Print & Play Instructions • Thank you for playing the Battle for Biternia Print & Play Demo! This demo features 12 of th
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Print & Play Instructions • Thank you for playing the Battle for Biternia Print & Play Demo! This demo features 12 of the 16 Heroes available in the base game of Battle for Biternia, giving you a taste of the action. Remember, everything you see here is prototype art, and the final game will have an improved look and better components. • Print this document, and cut out the cards, standees, and tokens carefully. Fold the standees in half, such that one image of the Hero appears on each side. Fold out the ends to form a flat surface on the bottom. You may want to reinforce the standees with cardboard for added stability. • You can play with the cards as-is, but we recommend sleeving them in any brand of card sleeves you like, using standard playing cards (or other cards) as backers. It’s important that all Power Cards and Basic Cards have the same back, and that all Hero Cards have the same back. • Tape the two pages that make up the Main Board together so that the paths connect. The board in the finished game is much larger, but the spaces and their connections are the same. • Download and read the rulebook from our Kickstarter page. Then find some friends, and let the Battle for Biternia Begin!
0 ©2014 Stone Circle Games, LLC
1
2
Fighter Power
Fighter Power
Fighter Power
Fighter Ultimate
Stun a target enemy Hero here. Attack 1, which must target that Hero.
You may move. Attack 4.
For each friendly Hero in your space (including you), Attack 4.
Many fighters assume their most important weapon is their sword.
“My resolve broke once before. I won’t run away again.”
Interrupt. Enemy Attacks against targets in your space must target you instead, if able.
2
1
©2014 Stone Circle Games, LLC
0
Meteo
Prism Bolt ©2014 Stone Circle Games, LLC
Blink ©2014 Stone Circle Games, LLC
Pulse
“Friends, join with me. This is the moment of my redemption!”
“Pick on someone your own size!”
1
Wizard Power
Wizard Power
Wizard Power
Wizard Ultimate
Area
Interrupt. You may move.
Ranged Attack 4. Hit: The target Hero is Confused.
Channeled. Area Attack 5. Make an Area Attack 5 in each adjacent space.
“I was over there. I’m over here now.”
“Magic shines like light from the Bits, and I am its prism.”
Attack 5.
You won’t have one much longer.
©2014 Stone Circle Games, LLC
2
Triumph ©2014 Stone Circle Games, LLC
2
Challenge ©2014 Stone Circle Games, LLC
Charge ©2014 Stone Circle Games, LLC
Shield Bash
©2014 Stone Circle Games, LLC
0
0
Assassin Power
Assassin Power
Assassin Power
Assassin Ultimate
Attack 3. Hit: If the target has a Death Mark token, Stun them.
Attack 4. Hit: If the target Hero has a Death Mark token, Attack 2, which must target that Hero.
Stealth. You may move.
Attack 3. Hit: If the target Hero has a Death Mark token, they are immediately defeated.
“Now you see me…”
“I found your flashing weak point.”
“Breathing is overrated.”
2
©2014 Stone Circle Games, LLC
1
Cadenza
Contra Dance ©2014 Stone Circle Games, LLC
1
Syncopate ©2014 Stone Circle Games, LLC
Aria
2
©2014 Stone Circle Games, LLC
1
©2014 Stone Circle Games, LLC
2
Deathstroke
Fade Away ©2014 Stone Circle Games, LLC
Backstab ©2014 Stone Circle Games, LLC
Garrote
Bard Power
Bard Power
Bard Power
Bard Ultiamate
Heal 2 on each friendly Hero here. Enemy Ranged Attacks can’t target friendly Heroes or structures here.
Stun a target Hero here. You may immediately activate another friendly Hero here.
Target a Hero here and a Hero in an adjacent space. Swap their positions.
Area Attack 4. Hit: Affected Heroes are Stunned and Confused.
“You missed a beat.”
Music resonates with the Bits, and the Bits resonate with our hearts.
0 ©2014 Stone Circle Games, LLC
1
0
Archer Power
Archer Power
Archer Power
Archer Ultimate
Ranged Ranged
Ranged Attack 4. You may move.
Return an Archer Power card from your discard pile to your hand.
