Beamstrike Contemporary Era1.2

Beamstrike Contemporary Era The supplement covering 1970 to 2010 By Ian Shaw Beamstrike 1.2 Core rules and chart pack

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Beamstrike Contemporary Era

The supplement covering 1970 to 2010 By Ian Shaw

Beamstrike 1.2 Core rules and chart pack also required to play. Contributions from Neil Cooper

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1.0 TABLE Of CONTENTS Page 1 2-4 5-7 8-9

Content Introduction Background and timelines New rules/Skills/Night fighting Vehicle and Hvy weapons

Page 10-14 15-17 18 19-22

Content Vehicles lists Small arms Hit/ Damage tables Forces/ Organisations

2.0 INTRODUCTION This could well be the largest ever supplement, covering as it does 40 years about which much is known. Many decisions made are down to Ian as the lead author, so blame him. The idea is to produce a simple set of rules set at skirmish level which can handle a company or so of infantry with armour support, and give a playable and enjoyable game. At the same time they should give a reasonably realistic result. The major problem is the amount of data needed to cover all the vehicles around. At the beginning of the 1980’s it seemed as if any nation with the capacity was building MBT’s many of these never saw service, but some did and still do. There was also considerable trade in refurbishing older vehicles, so that 1940’s vintage Shermans got new power plants, and guns, culminating in a version with a 60mm auto cannon. Fortunately for this document the major armies standardised on relatively few main guns, and the great majority of armies used minor modifications of the major powers tanks. There is not a listing covering all the minor modifications of these, only major sight upgrades, and some night fighting upgrades are included. APC’s were and are much the same type of vehicle, coming in three categories – Battle Taxis, an armoured box with pintle mounted weapons for example the M113 and FV432, IFV, a light armoured vehicle with an auto cannon or low pressure gun such as YPR746, BMP-1 & 2, sometimes fitted ATGW, and AIFV, a more heavily armoured version of the previous type, often up-armoured, such as Warrior or M2 Bradley. There is also the subjective problem of morale and training. In 1970 the US army was de-motivated, taking some 10 years to recover from its Vietnam experience, the Soviet block was also not of high quality, and various other NATO nations were thought to be weak. To reflect this there are tables to generate the level of troop types. The Irregular (Militia) troop training level has been added in from the segregation era to allow for this (Called conscript in this supplement). A new skill has been added, Sharpshooter, who gets some of the sniper advantages, but not the cover bonus. This is to reflect the issue of accurate long range weapons to rifle sections whose members are not trained to the standard needed to let them have sniper skills. NOTE: Where no new tables appear in this supplement for a particular rules area, the core Beamstrike rules apply.

Points Values It was decided not to place points on individual troops or vehicles, players are instead advised to recreate historical skirmishes, using the troops, equipment etc that were actually present in that encounter, or to create rival forces that ‘feel’ right. Players who still wish to construct armies according to points can use the points values from the core rules as far as troops are concerned, and use best fits for vehicles

3.0 BACKGROUND AND HISTORY HISTORY This is recent history and against the background of the cold war, which should be known to almost all players. There are many conflicts which can be used as a background, from warfare in North West Europe to the bush wars of sub-Saharan Africa. Given that the time and circumstances are well known a detailed time line as in other supplements is not needed, a brief summary is instead presented, to merge into the timelines of the other ERA supplements, and highlight some of the main conflicts to have taken place during the 1970-2010 period.

4.0 CONTEMPORARY ERA TIMELINE WITH SELECTED CONFLICTS CONFLICTS 1969AD –

On 20th July Armstrong sets foot on the moon. With “one small step…” humanity is no longer confined to Earth.

to1975AD-

The Vietnam War, also known as the Second Indochina War, or the Vietnam Conflict, occurred in Vietnam, Laos and Cambodia from 1959 to April 30, 1975. The war was fought between the communist North Vietnam, supported by its communist allies, and South Vietnam, supported by the United States and others.

1979-1989

AD - The Soviet war in Afghanistan, also known as the Soviet-Afghan War or just the Soviet Invasion of Afghanistan, was a nine-year conflict involving Soviet forces supporting the Marxist People's Democratic Party of Afghanistan (PDPA) government against the mujahideen resistance. The latter group found support from a variety 2

of sources including the United States, Saudi Arabia, Pakistan and other Muslim nations in the context of the Cold War 1980AD-

The Iran–Iraq War, also known as the Imposed and Holy Defense in Iran, and Saddām's Qādisiyyah in Iraq, was a war between the armed forces of Iraq and Iran lasting from September 1980 to August 1988.

1982AD-

The Falklands War (also called the Falklands Conflict/Crisis), was fought in 1982 between Argentina and the United Kingdom over the disputed Falkland Islands, South Georgia and the South Sandwich Islands

1990AD-

The Gulf War (2 August 1990 – 28 February 1991) was a conflict between Iraq and a coalition force from 34 nations authorized by the United Nations (UN) but led primarily by the United States and the United Kingdom in order to return Kuwait to the control of the Emir of Kuwait.

2001AD –

Terrorist attack on USA involving the twin tower complex on Manhattan Island leaves thousands dead, the ‘War on Terror’ begins whereby terrorist elements throughout the world are identified and destroyed. The ‘War on terror’ is initially supported by many nations, keen to route out their own terrorist elements. The phrase “War on Terrorism” and the policies it denotes have been a source of ongoing controversy, as critics argue it has been used to justify unilateral pre-emptive war, perpetual war, human rights abuses, and other violations of international law. The campaign did not result in a formal declaration of war against any particular country given the nature and military organization (or lack thereof) of the combatants on one side of the conflict.

2001-2009AD - War in Afghanistan, which began on October 7, 2001, was launched by the United States and the United Kingdom in response to the September 11, 2001 attacks. It was the beginning of the War on Terror. The stated purpose of the invasion was to capture Osama bin Laden, destroy al-Qaeda, and remove the Taliban regime which had provided support and safe harbor to al-Qaeda. 2003AD –

WTO conference in Cancun, Mexico, Earth. A conference of the World Trade Organisation ends in turmoil. The conference intends to implement fair trade policies for the world’s poorest countries, but the USA doesn’t want to play. Instead, laws are passed that make it easier to protect the interests of the rich and to exploit the poor. This year also saw the invasion of Iraq by United States, Britain, Australia, Poland and Denmark (other countries were also involved in its aftermath), based on U.S. military intelligence of Iraqi President Saddam Hussein’s support for the Al Qaeda terrorist organization and Iraqi production of weapons of mass destruction.

2003-2009AD- Second Persian Gulf War (Third Gulf War). This was a war between Iraq and a coalition of nations led by the United States, which resulted in the removal from power of the government of Saddam Hussein, and the Iraq Civil War 2008AD –

2009AD –

2010AD –

Another massive terrorist attack on the USA involving disruption of major power supplies makes the States even more militaristic and its people more fearful of ‘outsiders’ USA gives itself sweeping military powers to root out and destroy ‘terror’ wherever it feels the need. Arms stockpiles increase. The UK, up until this point, a strong supporter of the USA, publically denounces Americas change in military direction, and without the strong support of the USA, slides into obscurity slightly. Small skirmishes and battles fought between US and various other nations in India, Africa and Europe. Many American civilians are becoming uneasy at their increasing overbearing and militaristic government. Other former supporters of the USA now drop away, leaving America almost on its own with its new policies and world- policing. USA continues to grow in military power, and launches a new system of satellite- based laser weapons capable of destroying inbound ICBMs, a system which had been in development for 30 years. This system is heralded as making the USA impervious to Nuclear attack, and meant that any country showing open hostility towards the USA could be attacked with nuclear weapons without being able to retaliate effectively. This represented a huge shift in the balance of world power.

The Start of Segregation (See Segregation ERA booklet) The lower working classes in several American cities are ‘Ghettoized’ (See below) and the beginnings of a much more tiered and elitist social structure begins to emerge, slowly being forced in other cities across the World. The USA now has ‘Advisors’ in most countries and a moderate military force to back up the ‘Advisors’ decisions. Civil war breaks out in the southern USA states of New Mexico and Texas, and there is a growing ‘Resistance’ movement among American civilians against the Governmental policies now in force. The ‘Real American Freedom Movement’- RAFM is formed and starts applying political pressure on the increasingly Imperial government.

