SUBTYPE(S)
DESCRIPTION
Aim
Varies
Concentration
All Out Attack
Full
Attack, Melee
Brace Heavy Weapon Called Shot
Half
Miscellaneous
Full
Charge
Full
Defensive Stance Delay
Full
Attack, Concentration, Melee or Ranged Attack, Melee, Movement Concentration, Melee
+10 (Half) or +20 (Full) bonus to character’s next attack. Give up that round’s Evasion reaction to gain +30 WS. Support a Heavy weapon for proper firing. Attack a specific location on a target with a -20 to WS or BS.
Full
Miscellaneous
Disengage
Full
Movement
Evasion
Reactio n
Movement or Melee
Feint
Half
Melee
Focus Power Full Auto Burst
Varies Half
Varies Attack, Ranged
Grapple
Varies
Attack, Melee
Guarded Action
Half
Concentration, Melee/Ranged
Jump or Leap Knock Down
Full Half
Movement Attack, Melee
Lightning Attack Manoeuver
Half
Attack, Melee
Half
Melee, Movement
Move
Varies
Movement
Overwatch
Full
Ready Reload Run
Half Varies Full
Attack, Concentration, Ranged Miscellaneous Miscellaneous Movement
Semi-Auto Burst Stand/Mount/ Dismount
Half
Attack, Ranged
Half
Movement
Standard
Half
Attack, Melee or
Must move at least 4 metres, +20 to WS. Gain an additional Reaction. Opponents suffer -20 WS. May take any Half Action before character’s next turn. Break from melee without incurring a free attack. Used with either the Dodge (Movement) or Parry (Melee) skill to avoid incoming attacks. Opposed WS test; if character wins his next attack cannot be Dodged or Parried. Use a Psychic Power. -10 BS, one hit for every degree of success. Affect a Grappled opponent or escape from a Grapple. -10 to WS or BS, +10 to all Evasion tests until start of next turn. Jump vertically or leap horizontally. Try to knock an opponent to the ground. -10 WS, one hit for every degree of success. Opposed WS test; if character wins, move enemy 1 metre. Move up to AgB as Half Action or twice AgB as Full Action. Shoot targets coming into a set kill zone. Ready a weapon or item. Reload a ranged weapon. Move six times AgB, enemies gain -20 BS and +20 WS to hit. +0 BS, additional hit for every two additional degrees of success. Stand up from being prone, mount or dismount a riding beast, enter or leave a vehicle, or move within a vehicle. +10 to WS or BS, make one melee
Attack Stun Suppressing Fire Swift Attack Tactical Advance Use a Skill
Full Full
Ranged Attack, Melee Attack, Ranged
Half
Attack, Melee
Full
Concentration, Movement Concentration, Miscellaneous
Varies
or ranged attack. Try to Stun an opponent. -20 BS against targets entering Semi- or Full Auto fire arc. +0 WS, additional hit for every two additional degrees of success. Move from cover to cover. Character may use a skill.