Ranged
Attack 3. Attack 3.
Ready. Fire. Aim.
1
Resurrect ©2014 Stone Circle Games, LLC
0
Cure ©2014 Stone Circle Games, LLC
3
“It’s my way or the highway.”
Rebuke ©2014 Stone Circle Games, LLC
Bless
Attack 7 – Pierce 2.
2
©2014 Stone Circle Games, LLC
0
Danger Zone ©2014 Stone Circle Games, LLC
0
Ready ©2014 Stone Circle Games, LLC
Snap-Shot ©2014 Stone Circle Games, LLC
Rapid Shot
Cleric Power
Cleric Power
Cleric Power
Cleric Ultimate
Target Hero here gains two +1 Attack tokens.
Interrupt. Negate the effects of an enemy Action Card that was just revealed in your space. (Its defense still applies.)
Heal 3 on a target Hero here. Heal 2 on a target Hero here.
Search your Discard Pile and Action Deck (or your teammate’s) for a Hero Card. Put that Hero into play in your space. You may immediately assign them an Action Card from your hand.
“May the Bit of Fire guide your blade.”
“May the Bit of Water heal your wounds.”
0
Hunter Power
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0
Hunter Power
Hunter Ultimate
Ranged Attack 3. Hit: Immobilize the target.
Move to your Favored Enemy’s space. Attack 6, which must target your Favored Enemy.
“From the fields of Hyrez to the forests of Pixelvania, I will find you.”
Guardian
Holy Smite
Lay on Hands
Divine Shield
1
1
©2014 Stone Circle Games, LLC
“Where do you think you’re going?”
©2014 Stone Circle Games, LLC
You know what they say about things worth doing once…
©2014 Stone Circle Games, LLC
Stealth. Move your Bear Trap token to your space. When an enemy Hero enters that space, Stun and Immobilize that Hero and discard the Bear Trap token.
2
Attack 3. Attack 3.
2
2
©2014 Stone Circle Games, LLC
Hunter Power
2
Dispatch ©2014 Stone Circle Games, LLC
1
Bolas ©2014 Stone Circle Games, LLC
Double Strike ©2014 Stone Circle Games, LLC
Bear Trap
Paladin Power
Paladin Power
Paladin Power
Paladin Ultimate
Attack 4. Another friendly Hero here gains a Shield token.
Attack 3 – Pierce 1. Hit: Stun the target Hero.
Interrupt. Heal 3 on a target Hero here. That Hero can’t become Stunned, Immobilized, or Confused.
“Stand back, friend. I’ll save you!”
“Evildoer, your vile plot is thwarted!”
“Feel my manly embrace!”
You gain ten Shield tokens. At the end of the Action Phase, discard all of your remaining Shield tokens. Attack X, where X is the number of Shield tokens discarded in this way.
0
1
©2014 Stone Circle Games, LLC
0
Whirlwind ©2014 Stone Circle Games, LLC
0
Cleave ©2014 Stone Circle Games, LLC
Berserk ©2014 Stone Circle Games, LLC
Smash
0
Barbarian Power
Barbarian Power
Barbarian Power
Barbarian Ultimate
Channeled. Attack 6.
Attack 5. Double the Attack bonus from “Rage” for this Attack.
Attack 4. Hit: If the target was defeated, make another Attack 4.
Area
Attack 7.
It’s all in the follow-through.
0
©2014 Stone Circle Games, LLC
1
Absolute Zero ©2014 Stone Circle Games, LLC
3
Freeze ©2014 Stone Circle Games, LLC
2
Ice Wall ©2014 Stone Circle Games, LLC
Blizzard
Ice Mage Power
Ice Mage Power
Ice Mage Power
Ice Mage Ultimate
Area Attack 3. Hit: Affected enemies are Immobilized.
You may move. Discard your Ice Wall token. Then, place your Ice Wall token on the line connecting your space to another. They are no longer adjacent.
Ranged Attack 3. Hit: The target Hero gains an additional Chill token.
Each enemy Hero here gains two Chill tokens. When an enemy Hero in your space takes damage, defeat them immediately if they have a Chill token.
Enemies are like snowflakes: no two fall the same way.
