#1 the Cave of Time - Choose Your Own Adventure

@ H = t rb E you'RE THE HERo oF THE sroRy cHoosE FRoM 59 POSSIBLE ENDINGS. = It o N -,( il d o 6l zt .Ai "

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you'RE THE HERo oF THE sroRy

cHoosE FRoM 59 POSSIBLE

ENDINGS.

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ILLUSTMTN,D BY PAUL CRANCER

YOU'RE THE STAR! 40 THRILLINC ENDINCS!

WILL YOU BECOME TRAPPED IN TIME,? You are hiking in Snake Canyon when you find yourself lost in the strange, dimly lit Cave o[Time. Cradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. lt occurs to you that the one leading down may go to the past and the-one leading up may go to the future. Which way will you choose?

If you take the left branch, turn to page 20. lf you take the right branch, turn to page 67. If you usalk outside the caue, turn to page 27. Be carefuMn the Caue of Time you might meet up usith a hungry Tyrannosaurus Rex, or be Iured aboard an alien spaceship! What happens next in the story? lt all depends on the choices gou make. How does the story end? Only you

can find outl And the best part is that you can keep reading'and rereading until you've had not one butmany incredibly daring experiences! CHOOSE YOUR OWN ADVE,NTURE@

AUSTRALTA

......... *$3.50

NEW ZEAI-AND ................$4.95 GST lnc. 'RECOMMENDEO PRICE ONLY

YOU ARE, THE IJE,RO OF make out two passageways. One culves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. If you take the Ieft branch, tum to p.2O. If gou take the right branch, tum to choices you make. How does the story end? Only you can

find outiAnd the best part is that you can keep reading

and rereading until you've had not one, but manA

N 0-553-at1E5-8>>a50 ISBN E-553-l,q0Eq-3

I

HERE'S UIHAiT XIDS IIAVE TO SAY ABOUT THE BOOI(S IN THIS EXCITING SERIEII:

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',2

"l read it practically every day." "lt was fun going on advenfures and picking out

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your own ending . . . It was hard to pick . . . and fun to choose." "l wouldn't change it in a million billion years." "lt was boring. . . I read it nine times." "l liked it very very much." "lt was the best book I ever read."

ANI' TEACHEBS LIIG TTIE SEruES TOO: "We have read and re-read, wom thin, loved, loaned, bought for others, donated to school libraries our CHOOSE YOUR OWN ADVENTURE@ books." "Very original" r "Th€se books really make children think and enjoy it"

qr(xlsE Y{)IB OIIN

AI'IIEilTUNE@

Bantam Books in the Choose Your Own Adventure6 Series Ask your bookseller for the books gou have missed

#I

#2

#3 #4 #5 #6 #7

#8 #9 #10 #T2

THE CAVE OF TIME JOURNEY I.JNDER THE SEA

BY BALLOON TO THE SAFIARA SPACE AND BEYOND THE I\4ISTERY OF CHIMNEY ROCK YOUR CODE NAME IS

JONAH THE THIRD PI.ANET FROM ALTAIR DEADWOOD CITY

WHO KILLED I-IARLOWE

#37 #38 #39 #40

#41 SEARCHFORTHE

MOUNTAIN GORTLLAS

#42 TI]E MYS'IERY OF ECHO LODGE

#€

GMND CAI{YON ODYSSEY

#M

#45 YOUAREASHARK

#6

#la

SNOWMAN

#49 DANGERATANCHOR

#T4 THE FORBIDDEN CASTLE

#47

OUTTAWS OF SHERWOOD FOREST

SF/FORGEORGE WASHINGTON MINE

HOUSE OF DANGER

#50 RETURNTOIHECAVE

#I7

THERACEFOREVER

#51 THE MAGIC OF THE

#19

UNDERGROUND KINGDOM SECBET OF THE T^/BAMIDS ESCAPE

#18

#20

#2T

FTYPERSPACE

#22 SPACEPATROL

#23 THE LOST TRIBE

#24 #25 #26

LOST ON THE AIv{AZON PRISONER OF THE ANT PEOPLE THE PT{ANTOM SUBMARINE

#27 THEHORROROFHIGH RIDGE #28 MOUNTAIN SURWAL #29 TROUBLE ON PTANET EARTH #30 THE CURSE OF BATTERSLEA I-IALL #3T VAMPIRE EXPRESS #32 TREASUBE DruER #33 THE DMGON'S DEN #U THE I,IYSTERY OF THE HIGHI.AND CREST #35 JOURNEY TO STONEHENGE #36 THE SECRET TREASURE OF NBET