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5.0 19701970-2010 WAR LISTING AND APPROXIMATE CASUALTY COUNT (From http://www.scaruffi.com/politics/massacre.html) 1971: Pakistan-Bangladesh civil war (500,000) 1972-: Philippines vs Muslim separatists (Moro Islamic Liberation Front, etc) (120,000) 1972: Burundi's civil war (300,000) 1972-79: Rhodesia/Zimbabwe's civil war (30,000) 1974-91: Ethiopian civil war (1,000,000) 1975-78: Menghitsu, Ethiopia (1.5 million) 1975-79: Khmer Rouge, Cambodia (1.7 million) 1975-89: Boat people, Vietnam (250,000) 1975-90: civil war in Lebanon (40,000) 1975-87: Laos' civil war (184,000) 1975-2002: Angolan civil war (500,000) 1976-83: Argentina's military regime (20,000) 1976-93: Mozambique's civil war (900,000) 1976-98: Indonesia-East Timor civil war (600,000) 1976-2005: Indonesia-Aceh (GAM) civil war (12,000) 1977-92: El Salvador's civil war (75,000) 1979: Vietnam-China war (30,000) 1979-88: the Soviet Union invades Afghanistan (1.3 million) 1980-88: Iraq-Iran war (1 million) 1980-92: Sendero Luminoso - Peru's civil war (69,000) 1980-99: Kurds vs Turkey (35,000) 1981-90: Nicaragua vs Contras (60,000) 1982-90: Hissene Habre, Chad (40,000) 1983-2002: Sri Lanka's civil war (64,000) 1983-2002: Sudanese civil war (2 million) 1986-: Indian Kashmir's civil war (60,000) 1987-: Palestinian Intifada (4,500) 1988-2001: Afghanistan civil war (400,000) 1988-2004: Somalia's civil war (550,000) 1989-: Liberian civil war (220,000) 1989-: Uganda vs Lord's Resistance Army (30,000) 1991: Gulf War - large coalition against Iraq to liberate Kuwait (85,000) 1991-97: Congo's civil war (800,000) 1991-2000: Sierra Leone's civil war (200,000) 1991-: Russia-Chechnya civil war (200,000) 1991-94: Armenia-Azerbaijan war (35,000) 1992-96: Tajikstan's civil war war (50,000) 1992-96: Yugoslavian wars (260,000) 1992-99: Algerian civil war (150,000) 1993-97: Congo Brazzaville's civil war (100,000) 1993-2005: Burundi's civil war (200,000) 1994: Rwanda's civil war (900,000) 1995-: Pakistani Sunnis vs Shiites (1,300) 1995-: Maoist rebellion in Nepal (12,000) 1998-: Congo/Zaire's war - Rwanda and Uganda vs Zimbabwe, Angola and Namibia (3.8 million) 1998-2000: Ethiopia-Eritrea war (75,000) 1999: Kosovo's liberation war - NATO vs Serbia (2,000) 2001-: Afghanistan's liberation war - USA & UK vs Taliban (40,000) 2002-: Cote d'Ivoire's civil war (1,000) 2003: Iraq's liberation war - USA, UK and Australia vs Saddam Hussein (14,000) 2003-: Sudan vs JEM/Darfur (200,000) 2003-: Iraq's civil war (60,000) 2004-: Sudan vs SPLM & Eritrea (?) 2004-: Yemen vs Shiite Muslims (?)

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6.0 NEW RULES. SKILLS AND OTHER CHANGES FROM THE CORE RULES SHARPSHOOTER SKILL (Costs 2 points) This skill allows the trooper a +1 bonus to hit with a rifle weapon, and if the trooper takes a turn to ‘deploy’, may use the ‘which targets may be chosen’ rule for snipers. A sharpshooter DOES not have any of the sniper concealment/cover bonuses, or the ability to stay undetected after a shot. An army may have as many sharpshooters as it wishes. Sharpshooters cannot cause suppression. TRAINING LEVEL OF CONSCRIPT (Same as ‘Irregular’ from Segregation Era, costs 1 point) Treated as regular infantry, but have a -1 hit penalty with a small arms fire and a troop roll as a civilian (A 6 is needed)- all other characteristics as per regular infantry. NIGHT FIGHTING Contemporary armies have emphasised night fighting and first line armies are extensively equipped with night vision devices. For battles staged at night in Contemporary games, use the following chart to apply hit, movement and concealment penalties/ bonuses. Note that the rules for night fighting have been expanded for this era, compared to the others as there is such a disparity between different nations night-fighting capability. Decide what level of equipment the army has (Dependant on nationality and time period, and possibly the scenario), and apply the following modifiers to THE ENTIRE force fielded (To keep things simple). Round down any fractions, but a minimum move of 1 inch is always allowed, and a minimum concealment range of 2 inches is always allowed. Equipment type in use by Army

Additional Hit modifier to all ranged fire at night

Movement rate of ground troops at night

Modifier to concealment range of enemy units

NONE White light and search lights

-3 -2

½ ½

Divide by 5 Divide by 3

Movement rate of ground vehicles at night on/off road ½/½ Normal/ ½

Infra-Red

-2

½

Divide by 3

Normal/ ½

II and LLTV

-1

½

Divide by 2.5

Normal/ Normal

TI – thermal imagers

-1

Normal

Divide by 2

Normal/ Normal

Real-life examples and Notes

It reduces visibility to 20% of maximum Allow visibility up to 33% of normal maximums, and if being used by vehicles on a road mean it may travel at full speed. However these are active sources, and give away the users position at daylight distances. This has the same effect as a searchlight, and is active, but can only be detected by units equipped with an infra-red viewer. Both passive systems, they can’t be used in daylight, and allow spotting out to 40% of daylight distances at night. thermal imagers can be used in daylight, and are also passive. Technically they allow elements concealed by smoke to be seen, but this has been negated by special smoke types in the 1990’s. So up to 1995 elements in or behind a smoke screen may be seen at 50% of normal sensor ranges, after this they can’t. (This is a gross simplification, feel free to amend as required, see the sources). At night allow 50% of normal vision distance.

NOTE: All the above types cease to work in any bad weather, so if the adverse battle conditions table gives heavy rain, snow, or worse all night vision equipment bonuses are negated. Example: Modern US troops are engaging Terrorist elements. The US troops have TI equipment, while the terrorists have none. The terrorist small arms fire will have a -3 for every shot, they only move at half rate, and any US troops in soft cover who had not moved last turn, would not be available as targets until the range had dropped to 2 inches ( 10 inch core rules concealment ranged, divided by 5). INDIRECT SUPPORT IN CONTEMPORARY ERA Direct fire (when you can get a line of sight to the target) is permissible with all grenade and missile launcher types (except mortars) without deployment and is treated as any other direct fire. Indirect fire (Where you cannot get a line of sight to a target, but you are aware of its presence) is only allowed once the firer has ‘deployed’ and the target has been spotted. To spot the target, one of 3 things must happen: 1) The target comes into the firers direct line of sight (In this case the fire is converted back to direct fire and no hit penalties apply)

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2) Any laser painter equipped comrade first successfully ‘paints’ a target within the range of the indirect firer in the same fire phase. A penalty of -2 to hit is applied to the indirect firer (See page 22 of the core rules for laser painting). Note that a ‘painted’ target could also be attacked by off table fire support in the same fire phase. 3) A dedicated forward observer ‘spotter’ trooper with a laser painter paints the target as above and remains in direct line view to the target, communicating information back to the firer about location of hits, windage adjustments etc. There is no penalty to hit if a dedicated spotter is used. In each successive fire phase the same stationary target is attacked gains a cumulative +2 hit bonus. •

Mortars can only be fired after being deployed, whether they are firing directly or indirectly. A mortar being operated by one individual may fire once per fire phase. If a second, dedicated ‘loader’ trooper is kept with the mortar, it may fire twice per fire phase, throw to hit for each shell individually. The ‘loader’ can be any other troop that stays within 1 inch of the stationary, deployed mortar.



Hand grenades can be used directly or indirectly, without deployment or spotting, as desired, as the range is so short anyway.

Snipers in the Contemporary Era Without the benefit or direct –to –ear real time enemy troop locations and other future logistic aids snipers in this era need a spotter to function to their full potential. A spotter must remain within 3 inch coherency range of the sniper and may be any other UA/ FI trooper. The spotter cannot move or fire whilst in ‘spotter’ mode. A sniper without a spotter gets the following core rules penalties: MUST follow line of sight rules, cannot pick off leaders, weapon does not cause suppression. Off table fire support The Off table support rules from the core rulebook is used with the following modifications: Figures designate either a vehicle or a building target or other fixed object for fire support with a laser painter as per core rules. This is done at the beginning of a fire phase, that trooper may paint or fire but not both.(Note individual troops may not be painted as a target in this era) A figure equipped with a field radio in the same squad as the painting figure then makes the call, the 1d6 roll needed is as follows: • Designating figure is part of a squad without a field radio: CANNOT call a strike • Radio trooper part of a squad without a leader figure: 6 needed for a successful strike. • Radio trooper has leader/ scout in squad: 5-6 needed for strike. • Radio figure IS a leader/ hero/scout: 4-6 needed for a strike. • Command or Recce vehicle is in play on table: 3-6 needed for a strike. A successful fire support call allows the placing of the purchased fire support blast template over the target area in the NEXT fire phase. This time delay represents the flight time of support aircraft/ missiles/ ordnance rounds from off table. To determine the exact hit point of the fire support, throw 1d12 for direction of deviation (the result is like the direction on the hands of a clock relative to the painting figure),see below, and the dice indicated on the Off table fire support table for distance in inches. 9

Direction Designating Figure is Pointing 6

12

3 CONTEMPORARY ERA OFF TABLE SUPPORT OPTIONS Type Points Deviation Blast effect per dice module AT-Guided missile 20 1d4-2 As AT- missile AP-Guided missile 20 1d4-2 As AP missile Airstrike Anti17 1d4 As AT- missile Tank Airstrike Anti16 1d4 As AP missile personnel Heavy Artilery 15 1d6 As AP missile Medium 12 1d6 As FHE grenade Artillery Light Artillery 10 1d6 As HE grenade 6

Notes on Off table support in this Era. As can be seen, fire support in this era is slower, more expensive, less precise and requires the use of a field radio for success. On the other hand there are several different types of support available dependant on your pocket and your army.

