AWOP Location Guide

A World Of Pain Location Guide [Contains Minor Spoilers]: 2x Abandoned Goodsprings Shacks Located in Goodsprings, look o

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A World Of Pain Location Guide [Contains Minor Spoilers]: 2x Abandoned Goodsprings Shacks Located in Goodsprings, look out for the long dark brown shacks. One belongs to the local gun shop owner Frankie and you will lose karma if you take his stuff. 2x Cottonwood Overlook Shacks REMOVED & MOVED to an Abandoned Legion Camp on the shore opposite the Sunken Beach Houses. Abandoned Gas Station Located near Sunset Sarasparilla HQ, very close to the recently re-opened Summer Springs Boarding House. Abandoned Military Facility aka Underground Facility Barracks Located under Ivanpah Dry Lake inside the Maintenance Tunnels which can be accessed via the road near the broken bridge. Ant Caves Located near Ivanpah Race Track, exact location may vary due to a local graphics bug. Due to bug you can no longer get out through the standard cave entrance. It can also be accessed through the Nipton Pit Stop Bomb Shelter. Watch the Vipers fight it out with giant Ants. Bonnie Springs Sewer Massive area located on the road near Bonnie Springs - watch out, contains Ghouls, Supermutants and high level Vipers. Alternative entrance to ‘The Underground’ Canyon Station Located in a railway tunnel near Crescent Canyon, contains Ceasar's Legion Collapsed Underpass Can be loacted inside the Emergency Service Railyard Station. Contents are best kept a secret. Clark Field Reservoir Located at Clark Field, easy to spot ghoul infested reservoir. Devil's Gullet Cave Located at the bottom of the Devil's Gullet, populated with Golden Geckos. Drainage Chamber Small area located just south of Powder Ganger Camp West. Emergency Railyard Station Station interior located at the Emergency Service Railyard. Fiend Hideout: Gas station with a few Fiends inside. Located near REPCONN. Fiend House House with a basement full of Fiends. It’s near Violet’s lair (The fiend guarded by a pack of dogs) around the West Vegas ruins. Firetooth Caverns North-west of Primm. Fire Geckos within. Frankies Guns & Ammo Located just outside of Goodsprings, a chance to loot some half-decent firepower early in the game. Freeside Bank Can only be accessed via the Freeside Thug Hangout. You’ll have to look around well to spot the way in. Freeside Thug Hangout Located in Freeside (the part with Mick & Ralph’s store). Look out for a new door near the Thug ambush alley. Not everyone inside will be a threat to you. Goodsprings Sewer Located on the road leading north out of Goodsprings, contains a lot of mole rats and some other nasty surprises. Greenblood Caves Cazador defended cave system north of Vault 22 and north-west of Hopewell Apartments. Hopewell Apartments Right next to Freeside’s West entrance. Beware of the Beast. Infested NCR Bunker Located west of Mesquite Mountains Dry Camp where the giant Radscorps roam. More inside. Jean Sky Diving Bomb Shelter

Bomb shelter defended by a tough gang of cannibal Powder Gangers. Loacted inside Jean Sky Diving Shack. Junction 15 Station Located at Junction 15 Station. Maintenence Tunnels Located under the Ivanpah Dry Lake, expect a serious fight as the territory is being fought for by Super Mutants and Jackal gang members. Nipton Road Gas Station Located at Nipton Road Reststop. Nipton Sewer Located on the road heading south to the southwest of Nipton. Can also be accessed through Pit Stop Bomb Shelter or the Weapon Research Facility. Plagued with rats and robots. Novac Collapsed Tunnels: Located on the road between Novac and Clark Field and accessed through the Novac Shipping Office. Pit Stop Bomb Shelter Located at Nipton Road Pit Stop and defended by Jackals. Primm Sewer Located on the road south of Primm also accessed via the Toxic Caves, escaped convicts battle it out with a horde of ghouls. Quarry Junction Break Room An interior location inside Quarry Junction. Radiological Research Facility Located at Mesquite Mountains Crater and defended ghouls, some armed. Redoubts 007, 016b, 0291a, 03s4, 04RR8, 055Va, 06AF14, 07GV18c All accessed via teleporters at Reimann Bunker. Trying to access the Redoubts from the outside before using the teleporter will only work at Redoubt 04RR8 (which can also be accessed via the Radiological Research Facility) otherwise access to the Teleport room if not the entire Redoubt will be locked from the inside. Reimann Cave On the hillside North West of Goodsprings and south of Chance’s Grave & The Tribal Village. Riddler’s Toys & Games Right next to the Mole Rat Ranch, North West of The Immortal’s Shack and North East of the New Vegas Medical Clinic. Defended by Wasteland level Fiends. Samson Rock Crushing Plant Located at Samson Crushing Plant (already on map). Deathclaws inside. Searchlight Bomb Shelter Located in Camp Searchlight Church Basement. Ghoul territory. Searchlight Sewer Located south of Camp Searchlight, also accessed through the Bomb Shelter. Spring Mount Underground Station Super Mutant hideout accessed through either the Spring Mount Visitors Centre or Bonnie Springs Sewer. Spring Mount Visitors Centre Located at Spring Mt Ranch State Park and defended by Super Mutants. Summer Springs Boarding House Located east of the Monte Carlo Suites and filled with cannibal Tech Raiders. Sunnytime Cigarettes HQ Gecko infested factory built into the cliffside near Goodsprings Source. The Immortal’s Shack Directly East of the New Vegas Medical Clinic, follow the road and you will see a shack. The key is currently in a hollowed out rock behind the washing machine in the fenced off area. Toxic Caves Ghoul populated cave located north of Primm. Underground Weapon Research Facility Can only be accessed through either Nipton Sewer or the Underground Facility Barrcks (formerly Abandoned Military Facility). Two levels of robot mayhem. Very dangerous, bring lots of ammo. Vault 40

Located east of Goodsprings built into the cliffside overlooking the main road. Look out for the billboard and go south from there. Infested with Giant Mantises. Vault 41 Located near Cliffside Prospector Camp built into the cliffside overlooking the river. Defended by Tech Raiders. Vault-Tec Offices Located via the teleport to Redoubt 016b. Viper's Lair Railway tunnels located east of Harper's Shack defended by Viper Gunslingers. Xander Bay Located on the far east of the map, over the river and up on an accessible Cliffside covered with Deathclaws. Can also be accessed via Redoubt 07GV18c.