#I

OFTME

THE DEADLY SFIADOW

#15

#T6 SURWr'ALATSEA

THECTryE

THE NIYSTERY OF URA SENKE

THROMBEY? THE LOST JEWEI.S OF NABOOTI INSIDE UFO 5440

#13 THEABOMINABLE

CHOOSEYOUNOWN AI'VENTI'BE@ O I

WAR WIT}I THE EVIL POWER MASTER SABOTAGE SUPERCOMPUTER THE THRONE OF ZEUS

OF TIME UNICORN

#52 GHOSTHUNTER #53 THE CASE OF THE SILK KING

#54 FOREST OF FEAR #55 THE TRUMPE-I OF TERROR

#56 THE ENCHANTED KINGDOM

#57 THEANTIMATTER

#58 #59

#60 #61 #62

FORMUTA STATUE OF LIBERry ADVENTUBE TERROR ISTAND VANISHED! BEYOND ESCAPE! SUGARCANE ISIAND

ILLUSTRATED BY PAUL CRANOER

#63 MYSTERYOFTHE SECRET ROOM

#64 VOLCANOI #65 THE MARD1 GBAS MYSTERY

#66 SECRET OF THE NIN'A

#67

SEASIDE MYSTERY

#68 SECRET OF THE SUN GOD

#69 ROCKAND

)s oTf

ROLL

},IYSTERY

JOURNEY TO THE YEAR 3OOO (A Choo6€ Your Own Adventurec Super Adventure)

BANTAM BOOKS TORONTO

.

NEW YORK

.

IONDON

.

SYDNEY 'AI,JCKLAND

The concept, title, and editorial of Time were provided by Andrea Packard. assistance flor The Coue

RL 4, Age 10 and up THECAW OF TIME

CHOOSE ol on

o reqistered in U.S. Potent

trodemo*

ere.

Otiginol conception of Edword Packord lllustrotiore by Poul Gronger

ISBN 0-553-26080-4 Publbhed simultoneoilsly in the United Stotes ond Conodo

PRTNTED

o

IN THE UNITED STATES OF AMERICA

28272625242322

THECTS/E OF'TIME,

I

F WARNING!!!! Do not read this book staight through from beginning to end! These pages contain many different adr.rentures you can go on in the Cave of Time. From time to time as you read along, you will be asked to make d choice. Your choice may lead to success

or disaster!

The adventures you take are a result of your choice. You are responsible because you choose! t

After you make your choice, follow the insh.rctions to see what happens to you nexL

Remember-you cannot go back! Think carefully before you make a move! One mistake can be your last . . . or it may lead you to fame and fortune!

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2

3 were shaped by runningwater. After twenty feetor so, the tunnel curves. You wonder where it leads. You venture in a bii further, but you feel nervous being alone in such a strange place. You tum and

hurry out. A thunderstorm may be coming, judging by how dark it looks outside. S uddenly y ou r ealize the sun has long since set, and the landscape is lit only by the pale light of the full moon. You must have fallen asleep and woken up hours later. But then you remember something even more strange. Just last evening, the moon was only a slim crescent in the sky. You wonder how long you've been in the cave. You are not hungry. You don't feel you have been sleeping. You wonder whether to try to walk back home by moonlight or whether to wait for dawn, rather than risk losing your footing on the steep and rocky trail.

uncovered it.

It' you decide

to staft back home, tum to page 4.

It' you decide

on its walls. The tunnel walls are smooth. as if they

to wait, tum to page 5.

F

4

5 As you start walking back toward the ranch,

you notice the trail seems very diflerent than you remember it, though of course moonlight can play tricks on your eyes. But you suddenly realize you are not walking on the hail at all, but on what s€ems to be a dried-up river bed. You hurry back to the cave entrance. You look around vou and realize the whole landscape has changei. Wtit" you were in the cave, torrents of water have washed out the trail; yet there is not so much as a puddle left. You shiver. It is cold, much colder than it should be at this time of year. You take a jacket out of your backpack and put it on, but you are still freezing. fu least the world about you seems brighter. It's

gfiing lid,t in tre easL The sun will soon be up. \-otr bok at your watch. ft has run down, though

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fan hours ago. Nothing seems m rnake -nse anyrpre. you lcul pu should set bdk to the ranch as quiJdy as posribb, yet somehow you feel the only uag b cltange trings back to the way they were is b re