“The Bit’s power, I have to let it go.”
0
Attack 4 – Pierce 2.
©2014 Stone Circle Games, LLC
©2014 Stone Circle Games, LLC
Duelist Power
Duelist Ultimate
Interrupt. Attack 3.
Attack 2. Attack 2. Attack 2. These attacks can’t target Structures.
Target an enemy Hero here. Create a new space and move there with the target Hero. It is adjacent to no other spaces. When a Hero is defeated in or leaves the space, move all remaining Heroes to their controllers’ Bits.
Aikido
3
Flurry ©2014 Stone Circle Games, LLC
Suplex ©2014 Stone Circle Games, LLC
4
Duelist Power
In the Commodore Isles, fighting is like water. Each strike flows to the path of least resistance.
2
0
1
Nirvana
3
Monk Power
Monk Power
Monk Power
Monk Ultimate
Attack 4. Hit: Move the target Hero to an adjacent space.
Interrupt. Whenever a Attack would target you, it targets the Attacker instead, if able.
Attack 4. Attack 3. Enemy Heroes can’t use Interrupts during this Action.
Fully Heal yourself. Enemies in your space can’t attack during the round in which you revealed this Power.
A master of Nin Tien Do can throw anything, even a charging train.
“Stop hitting yourself!”
©2014 Stone Circle Games, LLC
Duelist Power
2
To the Pain
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2
Remise ©2014 Stone Circle Games, LLC
Riposte ©2014 Stone Circle Games, LLC
Lunge
0
Basic
Basic
You may move.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
Strike
Parry
Basic Attack 4.
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
©2014 Stone Circle Games, LLC
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
0
1 Basic
Attack 3.
2 Basic
The Empire of Nin Tien holds the Bit of Air. If your enemy cannot catch you, how can they defeat you?
Defend ©2014 Stone Circle Games, LLC
Attack 4.
©2014 Stone Circle Games, LLC
2
5 Basic
Attack 3.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
The Kingdom of Atar holds the Bit of Earth. A strong shield stops even the deadliest blow.
©2014 Stone Circle Games, LLC
0
Dash ©2014 Stone Circle Games, LLC
Parry ©2014 Stone Circle Games, LLC
Strike
0
Basic
Basic
You may move.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
Strike
Parry
Basic Attack 4.
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
©2014 Stone Circle Games, LLC
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
0
1 Basic
Attack 3.
2 Basic
The Empire of Nin Tien holds the Bit of Air. If your enemy cannot catch you, how can they defeat you?
Defend ©2014 Stone Circle Games, LLC
Attack 4.
©2014 Stone Circle Games, LLC
2
5 Basic
Attack 3.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
The Kingdom of Atar holds the Bit of Earth. A strong shield stops even the deadliest blow.
©2014 Stone Circle Games, LLC
0
Dash ©2014 Stone Circle Games, LLC
Parry ©2014 Stone Circle Games, LLC
Strike
0
Basic
Basic
You may move.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
Strike
Parry
Basic Attack 4.
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
©2014 Stone Circle Games, LLC
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
0
1 Basic
Attack 3.
2 Basic
The Empire of Nin Tien holds the Bit of Air. If your enemy cannot catch you, how can they defeat you?
Defend ©2014 Stone Circle Games, LLC
Attack 4.
©2014 Stone Circle Games, LLC
2
5 Basic
Attack 3.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
The Kingdom of Atar holds the Bit of Earth. A strong shield stops even the deadliest blow.
©2014 Stone Circle Games, LLC
0
Dash ©2014 Stone Circle Games, LLC
Parry ©2014 Stone Circle Games, LLC
Strike
0
Basic
Basic
You may move.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
Strike
Parry
Basic Attack 4.
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
©2014 Stone Circle Games, LLC
The Nation of Saga holds the Bit of Fire. Shining steel and boiling blood. Bold and reckless.
0
1 Basic
Attack 3.
2 Basic
The Empire of Nin Tien holds the Bit of Air. If your enemy cannot catch you, how can they defeat you?
Defend ©2014 Stone Circle Games, LLC
Attack 4.
©2014 Stone Circle Games, LLC
2
5 Basic
Attack 3.