THE UNDERGROUND: 2x Abandoned Underground Houses Located in Reactor Sector B Undefended (inside), easy to spot. The key on the dead doctor opens the door in the room full of turrets (very handy when approaching from Bonnie Springs) Hershey's Bar Located in Underground Access West. Lakelurks. Power Station B Very dangerous area, entirely irradiated and full of ghouls, many armed. Can only be accessed through Reactor Sector B The Abyss The tallest area I have made so far so don’t fall down. Defended by lakelurks. Can be accessed through Underground Incomplete Sector or Reactor Sector B Underground Access West Located on the top of the hill north of Goodsprings with the Goodsprings Sewer road on your left. You can get a key as a reward from Frankie for killing several big monsters. Lakelurk territory. Underground Incomplete Sector More lakelurks, less ammo, you’ll need to find cover quick and I recommend stealth too. The main area is swarming. Can be accessed via Underground Access West, Bonnie Springs Sewer or The Abyss. Underground Reactor Sector B Ghoul town. Can be accessed through Bonnie Springs or The Abyss. Unused Mini-Vault Home Can be found in the Incomplete Sector. Undefended. Worker's Barracks Home of the world’s toughest radroach, and his friends, I recommend explosives and quickly shutting doors. Can only be accessed through the Incomplete Sector. Areas new to Version 0.4:

Zed’s Caverns [Complete] (A) Boulder Sewer [Complete] (A) The Radshack [Complete] (A) Lost Legion Camp [Complete apart from notes] (A) Cottonwood Cove Bunker [Complete] (B) Ghost Town [Complete] (C)

Abandoned Ghost Town Home [Complete] (D) Abandoned Grocer [Complete] (D) Abandoned Workshop [Complete] (D) Skeleton Crew’s Apartments [Complete] (D) Lakelurk Nest [Complete] (E) Dead Man’s Pass [Complete] (F) Underground Residential [Complete] [G] Underground Apartment Block [Complete] (H) 4x Single Underground Apartments [Complete] (H) Used Mini-Vault Home [Complete] (H) Underground Communal House [Complete] (H) Residential Trooper Barracks [Complete] (H) Underground School [Complete] (H) Freetech Broadcast Building [Complete] (I) Underground Market [Complete] (J) Underground Bar [Complete] (K) Underground Diner [Complete] (K) Underground Armory [Complete] (K) Market Trooper Barracks [Complete] (K) Power Plant A [Complete] (K) Headbangerz Turf [Complete] (L) Fabrie’s Shack [Complete] (M) Trappers Pass [N] Nightstalker Den [N] Military/Government Sector [N] Underground Military HQ [N]

Several Luxury Mini-Vault homes [N] Tech Raider Barracks [N] Underground Station [N]

Location Guide (Spoiler Warnings) (A) These can only be accessed through Zeds Mini-Mart for the time being and the door has a very hard lock. Zed’s Mini Mart can be found on the outskirts of Boulder City and is map markered. (B) Located at Cottonwood Cove. Easy to spot Cellar Door. Be prepared for a serious fight if you are anti-legion (this area is not affected by the toxic barrel dump quest option as far as I am aware). (C) Located in The Underground, can be accessed through Reactor Sector B or the Lakelurk nest (not a recommended entry point – upon arrival in Ghost Town you will be right in the middle of the action (however a hasty retreat and some well placed C4 should help). (D) All buildings that can be accessed in Ghost Town. The Workshop is the only exception as it also links with the Lakelurk Nest. All buildings are well defended apart from the House for which you must locate the key. [Tip – It’s in one of the other Ghost Town buildings] (E) The Lakelurk nest can be accessed from Ghost Town Workshop or the wasteland not far from Vault 19 and the Sulphur Caves. (F) Can be accessed through Ghost Town or Underground Residential. Defended by friendly Underground troopers. (G) The main Underground residential area. Can be accessed through Dead Man’s Pass, The Freetech Broadcast Building (lower levels) and soon the Market Sector (TBC). (H) All places you can visit connected to the Underground Residential Sector. (I) The Freetech Broadcast Building can be found in the wasteland right next door to the radioactive Poseidon Gas Station, not far from the Fiend House. It can also be accessed through the Underground residential Sector. It is populated by many friendly and useful characters. (J) The Underground Market Sector can only be accessed through the Residential area for the time being. It has many useful vendors and NPCs to talk to. (K) All areas that can be accessed through the Market Sector. Colonel Hoff in the Power Plant has a quest to track down a spy which will open up unique dialogue options for many of the Underground NPCs. (L) Headbangerz Turf can only be accessed through the Spring Mount Underground Station (which in turn is accessed through the Visitors Centre or Bonnie Springs Sewer). It is populated with friendly Super Mutants. (M)Fabrie’s Shack is located in Headbangers Turf. It’s owner has some unique weapons he can build for you if you can find the correct parts. (N) All areas you will explore during main quest ‘For The Underground’ where you can lead a team of up to 8 troops to assault the Tech Raiders at their HQ. All areas are connected and are very very heavily defended. Only the Nightstaker Den is optional.