7.0 WEAPON/ ARMOUR/ EQUIPMENT RESTRICTIONS No energy shields of any kind are permitted. Only grenades and missile weapons noted in this supplement may be used. Only infantry weapons listed in this supplement may be used. Only hand to hand weapons listed in this supplement may be used (no force or power weapons allowed) Dreadnought or Power armour may NOT be used. Light armour is in use in VERY limited supply, only possible towards the 2006-2010 part of the timeline, and represents latest advances in personal body armour such as ‘Dragon’ armour and the like. The Targetter, Support Targetter, Digimedic, AI turret, Jetpacks, any Robots or Droids. MAY NOT be used in this era. EQUIPMENT Only the following equipment may be issued to troops in this era. Telescopic sights (3 points) Less sophisticated than the aiming devices of the Science fiction ERA settings , the telescopic sights and image intensifiers of the contemporary era provide +1 bonus to hit, may be fitted to sniper rifles, and most assault rifles, although not usually standard issue. Laser Painter (5 points) This device invisibly ‘ paints a target’ to allow ships, aircraft or other stand- off air support to lock onto its location. See the core rules for its use. Riot Shield (2 points) NEW ITEM. Energy shield are not allowed in the segregation era, but some forces use more mundane shielding. The riot shield is around 1.5 meters by 0.5 meters, has a firing slit cut out of the side and is made of light ballistic plastic. Although no protection against weapons with high damage rating or above, if any weapon with a power rating of low or standard hits a shield equipped troop it has a -1 modifier to the 1d6 damage roll. While using a riot shield a trooper may only move at half rate for the terrain type he is moving in. Field Radio (2 Points) NEW ITEM. In the Imperial (and later) eras, each trooper has very compact long ranged communication system built into their helmets or implanted in their throats and ears. The Contemporary era sees advanced communications, but not to the same extent. To call in fire support, a field radio equipped trooper must be present in the squad that is painting the target. Thus to call off table fire support, a laser painter and a field radio is required. Note the same figure may carry both pieces of equipment, but bear in mind carrying allowances must be obeyed from the core rules. Satchel Charge (3 points) NEW ITEM. Less powerful but having a larger blast area than the demolition charge of later years, the satchel charge is the standard demolition charge used by sappers in this era. Night Vision capability (1 point per trooper) When an army has the technology to provide night fighting capability to its troopers, it may do so at the cost of 1 point per trooper.

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8.0 VEHICLE MOUNTED AND HEAVY WEAPONS The table following gives the main weapons used on tanks and other vehicles during this period. The first section covers generic weapons used by most armies, followed by those used by specific armies only. They are listed under the nation which designed or built them. Some can be ground mounted, which is covered in the notes. All cannon and guns are CCP types, so this is not noted on the chart. Damage refers to penetration damage using a solid shot, unless the Notes column says HEAT or HESH. Most larger guns fire both types, and many weapons noted here with HEAT can also fire APFSDS.

Tank Guns and towed ATG. Score needed to Hit. WEAPON

Range to Target 20 – 40” 40 – 80” 8 10 7 9 7 8

20mm AC 30mm AC 40mm AC

0 – 4” 5 6 7

4 – 20” 8 7 7

25mm AC 37mm L53 75mm L40 76mm L53 90mm L53 120mm 152mm

5 7 8 10 10 12 8

7 5 6 6 6 4 7

7 9 8 7 5 5 9

30mm AC 40mm L50 57mm L45 76mm 76mm L60 83.4mm 105mmL7 120mm* 120mm 120mm+

6 7 8 7 10 10 11 12 11 11

4 5 5 5 6 6 4 4 4 4

4 9 8 6 7 5 5 5 5 5

60mm 75mmL60 90mm 105mm 120mm

7 10 10 11 11

5 6 6 4 4

9 7 5 5 5

35mm AC 120mm SB

7 11

7 4

7 5

60mm AC

7

4

4

57mm 73mm LP 76mm 85mm 100mm 100mmSB 115mm 122mm 125mm

8 7 8 10 10 10 10 12 11

5 6 6 6 6 6 6 4 4

8 7 8 7 5 5 5 5 5

Damage Over 80”

Max 60 60 70

Template or Blast

NOTES

Standard Standard Standard

N/A N/A N/A

70 70 100 100 100 120 100

High Standard Standard Standard High Total +1 Total +2

N/A N/A N/A N/A N/A N/A N/A

On M103 HEAT only

70 70 90 60 100 100 120 120 120 120

High Standard Standard Total High Total Total +1 Total +1 Total +3 Total +4

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

Rarden 2pdr 6pdr HESH 17pdr 20pdr Many Conqueror Chieftain CHARM Gun-Mortar

AMERICAN WEAPONS 10 12 11 10 9 8 11

12 12 12 12 13

Bushmaster M5 M4 M4, M41 M26-48

BRITISH WEAPONS 11 12 11 9 10 9 8 8 8 8

12 12 12 12 12 12 12

FRENCH WEAPONS 12 10 10 8 8

12 13 12 12

60 100 90 120 120

Standard Standard Power Total Total +4

N/A N/A N/A N/A N/A

70 120

High Total +4

N/A N/A

90

Power

N/A

M51/60

N/A N/A N/A N/A N/A N/A N/A N/A N/A

ZiS-2

AMX-13 HEAT only

HEAT Le Clerc

GERMAN WEAPONS 8 8

12

ISRAELI WEAPONS 10

11

RUSSIAN WEAPONS 11 12 11 10 9 9 9 8 8

12 12 12 12 12 12 12 12

90 60 100 100 100 100 100 120 120

Standard Standard Standard Standard High Total +2 Total +1 Total Total +3

BMP1SPG9

PT76 T34 T55/4 Towed T62 ISII/ISIII T64/72/80

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Heavy Recoilless Rifles This table lists the RCL’s issued as A/T weapons from the early 1950’s. The US/Chinese 57mm is an infantry weapon, so has not been included. All these weapons fire HEAT, or HESH (the British 120mm ones), and may either be on a vehicle or ground fired.

Score needed to Hit. WEAPON

Range to Target 20 – 40” 40 – 80”

0 - 4”

4 - 20”

75mm RCL 106mm

4 8

6 4

8 8

120mmBAT 120mm 120mm

8 8 8

7 6 6

11 9 8

82mm B10 82mm T21 82mmM59A 107mmB11

4 4 8 8

6 6 4 4

8 8 8 8

Over 80”

Damage

Blast / template

50 70

High Total +1

N/A N/A

HEAT HEAT

60 70 80

Total +2 Total +2 Total +2

N/A N/A N/A

HESH MOBAT WOMBAT

50 50 70 70

High High High Total +1

N/A N/A N/A N/A

HEAT HEAT HEAT. HEAT

Max

NOTES

AMERICAN WEAPONS 12 10

BRITISH WEAPONS 12 11 10

RUSSIAN WEAPONS 12 12 10 10

Anti-Tank Guided Weapons. The missiles listed here are either man portable, or vehicle mounted. Those which are only used by helicopters or fixed wing aircraft are not listed. The list is not full, but should allow other weapons to be added in by comparison. The Russian weapons are listed under NATO code names, as these are more familiar. Weapons with a $ in the damage column are tandem warhead, and those with a * are top attack weapons.

Score needed to Hit. WEAPON

POINTS COST 0 - 4”

4 - 20”

Range to Target 20 – 40” 40 – 80”

Damage Over 80”

NOTES

Max

AMERICAN WEAPONS Dragon Tow 1 ITow FITOW TOW2A

N/A N/A N/A N/A N/A

CNF CNF CNF CNF CNF

7 6 6 6 6

4 4 4 4 4

Malkara Vigilant Swingfire Swingfire II

N/A N/A N/A N/A

CNF CNF CNF CNF

CNF 8 7 6

SS10 SS11 SS12 ENTAC ERECX

N/A N/A N/A N/A N/A

CNF CNF CNF CNF CNF

8 8 8 8 8

Kobra

N/A

CNF

8

Milan Milan II HOT HOT II

N/A N/A N/A N/A

11 10 CNF CNF

7 6 5 5

MAPADAS

N/A

CNF

6

4 4 4 4

40 100 110 110 110

Total Total +2 Total +2 Total+1$ Total+2$

HEAT HEAT HEAT HEAT HEAT

100 40 120

Total +2 Total Total +1 Total +1

HESH HEAT HEAT HEAT

60 100 120 100 30

Power Total Total +1 Total Total

HEAT HEAT HEAT HEAT HEAT

60

Total

HEAT

4 4

80 80 100 100

Total +1 Total +2$ Total +2 Total +3$

HEAT HEAT HEAT HEAT

8

110

Total+2$*

HEAT

8 8 8 8

BRITISH WEAPONS 4 6 6 4

6

12

4 4

4 8

FRENCH WEAPONS 4 7 7 6 4

4 4 4 4 4

4 4 4

GERMAN WEAPONS 6

6

INTERNATIONAL WEAPONS 4 4 4 4

4 4 4 4

ISRAELI WEAPONS 4

4

9

Score needed to Hit. WEAPON

POINTS 0 - 4”

4 - 20”

Range to Target 20 – 40” 40 – 80”

Damage Over 80”

NOTES

Max

RUSSIAN WEAPONS AT-1 Snapper AT-2 Swatter Sagger AT-3A/B Sagger AT-3C/D Spigot AT-4 Spandrel AT-5 Spiral AT-6 Saxhorn AT-7 Songster AT-8 Stabber AT-10 Sniper AT-11 Shenksna AT-12

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

CNF CNF CNF CNF 12 12 CNF 12 12 12 12 12

9 11 8 7 5 7 10 5 4 4 4 4

5 5 5 4 4 4 4 4 4 4 4 4

5 5 5 4 4 4 4 5 4 4 4 4

8 11 10 12 11 8 4 4 4 4

70 90 90 90 85 95 120 60 120 120 120 120

Total +1 Total +1 Total Total Total +1 Total +2 Total +2 Total +1 Total +1 Total +2 Total +3 Total +3

HEAT HEAT HEAT HEAT HEAT HEAT HEAT HEAT HEAT HEAT HEAT HEAT

9.0 ARMOURED FIGHTING VEHICLES These tables give a selection of AFV’s to use in contemporary games of Beamstrike. They do not cover all vehicles, there being over 500 types which have seen service since 1945, plus improvised ones as well. The selection given is enough to cover most armies. For these rules many vehicles are functionally identical, so marks have been reduced to reflect this. The main guns are followed by an abbreviation indicating their origin (of design, not manufacture). These are shown in the weapons tables. The vehicles listed are taken from Janes Tank Recognition Handbook, with a few additions for older ones. Where a vehicle has a bracketed figure in the armour columns use this for HEAT or HESH rounds.