The Commodore Isles hold the Bit of Water. Battle moves like the ocean, an endless tide of attack and defense.
The Kingdom of Atar holds the Bit of Earth. A strong shield stops even the deadliest blow.
©2014 Stone Circle Games, LLC
0
Dash ©2014 Stone Circle Games, LLC
Parry ©2014 Stone Circle Games, LLC
Strike
10 Toughness Attacks.
7
Cleric
10
Spellbook
Deadly Aim
Healing Word
When you activate Kerrick, before revealing his Action Card, you may swap it with a Wizard Power Card in your hand.
If you have not moved this round, Attacks on your Basic cards gain Ranged.
When a friendly Hero Rests in your space, they Heal an additional 1. When you Rest, you may Heal another target Hero in your space instead of yourself.
[NAME]
Boreas
Assassin
Bard
Monk
Hunter
9
9
10
10
Know Your Enemy
Spoony Bard
Lightning Reflexes
Favored Enemy
At the end of each Action Phase, each enemy Hero in your space without a Death Mark token gains one. You gain +2 Attack against enemies with a Death Mark token.
After you use a Bard Power, each other friendly Hero in your space gains a +1 Attack token.
“Parry” cards assigned to you gain Interrupt.
At the start of the game, place your Favored Enemy token on an enemy Hero. (It can never be removed.) You gain +2 Attack against your Favored Enemy.
©2014 Stone Circle Games, LLC
Baldwin
©2014 Stone Circle Games, LLC
[NAME]
©2014 Stone Circle Games, LLC
against
©2014 Stone Circle Games, LLC
You gain +1
8
[NAME] ©2014 Stone Circle Games, LLC
Archer ©2014 Stone Circle Games, LLC
Sterling
Wizard ©2014 Stone Circle Games, LLC
Kerrick
Fighter ©2014 Stone Circle Games, LLC
Ceralin
Duelist
9
10
8
9
Holy Aura
Rage
Winter’s Chill
En Garde
After you use a Paladin Power, another friendly Hero in your space gains a Shield Token.
For every 4 HP you have less than your maximum (round down), gain +1 Attack on Attacks.
When you deal damage to an enemy Hero, they gain a -1 Attack Chill token. At the end of a Hero’s action, remove all of their Chill tokens.
You gain +1 Attack while there are no other friendly Heroes in your space.
©2014 Stone Circle Games, LLC
Felix
Ice Mage ©2014 Stone Circle Games, LLC
Dazeem
Barbarian ©2014 Stone Circle Games, LLC
[NAME]
Paladin ©2014 Stone Circle Games, LLC
Cyrus
Tower 11
Structure
Structure
At the end of each Action Phase, Area Attack 4.
At the end of each Action Phase, Area Attack 4.
When a Tower is destroyed, deal 3 damage to your Bit. The attacker’s controller gains 3 gold.
When a Tower is destroyed, deal 3 damage to your Bit. The attacker’s controller gains 3 gold.
Elemental Bit
Elemental Bit
1
1
16
16
Structure At the end of each Action Phase, Area Attack 4. When a friendly Hero is defeated, deal 3 damage to your Bit. When your Bit is destroyed, you lose the game.
Structure At the end of each Action Phase, Area Attack 4. When a friendly Hero is defeated, deal 3 damage to your Bit. When your Bit is destroyed, you lose the game.
Tower
11
Tower
1
Tower
1
Tower
Tower
Tower
Tower
Tower
Tower
Ceralin
Kerrick
Sterling
Cleric
Assassin
Baldwin
Monk
Boreas
Ceralin
Kerrick
Sterling
Cleric
Assassin
Baldwin
Monk
Boreas
Cyrus
Barbarian
Dazeem
Felix
Bit
Bit
Tower
Cyrus
Barbarian
Dazeem
Felix
Bit
Bit
Tower
Confused
-
-
-
-
-
-
-
Ice Wall
-
Chill
Favored Enemy Initiative/First Player
trap
Shield
+
+
+
+
+
+
+
+
+
+
+
+
Damage
Death mark
Gold
©2014 Stone Circle Games, LLC
©2014 Stone Circle Games, LLC