Main Battle Tanks, Lt Tanks and Gun Armed Tank Destroyers. Vehicle Name

Main Gun

Other Weapons

M47 M48 A3 M48A5 M60 M60A3 M60A3 RISE M1 M1A1 M1A2 M24 Chaffee M41 M551 Sheridan M103

90mm US 90mm US 105mmUK 105mmUK 105mmUK 105mmUK 105mmUK 120mmGE 120mmGE 75mm US 76mm US 152mm US 120mm US

Cx, Pvt Cx TuHmg Cx PHmg Cx TuHmg Cx TuHmg Cx PHmg

SK-105 Kurrassier

105mm FR

Cx MG

Cx, pmg & hmg Cx, pmg & hmg Cx, pmg & hmg Cx, phmg, bmg

Cx, phmg Cx phmg Cx , pHMG

Armour Mobility Front Side Rear AMERICAN VEHICLES 3 3 3 3 3 3 4(8) 5(8) 6(8) 1 1 2 4

1 2 2 2 2 2 3(6) 3(6) 3(6) 1 1 1 3

1 1 1 1 1 1 2(4) 2(4) 2(4) 1 1 1 1

Sights

Smoke

Night Fighting

Tracked Tracked Tracked Tracked Tracked Tracked F Track F Track F Track F Track F Track F Track H Track

0 0 0 0 +1 +1 +2 +2 +3 -1 0 0 0

Nil Nil SD Nil SD SD SD SD SD None None SD None

None IR SL II or TI IR II TI TI TI TI None IR II None

F Track

+1

SD

IR

Tracked Tracked Tracked H Track Tracked Tracked Tracked Tracked F Track

0 0 +1 0 +1 +2 +3 +3 +3

SD SD SD SD SD SD SD SD SD

Nil Nil IR None IR II II TI TI

AUSTRIAN VEHICLES 2

1

1

BRITISH VEHICLES Centurion Mk 5 Centurion 5/2 Centurion Mk13 Conqueror Chieftain Mk2/3 Chieftain Mk 5 Chieftain Mk 9 Chieftain Mk 12 Challenger I

84.3mmUK 105mmUK 105mmUK 120mm*UK 120mm UK 120mm UK 120mm UK 120mm UK 120mm UK

pMG, cxMG pMG, cxMG pMG, cxMG Pmg, cxMg cxMg, pMG cxMg, pMG cxMg, pMG cxMg, pMG cxMg, pMG

3 3 3 4 4 4 4 4(7) 5(8)

1(2) 1(2) 1(2) 3 2(3) 2(3) 2(3) 3(4) 3(7)

1 1 1 1 1 1 1 1 2(4)

10

Vehicle Name

Main Gun

Other Weapons

Challenger II Scimitar Scorpion

120mm+UK 30mm UK 76mmUK

cxMG, 2pmg cxMG, cxMG,

Type 60 Type 62 Type 63 Type 59 Type 59II Type 69 Type 79 Type 80 Type 85 Type 85

76mm RU 85mm RU 85mm RU 100mm RU 105mmUK 100mm RU 105mmUK 105mmUK 105mmUK 125mmRU

Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG Cmg, pHMG

AMX-13/75 AMX-13/90 AMX-13/105 AMX-30 AMX-30 B2 LeClerc

75mmL60FR 90mmFR 105mmFR 105mmFR 105mmFR 120mm FR

cMG, pMG cMG pMG cMG pMG cHMG, pMG cHMG, pMG cHMG, pMG

Leopard 1 Leopard 1A3 Leopard 1A4 Leopard 1A5 Leopard II Leopard IIA5 JagdPanzer Kan

105mmUK 105mmUK 105mmUK 105mmUK? 120mmGR 120mmGR 90mmUSf

Cmg, pmg Cmg pmg Cmg pmg Cmg pmg Cmg pmg Cmg pmg Cmg pmg

Sherman Mk50 Sherman Mk51 Sherman Mk60 Sho’t Sho’t Kal Magach 7A/B Merkava I Merkava II Merkava III

75mmL60FR 105mmFR 60mmAIS 105mmUK 105mmUK 105mmUK 105mmUK 105mmUK 120mmGR

cMG bMG cMG, bMG pHMG, cMG cMG, pMG cMG, pMG cMG, pMG cMG, pMG cMG, pMG cMG, pMG

Armour Front

Side

Rear

Mobility

Sights

Smoke

Night Fighting

F Track F Track F Track

+3 +1 +1

SD SD SD

TI II (Radar) II (Radar)

Tracked Tracked Tracked Tracked Tracked Tracked Tracked Tracked F Track F Track

-1 -1 -1 -1 +1 +1 +1 +2 +2 +2

SG Nil SG SG SG SG SG, SD SG, SD SG, SD SG, SD

None Nil None None None None None None None None

F Track F Track F Track F Track F Track F Track

0 0 0 +1 +2 +3

SD SD SD SD SD SD

IRD IRD IRD IR LLTV TI

F Track F Track F Track F Track F Track F Track F Track

0 +1 +2 +3 +3 +3 +1

SD SD SD SD SD SD SD

IR II TI TI LLTV TI IR

Tracked Tracked F Track Tracked F Track Tracked F Track F Track F Track

+1 +1 +2 +1 +2 +2 +2 +3 +3

SD SD SD SD SD, SM SD, SM SD, SM SD, SM SD, SM

Nil IR II IR II II II TI TI

BRITISH VEHICLES 6(10) 1 1

3(7) 1 1

2(4) 1 1

CHINESE VEHICLES 1 1 1 2 1 1 1 1 1 3 2 1 3 2 1 3 2(3) 1 3 2 1 3(6) 2(3) 1 3(6) 2(3) 1 3(6) 2(3) 1 FRENCH VEHICLES 2 1 1 2 1 1 2 1 1 3 1 1 3 1 1 4(7) 2(5) 1(3)

GERMAN VEHICLES 3 1 1 3(5) 1(4) 1 3(5) 1(4) 1 3(5) 1(4) 1 4(7) 3(5) 2(3) 5(8) 3(5) 2(3) 3 1 1 ISRAELI VEHICLES 2 1 1 2 1 1 2 1 1 3 2 1 3E 2E 1 4(7) 3(6) 1(4) 4(7) 3(5) 2(4) 4(7) 3(5) 2(4) 6(9) 3(6) 2(4)

RUSSIAN VEHICLES T34/85 85mmRU cMG, bMG 2 1 1 Tracked -2 Nil Nil PT-76B 76mmRU cMG 1 1 1 Tracked -1 SG Nil T54 100mmRU cMG, pHMG 3 2 1 Tracked -1 SG IR T55 100mmRU cMG, pHMG 3 2 1 Tracked 0 SG IR T55AM1/2 100mmRU cMG pHMG 3(4) 2(3) 1 Tracked +2 SG IR T62 115mmRU cMG, pHMG 3 2 1 Tracked 0 SG IRNF T62MV 115mmRU cMG, pHMG 3E 2(3) 1 Tracked +1 SG IRNF T64 125mmRU cMG pHMG 4(6) 2 1 F Track 0 SG IRNF T64B 125mmRU cMG, pHMG 4(6) 2(4) 1 F Track +1 SG, SD IRNF T72 125mmRU cMG, pHMG 4 2 1 F Track 0 SG IRNF T72B 125mmRU cMG pHMG 4(6) 2(3) 1 F Track +1 SG SD IRNF T80 125mmRU cMG, pHMG 4(7) 3(6) 1 F Track +1 SG SD IINF T80B 125mmRU cMG, pHMG 4(7) 3(6) 1 F Track +2 SG SD TI T90 125mmRU cMG pHMG 7(10)E 4(5)E 2(3)E F Track +3 SG SD TI Note that T62M, T64B, T72B, and T80B may add E armour, and the 64, 72 and 80 may fire AT-8, AT-11 and AT-11A respectively.* *Not on export models. Armoured Infantry Fighting Vehicles. These are the heavy infantry vehicles, normally with auto-cannon and sometimes ATGW. The number of troops indicates passengers; a bracketed number shows that the vehicle commander may also dismount. 11

Vehicle Name

Weapons

Troops

M2 Bradley M2A2 Bradley M3 Bradley M3A2 Bradley

25mmA, TOW 25mmA, TOW 25mmA, TOW 25mmA, TOW

7(8) 7(8) 2 2

Warrior Warrior UG Desert Warrior

30mmAC UK 30mmAC UK 25mmA, TOW

7(8) 7(8) 7(8)

BMP-3

100mmRU, cx 30mmA

7

Armour Front

Side

Rear

Smoke

Night Fighting

0 0 0 0

SD SD SD SD

TI TI TI TI

F Track F Track F Track

0 0 0

SD SD SD

TI TI TI

F Track

-1

SD, SG

TI

Mobility

Sights

F Track F Track F Track F Track

AMERICAN VEHICLES 2(4) 3(6) 2(4) 3(6)

1(3) 2(5) 1(3) 2(5)

1(3) 1(3) 1(3) 1(3)

BRITISH VEHICLES 2 2(4) 2

1 1(3) 1

1 1 1

RUSSIAN VEHCILES 2

1

1

Infantry Fighting Vehicles These are those vehicles which are fitted with auto cannon in a turret or LPG, they may have an ATGW, but many don’t. The division from those above is arbitrary.

Vehicle Name

Weapons

Troops

YP765 VCC-80

25mmA 25mmA

7 6

AMX-10P

20mmA

8

SPZ 1-23 Marder I Marder 1A5

20mm A 20mm A 20mm+Milan

6 6 5

BMP-1 BMP-2 BMD-1 BMD-2

73mmLPAT-3

8 7 5 5

Armour Front

Side

Mobility

Sights

Smoke

Night Fighting

F Track F Track

0 +1

SD SD

II TI

F Track

0

SD

II

Track F Track F Track

0 0 0

SD SD SD

Nil IR TI

F Track F Track F Track F Track

-1 0 -1 0

SG SD SG SG SG

IR IR IR IR

Rear

AMERICAN VEHICLES 1(2) 2

1(2) 1(2)

1 1

FRENCH VEHICLES 2

1

1

GERMAN VEHILCES 1 2 3(4)

1 1 2(3)

1 1 1

RUSSIAN VEHCILES 30mmAAT-5 73mmLPAT-3

30mmAAT-4

1 2 1 1

1 1 1 1

1 1 1 1

Battle Taxis. These are the basic metal box on tracks or wheels, again the split is arbitrary, the later BTR-60 and its successors could be fitted into the IFV category, and some are virtually soft-skinned. Where the rear armour has a (ot) in it the vehicle is open.

Vehicle Name

Weapons

Troops

Armour

M3 ½ Track M59 M75 M113 V150

pMG/HMG pHMG pHMG pHMG/MG twTuMG

12 10 16 11 10

Humber Pig Saracen FV-432 FV-432tu Spartan Sultan Stormer Saxon

None (fps) tuMG, pMG pMG tuMG cuMG pMG cuMG pMG

13 10 10 10 4 5 8 10

Front

Side

Rear

Mobility

Sights

Smoke

Night Fighting

Wheeled Track Track F Track F Wheeled

-1 -1 -1 -1 0

Nil Nil Nil Nil Nil

Nil Nil Nil Nil Nil

Wheeled F Wheeled Track Track F Track F Track F Track Wheeled

-1 -1 0 0 0 0 0

Nil SD SD SD SD SD SD SD

Nil Nil IR II II II II Nil

AMERICAN VEHICLES 1 1 1 1 1

1 1 1 1 1

1(ot) 1 1 1 1

BRITISH VEHICLES 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1

12

Vehicle Name

Weapons

Troops

AMX-VCI VAB-VCI

pHMG/MG cuHMG

10 10

TPZ-1 Fuchs

pMG

10

Armour Front

Side

Rear

Smoke

Night Fighting

0 0

Nil Nil

IR II

Wheeled

0

SD

II

Wheeled Wheeled F Wheeled F Wheeled F Wheeled F Wheeled F Wheeled Track Track Track

-1 -1 -1 -1 0 0 0 -1 -1 0

Nil Nil Nil Nil Nil Nil Nil Nil Nil Nil

Nil Nil Nil Nil IR IR IR IR IR IR

0 0 +1 +1 +1

Nil Nil SD SD SD

Nil Nil IR IR IR

Mobility

Sights

F Track Wheeled

FRENCH VEHICIES 1 1

1 1

1 1

GERMAN VEHICLES 1

1

1

RUSSIAN VEHICLES BTR-152 BTR-152K BTR-60 BTR-60P BTR60PB BTR-70/80 BTR-90 BTR-50 BTR-50PK MT-LB

pMG/HMG pMG/HMG pMG/HMG pMG/HMG Tu14.5mm Tu14.5mm Tu30mmA pHMG pHMG tuMG

17 17 16 16 14 9/7 7 20 20 11

Buffel Casspir Ratel 20 Ratel 60 Ratel 90

1-3 pMG 1-3 pMG

10 10 7 7 8

1 1 1 1 1 1 1 1 1 1

1 1 1 1 1 1 1 1 1 1

1(ot) 1 1(ot) 1 1 1 1 1(ot) 1 1

SOUTH AFRICAN VEHICLES. Tu20mm,cMG

Tu60mmFR Tu90mmFR

1 1 1 1 1

1 1 1 1 1

1(ot) 1(ot) 1 1 1

Wheeled Wheeled F Wheeled F Wheeled F Wheeled

Tank Destroyers Missile. These are vehicles which carry ATGW as their main weapon. There are few specialised vehicles, most are modifications of armoured cars or APC’s .

Vehicle Name

Missile

Other Weapons

M150 M901

TOW TOW

pHMG pMG

Hornet Ferret 5 FV-438 Striker Spartan-MCT

Malkara Swingfire Swingfire Swingfire Milan

pMG tuMG pMG pMG cuMG

VCAC - HOT

HOT

cuMG

Armour Front

Side

Rear

Mobility

Sights

Smoke

Night Fighting

F Track F Track

0 +1

Nil SD

IR II

Wheeled Wheeled Track F Track F Track

0 0 0 0 0

SD SD SD SD SD

Nil IR II TI TI

Wheeled

0

Nil

TI

F Track F Track F Track

-1 0 +1

SD SD SD

TI TI TI

Wheeled Wheeled Wheeled Wheeled Track

-1 0 0 +1 +1

Nil Nil Nil Nil Nil

Nil Nil IR IR IR

AMERICAN VEHICLES 1 1

1 1

1 1

BRITISH VEHICLES 1 1 1 1 1

1 1 1 1 1

1(ot) 1 1 1 1

FRENCH VEHCILES 1

1

1

GERMAN VEHICLES Rakete Jaguar I Jaguar II

SS-11 HOT TOW

pMG, bMG pMG, bMG pMG, bMG

BRDM-1 BRDM-1 BRDM-2 S BRDM-3 SHTURM C

AT-1 AT-2 AT-3 AT-5 AT-6

Nil Nil Nil Nil Nil

3 3 3

1 1 1

1 1 1

RUSSIAN VEHCILES 1 1 1 1 1

1 1 1 1 1

1(ot) 1(ot) 1 1 1

13

Wheeled Recce Vehicles This is a small selection of the hundreds of wheeled vehicles used by the world’s armies.

Vehicle Name

Main Gun

Other Weapons

M8 Greyhound M20

37mmUS pHMG

pHMG, cmg 4 Tps

Damiler Dingo Damiler Mk II Saladin Ferret Mk 1 Ferret Mk2 &4 Ferret Mk 2/6 Fox

pMG 40mmUK 76mmUK pMG tuMG tuMG 30mmA UK

Nil cMG cMG,pMG Nil Nil

EE-9

90mmFR

Armour Front

Side

Rear

Mobility

Sights

Smoke

Night Fighting

F Wheeled F Wheeled

-1 -1

Nil Nil

Nil Nil

F Wheeled F Wheeled F Wheeled F Wheeled F Wheeled F Wheeled F Wheeled

0 0 -1 0 0 0 +1

SD SD SD SD SD SD SD

Nil Nil Nil Nil Nil Nil II

F Wheeled

+1

SD

Nil

Wheeled Wheeled F Wheeled F Wheeled F Wheeled F Wheeled F Wheeled

-1 0 -1 0 +1 0 0

SD SD SD SD SD SD SD

IR IR Nil Nil LLTV II II

F Wheeled

+1

SD

IR/TI

Wheeled Wheeled

0 0

Nil Nil

Nil IR

F Wheeled

+2

SD, SG

II

AMERICAN VEHICLES 1 1

1 1

1(ot) 1(ot)

BRITISH VEHICLES

Vigilant ATGW

cMG

1 1 1 1 1 1 1

1 1 1 1 1 1 1

1(ot?) 1 1 1 1 1 1

BRAZILIAN VEHCILES cMG

1

1

1

FRENCH VEHCILES AML-60 AML-90 EBR-75 EBR-90 AMX-10RC ERC-90 VBL

60mmGM FR

90mmFR 75mmFR 90mmFR 105mmFR 90mmFR Milan

cx20mmA cMG, pMG cMG cMG cMG cMG Or pHMG

Luchs

20mmA

pMG

1 1 1 1 1 1 1

1 1 1 1 1 1 1

1 1 1 1 1 1 1

GERMAN VEHCILES 1

1

1

RUSSIAN VEHCILES BRDM-1 BRDM-2

p14.5mm Tu14.5mm

4 troops cMG, 4 tps

Rooikat

76mmL60UK

cMG

1 1

1 1

1(ot?) 1

SOUTH AFRICAN 1

1

1

NOTE: There are of course many more vehicles which can be used, including technical’s etc, which can be done by comparison. The sights column is intended to take account of both the sight and stabilisation the vehicle carries.

MOBILITY: This denotes the type of movement the vehicle has, please refer to the core rules for move distances for each terrain type. SIGHTS: A modifier applied to all ranged fire from main gun or co-axial armament the vehicle carries, but not top pivot weapons, or ad-hoc mounted weapons which would not benefit from a vehicular targeting system. SMOKE: The type of smoke dispersal system a vehicle carries. SD= Smoke dispensers, SG= Smoke Generators (See core rules for effects) NIGHT FIGHTING: Gives the type of night fighting capability the vehicle has (See night fighting rules in this supplement)

14

SMALL ARMS, INFANTRY SUPPORT WEAPONS, GRENADES AND HAND TO HAND WEAPONS The title of this section is not accurate in current terminology, in as far as “Support Weapon” covers medium and heavy mortars, which normally will be off table, and used as a fire strike. The table below gives examples, and is not comprehensive. Certain weapons have been changed from their previous designation to fit in with modern practice. There are three basic types of infantry weapon, Small Arms, which represent a soldier’s personal weapon, ISW – individual support weapons – lighter weapons which benefit from a second crew member, and being set up but can be used by an individual, support weapons, which normally require two crew at least, and are a disadvantage if not set up, and heavy support weapons which can only be used if set up. Examples of weapons, weapons codes.

Weapon Type & Code

Examples

Weapon Type & Code

Examples

Hand Gun Pist

9mm, 0.45” Auto Pistols and Revolvers 0.44” magnums Skorpion VZ-61, BXP, MAC10,Mini UZI, Steyr TMP. Sterling, UZI, MP5, Sten, AKSU, Kedr. M1 carbine Enfield No5 SMLE, MAS-36 GWR98K

Squad Automatic Weapon SAW Light Machine Gun LMG General Purpose MG GPMG Sustained Fire Machine Gun SFMG Auto Grenade Launcher AGL

LSW-80, RPK, FAL-HvBrl, BAR, M249, MINIMI, L86. Bren, L4, RPK FN-MAG, M60, MG42, MG3 Vickers, SG43, M1919 Browning

Light AT Disposable LAD Light AT Weapon Medium AT Disposable Medium AT Weapon MAW

M72(66), RPG-7, RPG-2 LAW-80, B-300 Carl Gustav, Apilas, 90mmRCL

Lt Mortar LtM Flame Thrower FTR

2”, 50mm, Brandt 60mm commando Various.

Shot Gun ShG Heavy Sniper Rifle HSnR

SPAS12, CAWS, Jackhammer Barrett M82A1

Heavy Pistol HPist Machine Pistol MP

Sub Machine Gun SMG Lt Carbine LtCar Bolt action Carbine BAC Bolt action Rifle BAR

Pylamar, M-19

Springfield m1903

Semi-automatic Rifle SAR Assault Rifle AR

Grenade Launcher GL Sniper Rifle SnR

FN-FAL, M14, SKS SA-80, AK-47, M16, M4, Galil, AUG, FA-MAS, M79, M203 L96A1,SVD,VAL, PSG-1,M85

Small Arms Hand Gun – any pistol or revolver, more a badge of rank than a combat weapon. Machine Pistol – a fully automatic version of an auto pistol. There are few purpose built examples, the Skorpion being one. Sub-Machine Gun – often crude, although some are the best engineered weapons in the world. Not now on general issue to military forces but used by specialised units and special forces, also terrorists. Fully automatic firing pistol ammunition. Lt Carbine – a category created to account for the US M1 Carbine, it’s fully auto version counts as an SMG. A light rifle firing pistol type ammunition. Bolt Action Carbine - Shortened versions of Bolt action rifle, common prior to World War I, virtually extinct, but the Number 5 Lee Enfield could be encountered. Bolt Action Rifle – Obsolete but still common weapon which relies on a manual feed, generally more accurate and with more impact than later weapons, but mostly replaced by 1970. Semi-Automatic Rifle – A weapon which reloads it’s self on firing, using full power rifle ammunition, generally with a box magazine. Most common weapon until the mid 1970’s some can fire full auto, but it’s not recommended. Assault Rifle - the current standard military weapon, firing 7.62mmK, 5.56mm or 5.45mm ammunition, and capable of firing single, burst and full automatic. Many can fire rifle grenades, some have an under slung launcher, typically the US M203. Grenade Launcher – originally a personal weapon in it’s own right, the M79, now normally under slung on an AR. Shot Gun – smooth bore long arm with either two barrels or an under barrel magazine. Technically banned under international convention, but often used in situations of sustained close quarter fighting, as in jungles. Light Anti-Tank Disposable - a simple rocket or recoilless launcher which is thrown away after use. Light refers to its penetration, which is low. A section may carry one to one per man depending on the threat. Medium Anti-Tank Disposable - similar to the above with a larger warhead, and often a more sophisticated sighting system. Individual Support Weapons Sniper Rifle – if not set up it operates as a BAR or SAR as appropriate. Normally operated by a two man team, the spotter and the shooter. Squad Automatic Weapon – heavy barrelled version of an SAR or AR or LMG of limited magazine capacity. Inclusion in this category can be due to use, as in the case of the Browning Automatic Rifle, and the FAL-FN. Light Machine Gun - a magazine or belt feed weapon normally using full power ammunition. Can be fired from the hip, but benefits greatly from being set up, and operated by a two man team. These weapons have a quick change barrel

15

General Purpose Machine Gun – similar to the above, although they need two crew more often. They are exclusively belt fed and all have quick change barrels. Very common in the post war period they are disappearing in the light role with the introduction of the sub calibre small arms ammunition. Light Anti-Tank Weapon – a recoilless or rocket launcher firing a HEAT warhead, and often HE and smoke, although these are not often carried. Light again refers to penetration, weapons may be in this category and the one below depending on the warhead being used. Medium Anti-Tank Weapon – similar but more effective version of the above. Flame Thrower – a weapon not in service now, used to assault fortifications. It gets no benefit from set up, but is a considerable load for it’s operator. Heavy Support Weapons Sustained Fire MG - often referred to as a heavy machine gun, it represents a rifle calibre weapon on a tripod. Unless it is a GPMG it musty be set up and may not move and fire. They come it both water cooled and air cooled types, typical water cooled weapons being the Vickers, Browning M1917 and Maxim, air cooled examples being the Browning M1919, SG43, and all GPMG types on tripods. It is also used for co-axial and turret mounted weapons. Heavy Machine Gun – on a ground mount it has the same restrictions as the SFMG, but is of 12 to 15mm in calibre. It is also often fitted to pintle, cupola and turret mounts on vehicles. Auto Grenade Launcher – typically the US M19, it fires small HE grenades at a high rate of fire. The weapon is the same bulk as an HMG, and may be pintle mounted on light vehicles. The Russians added their 30mm weapon to BTR’s and BMP’s in Afghanistan. Light Mortar – this represents the simple tube with a ground spade and often no sights. It fires bombs of between 2 and 10 kg in weight, and whilst it can be used by one man it normally has a crew of two to move ammunition. Heavy Sniper Rifle – again it can be used by one man, but must be fired stationary. It is a bolt action rifle of typically 0.5” calibre. As with the Sniper rifle it is usually used by a two man team. Man Portable Anti-tank Guided weapon – many of the lighter ATGW can be carried by infantry, although they normally have a vehicle to move them. They must have a at least two crew. Grenades. There are four types of grenade used : Defensive grenade – the classic Mills Bomb or Stick grenade which relies primarily on fragments, and is dangerous to both the thrower and target. It can be rifle launched although the weapon often needs a special adaptor. Offensive Grenade – a blast grenade which has a lower blast radius and produces very few fragments. Modern weapons are of this type, but with a sleeve to convert it to the fragmentation type. Smoke grenade – there are two types coloured, normally used for signalling, and tasting revolting, and phosphorus which have an anti-personnel effect and can be used to start fires. Anti-Tank Grenades – normally rifle launched although there are a few hand hurled types in use, they require the user to set up since the recoil of firing prevents using the rifle from the shoulder. Hand to hand Weapons The only official weapon is the bayonet, which is fitted to all military rifles, and some sub-machine guns (for completeness one Japanese LMG was also fitted in WWII). Other than this troops used improvised weapons, from their entrancing tools, or pick helves, and in close jungle a machete/parang may often be carried.

16

Small Arms Table. Score needed to Hit. WEAPON

Weapon code 0 - 4”

4 - 20”

Range to Target 20 – 40” 40 – 80”

Blast or Damage Template Over 80”

NOTES

Max

SMALL ARMS Pistol Heavy Pistol Machine Pistol Sub-Machine Gun Bolt Action Carbine Light Carbine Bolt Action Rifle Semi-Auto Rifle Assault Rifle Shot Gun Grenade Launcher Light AT Disp Med AT Disp

Pist HPist MP SMG BAC LtCar BAR SAR AR ShG GL LAD MAD

6 6 3 4 6 5 7 6 5 6 7 7 6

8 8 6 7 8 8 7 7 8 7 8 11 8

6 6 8 10 20 18 40 35 30 10 15* 10 30

8 8 10

12

Blast 1 Blast 1 Blast 1

Low Standard Low Low Standard Low Standard Standard Standard Standard Low Standard High

100* 40*

Template 2

Standard Standard

50* 45* 20 30 3

Template 2 Template 3 Blast 1 Blast 2 Template 2

Standard Standard Standard Standard High

60* 70* 50* 25*

Template 3 Template 3 Blast 2 Blast 1

Standard High/Std Low Standard High/Std

Template 1 May use 1

May use 1

Blast only A/T wpn A/T Wpn

INDIVIDUAL SUPPORT WEAPONS Sniper Rifle Squad Automatic Wpn Light Machine Gun GP Machine Gun Light AT Weapon Medium AT Wpn Flame Thrower

SnR SAW

8 8

7 6

7 9

10

LMG GPMG LAW MAW FtR

8 8 6 6 4

6 6 10 8

7 7

9 9

SFMG HMG AGL LtMtr HSnR

8 8 8 cnf 8

6 6 6 7 8

11

12

Set up figs

A/T Wpn A/T Wpn

HEAVY SUPPORT WEAPONS Sustained Fire MG Heavy Machine Gun

Auto GL Light Mortar Hvy Sniper Rifle

6 6 6 11 7

11 11 11 9

11

100*

AT Std AT Std AT Std

GRENADES Fragmentation Grenade

Blast Grenade Smoke Phosphorous Smoke Coloured A/Tk Grenade Rifle Grenade

FGren BGren SmkP SmkC ATG RGren

7 7 7 7 7 8

ITEM

Code

HtH Modifier

Knife Rifle & Bayonet Light Club Heavy Club Machette

Kn Bay LCb HCb HKn

0 0 -1 0 0

3* 5* 5* 5* 2 10*

11

Blast 2 Blast 1 Blast 2 Blast 2 Nil As type

Standard Standard Low None Nil As type

Cause fires A/T only

HAND TO HAND

To avoid inconsistencies the weapons in the above table have no effect on armoured vehicles except those noted as Anti-tank, (or AT), and HMG or Heavy Sniper rifles. They use their damage value on structures or soft vehicles however.

INFANTRY DAMAGE TABLE FOR CONTEMPORARY ERA Roll 1D6 Die Roll 1 2 3 4 5 6

Stun UA GH Stun Stun Stun Stun Stun

FI NE GH Stun Stun Stun Stun

Low UA FI GH GH Stun Stun Kill Stun Kill Kill Kill Kill KIll Kill

Standard UA FI Stun GH Kill Stun Kill Kill Kill Kill Kill Kill Kill KIll

High UA FI Kill Stun Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill

Power and Higher UA FI Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill

NOTE: Use coloured counters to keep track of stunned troops and how many turns they have been stunned. 17

CONTEMPORARY ERA ARMOUR PENETRATION CHART When rolling for penetration use the main targets armour figure if firing a solid (kinetic energy) shot, and the bracketed figure if firing a chemical energy (HEAT/HESH) shot. Roll Penetration Table D10 Weapon Class 0 Class 1 Class 2 Class 3 Class 4 Class 5 Class 6 Class 7 Class 8 Class 9 CAN CAUSE NON-PEN Power DAMAGE ON Low Standard High Power Total+1 Total +2 Total +3 Total +4

7 Auto Auto Auto Auto Auto Auto Auto

NE 6 5 4 Auto Auto Auto Auto

8 7 6 5 4 Auto Auto Auto

9 8 7 6 5 4 Auto Auto

NE 9 8 7 6 5 4 Auto

NE 10 9 8 7 6 5 4

NE NE 10 9 8 7 6 5

NE NE NE 10 9 8 7 6

NE NE NE NE 10 9 8 7

NE NE NE NE NE 10 9 8

Class 1 Class 1 and 2 All Armour Classes

Explosive and Reactive Armour. If a vehicle is fitted with these types of armour, shown as “E” roll for both KE and CE attacks on the table below using 1d10, unless the weapon is a top attack missile. The KE roll is optional, as it is only theoretical. Move the attack up the armour class by the number of shifts shown. In effect the Explosive/ Reactive armour reduces the power of the attack. If the weapon is a missile with a tandem warhead subtract 5 from the die roll below. Die Roll 1d10 Chemical Energy Kinetic Energy Die Roll 1d10 Chemical Energy Kinetic Energy 0 or less 1 2 3 4 5

No effect Up 1 Up 1 Up 1 Up 2 Up 2

No Effect No Effect No Effect No Effect No Effect No Effect

6 7 8 9 10

Up 3 Up 3 Up 3 Up 4 Up 4

Up 1 Up 1 Up 1 Up 2 Up 2

Top Attack Missiles: If a missile is noted as top attack the roll a D10, on 1-7 it attacks the rear and ignores any extra protection. On 8 or 9 roll against the rear armour with the extra protect. On a 10 roll against the face of the vehicle facing the firer. Kinetic Ammunition Upgrades. Rather than increase the weapon power these add to the die roll. Some listed are actually downgrades. The table below gives the basic ammunition and the upgraded type. WEAPON

BASIC AMMUNITION

UPGRADED AMMUNITON

ROLL MODIFIER

US 76mmL53 US 90mm UK 105mm UK 120mm UK120mm FR 105mm FR 90mm GE 120mm RU 100mm RU 100mm

HVAP HVAP APDS APFSDS APFSDS HEAT (OF-40) HEAT APFSDS HVAP HVAP

APFSDS APFSDS APFSDS APDS DU APFSDS APFSDS DU APDS APFSDS

+2 +2 +1 -1 +1 +2 +2 +1 +1 +2

Chemical Energy Ammunition. Many weapons have the option of firing both solid shot and chemical energy rounds, those which only fire these are noted on the gun table, the table below gives the values for HEAT, HESH, blast area and or template for attacking soft targets, and the power value used. The figure in brackets is used to adjust the die roll (downward) when using HEAT or HESH

Weapon Calibre/Type

HESH

20mm AC 30mm AC 40mm AC 60mm AC

-

Up to 80 mm 81 to 95 mm 96 to 106 mm 107 to 130 mm

Total Total Total +1 Total + 2

AMMUNITION HEAT

HIGH EXPLOSIVE Value Blast/Template

Auto Cannon Main Guns Power Power Total +1 Total + 2

Standard Standard Standard High

Template 2 Template 2 Template 3 Template 3

Standard High Standard High

Blast 2 Blast 2 Blast 3 Blast 3

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ORGANISATION OF FORCES This section is not going to attempt to cover all possible organisations of all the world’s armies, since it would require a volume several inches thick to do that. It gives guidelines to allow players to set up forces, and places realistic restrictions on them. The first table gives a variable troop grade. It is based on subjective opinion, backed by some knowledge. It will cause offence, but that is unavoidable since it tramples on national pride, after all everyone knows that their national army is the best in the world. Roll on the table below with 1d6 to see what grade your basic troopers are, it is suggested that this is done per fire team or section. If the score is even then the team leader is one grade higher, otherwise the same as his or her team. In addition add +2 for known elite forces, and +4 for Special Forces. Be carful with those designations, calling something Guards is no guarantee that they are elite.

Main Small arm Used

Year set

Civilian

Conscript

Classification Regular

Veteran

Elite

9 8-9 7-9 7-9 7-9

0 0 0 0 0

7-9 6-9 6-9 6-9 6-9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

9 9 9 9 9

0 0 0 0 0

7-9 7-9 7-9 9 9

0 0 0 0 0

7-9 7-9 7-9 7-9 7-9

0 0 0 0 0

AMERICAN SAR AR AR AR AR

1970 1980 1990 2000 2010

SAR SAR AR AR AR

1970 1980 1990 2000 2010

SAR AR AR AR AR

1970 1980 1990 2000 2010

whatever whatever whatever whatever whatever

1970 1980 1990 2000 2010

SAR SAR AR AR AR

1970 1980 1990 2000 2010

SAR AR AR AR AR

1970 1980 1990 2000 2010

SAR/AR SAR/AR SAR/AR SAR/AR SAR/AR

1970 1980 1990 2000 2010

AR AR AR AR AR

1970 1980 1990 2000 2010

SAR SAR/AR AR AR AR

1970 1980 1990 2000 2010

Various Various Various Various Various

1970 1980 1990 2000 2010

-

1-4 5-8 1-2 3-7 1 2-6 1 2-6 1 2-6 BRITISH 1 2-6 1 2-5 1 2-5 1 2-5 1 2-5 FRENCH 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 FREEDOM FIGHTERS (TERRORISTS) 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6 GERMAN 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 ISRAELI 1 2-6 1 2-6 1-2 3-6 1-2 3-6 1-2 3-6 OTHER NATO NATIONS 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 1-2 3-6 RUSSIAN AND 1ST LINE WARSAW PACT 1-4 5-8 1-4 5-8 1-4 5-8 1-4 5-8 1-4 5-8 SOUTH AFRICAN 1 2-6 1-2 3-6 1-2 3-6 1-4 5-8 1-4 5-8 MINOR ARMIES. 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6 1- 2 3-4 5-6

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SOME EXAMPLE ORGANISATIONS. These are just a sample, and in no way comprehensive. American Vietnam: 1) Light Infantry – Section – 2 fire teams of 4 Riflemen (AR, could be SAR), and 1 Grenadier (either M79 + Colt Auto or M203 on M16, Sgt Leader with M16. (NB would have some M72 with them, but not many) Platoon – HQ of 2nd Lt + Staff Sgt and RTO, all with rifle, + 2 MG teams of three men each operating 1 M60 with small arms. (Again would have some M72) Can be lifted by 4 UH-1D All 2 Off or def grenade + SGren 2) Mechanised Infantry – Section 1 M113 with HMG, 9 men in two fire teams one of 4 Riflemen with M16/M14, 1 with m79 + pistol or M16/M203, one of 3 men with M60 LMG + M16, + Sgt Leader with M16. Several M72 Platoon – HQ 1 M113 with 2nd Lt + Staff Sgt and RTO, all with rifle, 2-3 Men operating 90mm RCL(MAW) Companies have – 3 90mm RCL MAW, the one for a mech platoon has been added in. They also have a mortar section- 2 x 81 or 3 x 60mm; these will normally be off table. Those for a mech company are in M125, which will also have 2 M113/106mm. CHQ is a Captain + 1st Lt, and a senior NCO, with 2-3 RTO + an FOO team of 1 NCO and two men with radio. In a mech company they have 1 or 2 M113, + jeep for the observer team. This is a stable organisation until the early 1980’s when the 90mm was replaced by Dragon ATGW. The 106mm were replaced by M150, again in the early 1980’s American Desert Storm. 1) Mechanised Infantry – Section one Bradley M2/2A2 1 Sgt, 2 fire teams of 1 Man with SAW or M60, 1 man with M16/M203, 1 man with M16. The section has 1 M60 + 1 Miniman SAW. It has a Dragon or javelin launcher in the track, +M72 or (more likely) AT-4 LAD/MAD, + Grenades. Platoon – 3 Sections + HQ with Bradley, 2nD Lt + Staff Sergeant, RTO, 1 man with M203, and 2 men with M16. 2) Light Infantry - Sections are as above without the ATGW, and have 3 more riflemen, Platoon HQ adds a two man team with Dragon/Javelin. Issues of AT-4 and grenades are available. Companies have 3 platoons, mech companies have 1 Bradley as HQ with Capt, Senior NCO etc as per M113 company. There are no Mortar or A/T Sections. A Light company still has a mortar section, normally with 60mm mortars, and may have a jeep or Hmmv with TOW. American Armour To 1986/7 the tanks were in platoons of 5, with M48A3 (Vietnam), M60 in any variant and M48A5. From 1986 the platoon size dropped to 4 – and the M1 started to appear, M60’s had disappeared by 1991, as had the M48’s British to 1990. 1)Airmobile Infantry

Section – Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1 SLR/SA80, 4 men with SLR/SA-80. Grenades + M72 Platoon – 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2”/50mm Mtr team, 2 men with mortar & SLR/SA-80, 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80, and 1 with SLR/SA-80. 2) Mechanised Infantry Section – Corporal with SLR/SA-80, L.Cpl. with SLR/SA-80, 1 team of 2 men with GPMG + 1 SLR/SA80, 2 men with SLR/SA-80. 1 Team with Carl Gustav MAW, 2 men 1 with CG + SLR/SA-80, and 1 with SLR/SA-80. 1 FV432 or FV432(t) Grenades + M72 Platoon – 2nd Lt, Sgt, with SLR/SA-80, 1 RTO with SMG/SA-80, 1 2”/50mm Mtr team, 2 men with mortar & SLR/SA-80 1 FV432 or FV432(t). Platoon has 2 FV432 and 2 FV432(t). Company is structured with 3 platoons and a small HQ – for mechanised this has 2 FV-432, with a major, captain, senior NCO and 6 signallers/clerks in them. In an Airmobile unit it has one ½ tonne Landover with trailer. And a similar number of men. If using SLR then the senior officers/NCO’s have SMG, if SA-80 then SA-80.

British After 1990. 1)Airmobile Infantry

Section – 1st Corporal with AR, 1 man with SAW, 1 Man with AR, 1 man with AR and GL, L.Cpl. with SA-80, 1 man with SAW, 1 Man with AR, 1 man with AR and GL. Current practice is to have 1 Minimi and 1 LSW. Each team may have 1 LAW-80 MAD Platoon – 2nd Lt, Sgt, with SA-80, 1 RTO with SA-80, 1 51mm Mtr team, 2 men with mortar & SA-80, if sections don’t have LAW-80 the 1 is carried here. 3 Sections as above. 2) Mechanised Infantry Section – As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD Platoon – As above with Warrior or Saxon AIFV/APC. Will 1 or 2 LAW 80 MAD Company is structured in the same way as above, with the mechanised units replacing FV432 with Warrior.

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British Armour – Normally in troops of 3, although Chieftain in the mid 1980’s have 4, up to 1975 may have Centurion 10-13, up to 1994 may have Chieftain – Mk3 to 1980, Mk 5 to 1985, Mk 9 and later from 1983 – 1994, Challenger 1 from 1984 to 1999, Challenger II from 1998 onward. French 1970 All French infantry have the same basic structure, FFL have soft transport, Infantry have VAB’s (from late 1970’s) and Armoured Division Infantry AMX-VCI (to 1980?) or AMX-10P (from 1975). Section 1970’s – Sgt with SAR, Cpl with SAR, LMG team of two men 1 with LMG, 1 with SAR, 1 A/T gunner with LRAC MAW and 1 man with SAR, 1 man with Sniper Rifle and 1 man with SAR.APIAS LAD and grenades may be issued. Platoon – 3 sections as above, + 1 HQ Section with 2nd Lt, Senior Sgt, RTO, and LMG team of two men 1 with LMG, 1 with SAR French from 1980 – as above but using AR. In AMX-10P platoons may add one vehicle with Sgt AR, and two teams of Cpl/Lcp with AR, 1 Man with Milan ATGW + AR, 1 man with AR + 2 reloads. Vehicles carry up to 12 reloads for the Milan. (Armoured Division) Companies – have 4 platoons, in Infantry and FFL these are all as above. In mechanised units there are three platoons and a platoon with 3 Milan vehicles, which are removed from the Rifle platoons. CHQ consists of a captain, Sgt major, 2-3 RTO and 4-5 men. It may have 1 or two vehicles, if using SAR then the men carry these, and RTO, NCO and Cpt have SMG. FFL and Infantry units add two Milan sections organised as outlined in the Mechanised platoon, in two trucks or VAB, a mortar section of 2 81mm mortars, and an AA section of two towed 20mm AC. French Armour – from 1970 to 1999 Armoured units may use AMX30, initially in 3’s then 4’s. From 1991 it may use LeClerc. Infantry and FFL use light armoured rgts which have been equipped with AML-90, AMX-10P and ERC-90. They may also have used AMX-13/90 in Europe. German The basic structure of the German army hasn’t changed since it was reformed, except that platoon sizes were drastically reduced in the 1980’s. Prior to this tanks were in 5’s, and Infantry platoons had 4 carriers. Add 1 section to each platoon. Again although there are several types of infantry they all follow the same structure, the transport differs, not the basic structure. Armoured infantry may ride in HS-30 until 1986?, Marder from 1975, M113 at any time, and BTR70 or BMP from 1991. Infantry – Section Sgt with SAR/AR, 1 LMG Team (MG-3/4), 1 MAW Team (Carl Gustav) two men , 1 MAW, 2 SAR or AR. 1 man with SAR/AR. May use AR from 1978, SAR up to 1984. Lufftlande, and Jager units may not have the MAW, and some add two more men. Grenades and Armburst MAD are issued. Platoon HQ – it is as above replacing the Sgt with a 2nd Lt. Armour – vehicles used are Leopard 1, Leopard II, M48A5(actually designation M48A2G2). Leopard II entered service in 1979, and the last M48’s left in the 1990’s Israeli. The Israelis are a problem. They seem to have no formal company structure anymore, having gone to a task force organisation. The following are guesses based on a platoon level organisation. No attempt has been made to detail all the tanks which could be used, there are three types of Sherman, these are listed in the vehicles section, but don’t include the 60mm one, that’s for Chile, about 20 variants of M48/60, now designated Magach, up to 5 Centurion gun tank types (Sh’oet or Cent 5), converted T55/54 with 105mmUK (use the Chinese variant), and in the earliest time covered the AMX-13.The native Merkva runs to 4 base variants with several sub marks. APC’s are as bad, they vary from converted Centurions and T55’s(not covered), through converted and standard M113 to BTR-60 and BTR50 captured from Egypt and Syria. M3 ½ tracks were used until at least 1980, again these were converted, carrying 90mmLPG (use the French 90) a few with SS-11 or ENTAC, and the basic version gaining several pivot MG’s The current infantry organisation is : Section – Fire Team Sgt AR, 1 man LMG/GPMG, 2 Men AR, 1 B-300 AT/W, Fire team Cpl AR, 1 man LMG/GPMG, 2 Men AR, may have 52mm/60mm Lt Mortar. In a war situation they will have an APC unless paras who have inserted via C130 or helicopter. Platoon – 3 sections – and HQ group of Offier, Plt Sgt, RTO, Medic, and two scouts. Again would have an APC. Basic structure seems to have been stable from 1967, but small arms would be FN-FAL, or Uzi, and only1 MG per section. In 1967 WW2 bazookas remained in use, although the 3.5” RCL was more common. This remained the same in 73, although some units may have RPG7 after 1967, it remains in service. Companies – These seem to have 2 platoons currently, although 3 was standard up to 1982? and may be later. HQ would have 2 vehicles, with two groups similar to a platoon HQ. Tank platoons have always been 3 vehicles. Russian, Arab, Cuban and Warsaw Pact. This does not cover Chinese or Vietnamese. It is one of the more stable organisations over the period, changes being limited to improved weapons (normally only to Russian and First Line Warsaw Pact), and upgrading APC’s. Any or all tanks are valid, in platoons of 3 or 4 for Warpact/Soviet Motor Rifle Divisions. T62 is not used by Warsaw Pact, and the T34 should only be used by 2nd line units or Cubans after 1980. Similarly APC’s remained and remain in service through out although early BTR152’s would now be very rare. 21

Infantry – Section Sgt with AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR, 3-4 men with AR. 1 APC Platoon – 2 sections as above, + one with Officer AR, 2 Men with RPK SAW, 1 Man with RPG-7 and AR, 2-3 men with AR, 1 man with SnR. 1 APC. Platoons using BTR-152, BTR-60 and BTR-60P could have 2 vehciles for the three sections, and third line Russian units may have 2 lorries. Some platoons may have an SA-7 or similar AAGW carried by one of the riflemen, probably not in the HQ section. From 1985 LAD were issued. Companies have an HQ of Captain, Political Officer, 2 RTO, and 2 Men all with AR, in 1 APC and 3 platoons. From 1985-6 the HQ adds an APC carrying 2 AT-4 teams and 2 Auto GL Teams. A standard Motor Rifle Company would have a tank platoon added from the Regimental tank battalion.

As stated above these are far from comprehensive. Many armies operate on a “what turns up” basis, and many are hard to research, as well as there being insufficient space here to cover the whole spectrum of the world’s armies over a 40 year time span. Players who have information are requested to post it into the group files section.

10.0 DESIGNERS NOTES This supplement is not compatible with the others, nor will it be compatible with the World War Two set which may follow. This is not due to any particular cantankerousness on my part, but more due to the need to get some differentiation into the various vehicles. Even so this is much simplified from those in the real world. This was deliberate, if you want a highly detailed modern rules set there are several excellent ones out there, indeed the vehicle data was cribbed from one of those sets, as the World War Two supplement will be. The aim here is to give a feel for modern warfare, and hopefully get people interested. The rules presented here are designed primarily for 15mm figures, but could be used as is with any figures from 10 to 28mm, and if combined with the 6mm supplement can be used at that scale. Smaller or larger I wouldn’t want to go myself, but by all means try it if you want to. Final point – I don’t see these as set in stone, if something is not working feel free to change it or amend it. Any ideas will be considered. If a vehicle you want to use isn’t here try to devise it by comparison, so that you could work out the Syrian Panzer IV this way, or drop a query on to the group, and be patient waiting for the answer. The spread sheet with the data on is huge, so I’m not going to eat up the file space by loading it here. Have fun, and do let the rest of us know how it’s going.

11.0 REFERENCES •

Battle Group modern rules - http://uk.groups.yahoo.com/group/BGMR - the spread sheet for vehicle data is in the files section here



Janes Tank Recognition Handbook – Janes and MacDonalds 2003



Lists for Leopard – by Ian Shaw. Not in print, free copies on several web sites.



Timeline – Material mainly from Wikipedia ( http://en.wikipedia.org/wiki/Main_Page )



Wars of the 20th Century list – From http://www.scaruffi.com/politics/massacre.html



Jane’s GUNS Recognition guide- Ian Hogg 2002

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